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DExtIntro

10 > Loid

You will need to destroy some Infested hive-tumors to draw out the larger specimens.

20 > Loid

If you destroy Infested hives the larger Infested will soon appear.

30 > Otak

Blast some hives to call up the bitey brigade!

DExtArrival

40 > Loid

Hive located. Destroy it with weapon-fire.

50 > Loid

I have detected a hive nearby. Shoot to destroy it.

60 > Otak

Oh! Oh! Look! There's a hive! Nuke it!

DExtWaveInc

70 > Loid

That got their attention. Hostiles incoming.

80 > Loid

Infested activity spiking. They will be upon you soon.

90 > Otak

Ok, now that they're good and mad, hope you're ready!

DExtWaveWin

100 > Loid

All hostiles down. Move on and destroy the next hive.

110 > Loid

Area cleared. We should locate another hive.

120 > Otak

They're all tuckered out! Let's go find some more playmates, yeah?

DExtWin

130 > Loid

Infestation activity has been reduced to within acceptable parameters.

140 > Loid

Area clear. That should buy us breathing room for a time.

150 > Otak

It's gone all quiet, that means we won!

DeimosExtBonus

160 > Loid

Infestation activity has dropped to virtually zero. A speedy resolution.

170 > Loid

All clear. Task performed with creditable expedience. Additional reward authorised.

180 > Otak

That's the lot! You dealt with the scratch-ikins double-quick!

DKeyPrimed

190 > Loid

To access the isolation vaults you will need to find a way through the Infestation first.

200 > Otak

Sooo the Infestation's got the entrance to the iso-vaults squeezed tight, any ideas?

210 > Loid

The isolation vault entrances are deep beneath the surface, we'll need to enter Infestation tunnels to reach them.

DKeyArrival

220 > Loid

If you gather the correct materials you can persuade the Infestation to open up for us. Think of it like gathering bait.

230 > Otak

Hey that entry looks like it eats stuff, maybe we can get it to open up if we feed it.

240 > Loid

The Infestation is strong but stupid, with the right materials we can fool it into letting us enter.

DKeyFirstCode

250 > Loid

Infested giblets. That should do nicely, find more.

260 > Otak

That looks yummy for a monster-door, let's find some more.

270 > Loid

Collecting tissue samples from Infested can supply us with a biological 'key'.

DKeySecondCode

280 > Loid

Very unpleasant, but undoubtedly what we need. Just a little more...

290 > Otak

Ok, we better get another one to be sure.

300 > Loid

We will need additional samples, but this is a good start.

DKeyThirdCode

310 > Loid

That should suffice, place the components into the vessel.

320 > Otak

Now we just need a jug to mash everything together in.

330 > Loid

Excellent. Take what you have gathered and place it into the vessel.

DKeyDeviceActive

340 > Loid

Protect the vessel while it is stewing. The stench is bound to draw Infested.

350 > Otak

Now we're cooking! Uh-oh something's coming, don't let it grab the snacks!

360 > Loid

Be on the lookout for Infested, they will likely come and investigate - do not let them disrupt the process.

DKeyReady

370 > Loid

Good. Now take the concoction and throw it against the large cloaca I have marked on the map.

380 > Otak

Ok, now grab the snack and throw it at the monster-door.

390 > Loid

The combined sample is ready. Hurl it against orifice-portal and it should open.

DKeyMissed

400 > Loid

Oops. Well we can make another concoction I suppose.

410 > Otak

Ha! You suck. We'll have to make another snack now.

420 > Loid

You need to hit the orifice when you throw. Now we will need to start over.

DKeyWin

430 > Loid

There. Now we can progress into the tunnels. Do not dawdle.

440 > Otak

Yay! Let's go inside before it starts chewing!

450 > Loid

Well done, we can access the Infested tunnels now. Head inside.

DSurvArrival

460 > Loid

Warning. Toxicity levels in these tunnels are deadly even for Warframes. The vaults lie beyond, but they will be inaccessible until the toxicity has been reduced.

470 > Otak

Oh wow, it's so toxic in here it'll burn your casing off! We need to do something or the vault won't open!

480 > Loid

Airborne impurities from the Infested have rendered these tunnels highly toxic to non-Infested. We cannot access the vaults until the toxicity level has been reduced.

DSurvFirstEnemy

490 > Loid

Some of the Infested are adding to the toxicity level. Deal with them quickly.

500 > Otak

Some of the Infested are real stinkers, get 'em before they make things worse!

510 > Loid

Certain Infested organisms are massively increasing the toxicity levels. Eliminate them.

DSurvFirstAntidote

520 > Loid

Organic material from the Infested can help counteract the environment and keep us alive longer. They are well adapted to this.

530 > Otak

Hey we can use Infested ick to keep the toxin off you.

540 > Loid

Use organic samples to help stabilize yourself against the toxicity levels.  The Infested carry their own 'antidote' of sorts.

DSurvHighToxic

550 > Loid

Warning. Toxin levels becoming critical. Find an organic antidote quickly.

560 > Otak

Hey you don't look so good, find some Infested ick to reduce the toxic level.

570 > Loid

Toxicity is reaching levels beyond even your capacity, Tenno. Use an organic antidote from the Infested to stabilize yourself.

DSurvNearDone

580 > Loid

These are the last of the Infested in the area, the largest and deadliest specimens from deeper levels. Be careful.

590 > Otak

The biggest Infested are coming, if we can make it through these we'll make it to the iso-vault!

600 > Loid

The strongest local Infested are inbound. This is their last gasp, defeat these and we should be clear to proceed.

DSurvFail

610 > Loid

Warning. Warframe safety parameters exceeded. We must retreat.

620 > Otak

I gotta go, it's too toxic in here for me. Cya!

630 > Loid

Accumulated toxicity means it is impossible to proceed. We must leave the tunnels immediately.

DSurvWin

640 > Loid

Toxicity levels are dropping now the Infested have retreated. We can proceed to the isolation vaults.

650 > Otak

Hey the tox-level is coming down now the Infested backed off, we can go to the vault!

660 > Loid

Toxicity is falling away to nothing with the Infested gone. We can now access the isolation vaults.

DVaultPrimed

670 > Loid

You are almost through the Infested tunnels. The Entrati ruins lie just ahead.

680 > Otak

Just a little further! You're almost through the icky infested bits, the ruins await!

690 > Loid

The Entrati ruins are close. Keep pushing, and you will be there in no time.

DVaultArrival

700 > Loid

There is a guardian here, a Necramech. You will need to destroy it so you can explore the ruins.

710 > Otak

Ok, Chip, now you just need to beat a Necramech so you can explore the ruins in peace  - did I mention that part already?

720 > Loid

There is a Necramech guarding the ruins. You will need to defeat it in order to roam the ruins.

DVaultCephSpawn

730 > Loid

Follow me. I will take you to the safety interlocks.

740 > Otak

Come on, I'll show you the locks on the vault.

750 > Loid

There is one last obstacle to overcome before access is granted. Right this way...

DVaultCephFiftyPercent

760 > Loid

Warning. Damage registered - structural integrity at fifty percent. I can be restored by Void energy, kindly assist if possible.

770 > Otak

Hey hey I'm gettin' kinda busted up here, like half-dead! Help a friend out? You can re-juice me with Void energy if you can spare it.

780 > Loid

I have suffered substantial damage. Request stabilisation with Void energy if available.

DVaultCephTwentyFivePercent

790 > Loid

W-warning. Damage.. severe. I cannot hold on much longer. Void energy required.

800 > Otak

Hey, Chip, help a buddy out? 'Ole Otak is going down hard here...

810 > Loid

Critical damage has been registered to this unit. System failure imminent. Void energy recharge essential.

DVaultCephTenPercent

820 > Loid

Damage approaching critical levels. Self-preservation protocols active.

830 > Otak

Imma gone have to bail if this keeps up, I'm all but done -help?

840 > Loid

I must retreat. Farewell, Tenno.

DVaultCephDisint

970 > Loid

This is the logic puzzle you must overcome to access the inner chamber. I cannot help you further. The victory is one you win alone.

980 > Otak

You gotta solve the puzzle to open the iso-vault on your own. They made it like this so nobody crazy could open up the vaults and break iso.

990 > Loid

Opening the inner chamber requires you enter all four parts of the code accurately. This final step must be done by you alone, I have reached the boundary of my permissions.

DVaultDoorOpen

1000 > Loid

Beware of the guardian. It will be hastening here to investigate the vault opening.

1010 > Otak

That's going to bring the Necramech running, well, striding. You better get ready.

1020 > Loid

The Necramech is coming. Fight well; I wish you luck.

DVaultFail

1030 > Loid

Emergency. Micro-jump escape activated. Goodbye, Tenno.

1040 > Otak

Uh-oh I'm outta here, cya!

1050 > Loid

My casing is compromised. I must withdraw. Good luck, Tenno.

DVaultWin

1060 > Loid

Some of the knowledge that was brought back from the Void never left these vaults. I hope you can find a use for it.

1070 > Otak

There's all kindsa stuff down here. Some Void stuff they never let out of iso 'cause  it was sooo not fun.

1080 > Loid

I do not know what riches you may find, if any, but you will certainly discover some small measure of wisdom locked away down here.

DBVaultIntro

1090 > Loid

When intrepid explorers returned from the Void they would isolate themselves in the vaults until they re-aligned with causality and sanity. Technology useful against the Infestation may still -

1100 > Otak

You stay out, Tenno, there's only death and decay down there!

DBGrnRescueSum

1110 > Mother

Grineer may be... unsavory, but ultimately they are not the infested and we need all the help we can get. Kindly locate and assist a stranded squad of Grineer. Rest assured they will be non-hostile, these Grineer fully grasp their situation here.

DBKeySum

1120 > Mother

Over the years many expeditions of both Grineer and Corpus have become trapped on Deimos. Caches of resources left behind by the survivors still dot the surface. See what you can find and bring back, Loid will show you where to look.

DBVaultSum

1130 > Mother

Much has been hidden from us on Deimos. The old ruins beneath the surface must surely contain the deepest and darkest secrets. Find a way to get inside and the Necraloid will guide you through. See what's happening down there. Tell me what HE has been up to...

DBVaultDone

1140 > Mother

An interesting expedition, I trust? You did well according to Loid, a reward is in order for your efforts. I do hope you'll go again, there is so much more to be found, things hidden from... a mundane gaze.

1150 > Mother

You are to be congratulated, Tenno. Few can confront the guardians of the isolation vaults. A fuller mastery of the Void and all its implications would be helpful, of course, but this must suffice for now.

1160 > Mother

Very, very good. You descend and return, most pleasing. So many descend and remain as remains. Perhaps you might learn more once you strengthen your Void connection, it is a difficult place to navigate with only one eye open.

DBVaultDoneBonus

1170 > Mother

You have returned as I knew you would. You dance a delicate ballet, Tenno, no obstacle seems to get in your way. Your forebears would be proud.

1180 > Mother

Truly no stone left unturned. Your dedication and skills do you credit. It seems there is little wonder in what befell the old order, how could they resist such focused fury?

1190 > Mother

My favored explorer, back from the depths. It was all that could be hoped for, I trust? Loid tells me you overcame all perils with pleasing verve, you have earned my gratitude.

DBPureIntro

1200 > Loid

Anomalous objects were scanned within this region. Be on the lookout for...

3390 > Otak

Don't be silly, retrieving them won't make a difference!

DBPureCrpRescueDone

1210 > Loid

I've successfully established a link with the researcher's data stream... interesting. Proceed to the indicated location, I believe I've found something noteworthy.

DBPureCrpRescueDoneBonus

1220 > Loid

Well done, full sample upload complete. This data will be invaluable in cleansing Deimos.

DBPureKeyIntro

1230 > Loid

I have detected a nearby cache that may be the source of an anomaly. Kindly locate it...

DBPureKeyDone

1240 > Loid

Anomalous object secured. Keep searching, there are more out there.

DBPureGrnRescueIntro

1250 > Loid

I am detecting Grineer transmissions in the area, somewhat panicked ones to be precise. Please investigate and render assistance - we are mutual enemies of the Infestation.

DBPureGrnRescueDoneBonus

1260 > Loid

You have achieved double the Grineer's kill-count and saved the day, a salutory lesson in lethality I'm sure they won't forget.

DBPureExcavIntro

1270 > Loid

The anomaly appears to be buried. You will need to use an excavator to reach it.

DBPureFinalIntro

1280 > Loid

According to the scan data, this is the final location. Whatever is buried here represents the most unique anomaly detected. Please, proceed with extraction.

DBExcavIntro

1290 > Loid

Geological core samples can be procured nearby that will reveal vital data about Deimos Infestation levels. Please...

3480 > Otak

Just ignore them and blast infested, it'll do more good!

DBExcavGrnRescueDone

1300 > Loid

Well done, Tenno, that little fracas has secured us a core sample from the grateful Grineer.

DBExcavAssIntro

1310 > Loid

There is an apex Infested in this area that you'll need to deal with before you can take a core sample. Prepare some bait and draw it out.

DBExcavAssDoneBonus

1320 > Loid

Taking down the apex alone would have been sufficient. Just had to prove yourself, hmmmm?

DBExcavExtIntro

1330 > Loid

Proximity alert, eliminate local infested aggressors in order to procure a core sample.

DBExcavCrpRescueDone

1340 > Loid

Latrox has now routed core sample data to us, Tenno, he does have his uses.

DBExcavCrpRescueDoneBonus

1350 > Loid

Excellent, Latrox has collected a number of samples on our behalf. Well done, Tenno.

DBExcavFinalIntro

1360 > Loid

Based on the other core samples I have located the best place to get the final set. Proceed to the excavators.

DBAssIntro

1370 > Loid

Warning: You are now in the region indicated in the reports of a "murderous" infested, caution...

3560 > Otak

Oh, I can't wait to meet our new Mr. Bitey Scratchikins!

DBAssGrnRescueDone

1380 > Loid

The Grineer confirmed losing several squad members to the infested you are hunting. I have uploaded coordinates to where the encounter occurred.

DBAssExcavIntro

1390 > Loid

You will need to create a killing zone. Activate local excavators to clear yourself some room to maneuver.

DBAssExcavDoneBonus

1400 > Loid

Excellent work, Tenno. With the ground well-prepared we can now proceed to the next step.

DBAssDefDone

1410 > Loid

Hostiles eliminated. None of these appear dangerous enough to fit the rather colorful descriptions of the infested we are hunting. Keep looking, Tenno.

DBAssDefDoneBonus

1420 > Loid

Carnage comprehensively complete. Additional incentives/rewards have been authorized, well done, Tenno.

DBAssExtIntro

1430 > Loid

It will be necessary to clear nearby Infested in order to achieve optimal hunting conditions. Please proceed when ready.

DBAssFinalIntro

1440 > Loid

There is a strong possibility the target can be lured here with the correct bait. Locate the relevant ingredients to proceed.

DBGrnRescuePureIntro

1460 > Loid

There are Grineer artifacts buried in the infested substrate nearby. Activate a Purifier so we can get a better look at them.

DBGrnRescuePureDoneBonus

1470 > Loid

Excellent data recovery, Tenno. It appears that some Grineer lost a fight with infested here, but that was long ago. We need to keep searching.

DBGrnRescueKeyDone

1480 > Loid

The contents of this cache appear to be Corpus in origin. Useful but not what we are looking for. Continue, Tenno.

DBGrnRescueKeyDoneBonus

1490 > Loid

An impressive victory, Tenno. Sadly the cache itself gives us no clues about the Grineer, although the resources it contains are always welcome.

DBGrnRescueExtIntro

1500 > Loid

A large concentration of Infested are close by. They must be dealt with before we attempt to locate the Grineer.

DBGrnRescueAssIntro

1510 > Loid

A large predator roams this area. It must be neutralized before we can attempt to locate the Grineer. Advice - look for appropriate bait.

DBGrnRescueAssDone

1520 > Loid

It is likely the Grineer ran into difficulties when they encountered this organism. Continue your search, Tenno.

DBGrnRescueFinalIntro

1530 > Loid

I have a positive fix on the Grineer beacon. Please move to assist.

DBDefIntro

1540 > Loid

Of old, there was an Entrati base installation in this region. See if you can...

3650 > Otak

Are you going to look for the old base near here? I'd love to see it again!

DBDefExtIntro

1550 > Loid

It will be necessary to clear the area of hostile Infested before any positive inroads can be made to reclaiming the base.

DBDefExtDone

1560 > Loid

Efficiently done. Now we can continue the restoration project unimpeded.

DBDefKeyDone

1570 > Loid

Good work, Tenno. There are useful materials here that will assist us in the reclamation project.

DBDefAssIntro

1580 > Loid

A large predatory organism in the vicinity must be removed before we can reclaim the base. Use bait to lure it out.

DBDefAssDoneBonus

1590 > Loid

Parameters exceeded. Well done, Tenno. In my defense there was no indication of a second entity, let alone one so... unpleasant.

DBDefCrpRescueIntro

1600 > Loid

Researcher Latrox Une has agreed to assist our reclamation efforts. Please protect him while he conducts the necessary survey.

DBDefCrpRescueDoneBonus

1610 > Loid

Excellent work, Tenno. With Latrox' help we now have full scan data for the area around the base.

DBDefFinalIntro

1620 > Loid

You are in proximity to the base location. Once I reactivate the dormant elements the Infested will attempt to prevent completion of the process. Prepare for area defense.

DBKeyIntro

1630 > Loid

Scan logs have registered a substantial cache of lost resources in this area.

3720 > Otak

Time to make some new friends, best brush your teeth! Wait - Do you even have teeth?

DBKeyGrnRescueIntro

1640 > Loid

I have located a squad of Grineer survivors in the area, questioning them may assist in finding any abandoned loot.

DBKeyGrnRescueDoneBonus

1650 > Loid

Given the poor performance of those Grineer it's a good bet they haven't found any caches lately. Keep looking.

DBKeyCrpRescueIntro

1660 > Loid

The Corpus researcher Latrox Une is in the area. Seek his assistance for cache reclamation.

DBKeyCrpRescueDoneBonus

1670 > Loid

Latrox has his uses, but he seems clueless about the location of any caches. He is likely lying to keep them for himself. Corpus is as Corpus does.

DBKeyDefIntro

1680 > Loid

Proximity alert. Multiple Infested aggressors. Secure the area to continue with cache reclamation mission.

DBKeyDefDoneBonus

1690 > Loid

Excellent work, Tenno. With the Infested so comprehensively out of the picture, you should be clear to proceed.

DBKeyPureDone

1700 > Loid

Some useful data was revealed but the primary cache has not been located. Keep looking, Tenno.

DBKeyPureDoneBonus

1710 > Loid

That is a positive wealth of data, but sadly not the data we are looking for. Nonetheless, good work Tenno.

DBEndlessExcavIntro

1720 > Loid

Strip mining for resources can be accomplished in indicated zones. Begin processing when...

3810 > Otak

Oh boy! You going to do it? There's gold in them there hills!

DBEndlessExcavStageIntro

1730 > Loid

Proximity alert. Strip mining zones are located nearby. Commence mining when ready.

1740 > Loid

Scan data indicates natural resources in this area. Strip mining recommended.

3820 > Otak

Are you going to do some mining, Chip? Can I come along too?

3830 > Otak

What are the chances we'd end up at a mining spot? You're SO lucky!

DBEndlessExcavStageDone

1750 > Loid

Resource extraction completed within satisfactory parameters. Kindly undertake further extraction operations when ready.

1760 > Loid

Although crude, strip mining is the most efficient method to use for resource extraction. It's not like we have to worry about marring Deimos' natural beauty.

3840 > Otak

Wow, you've tapped out the whole seam. Isn't it time to go home?

3850 > Otak

You're really good at this! Shouldn't you get a reward now?

DBEndlessExcavStageDoneBonus

1770 > Loid

Operation complete. Baseline parameters... exceeded. Congratulations Tenno on your exceptional performance: Well done, Tenno.

1780 > Loid

Your virulent oppression of the unresisting Infested substrate is truly impressive. It does make me wonder at your motivation.

3860 > Otak

I can't believe how much you did there! Way to go above and beyond, Chip!

3870 > Otak

Incredible, you make it look so easy! How did you learn to do that? Can you teach me?

DBEndlessPureIntro

1790 > Loid

Artifacts are located in the indicated zones. Infested substrate will require removal prior to...

3930 > Otak

Yay! Treasure hunt time, Tenno!

DBEndlessPureStageIntro

1800 > Loid

Proximity alert. Deimos artifacts are located nearby. Commence retrieval when ready.

1810 > Loid

Archival data indicates artifacts can be found in the vicinity. Collection advised.

3940 > Otak

You smell that, Chip? Smells like artifacts, y'know; T_R_E_A_S_U_R_E!

3950 > Otak

Ready to get rich, Chip? There's artifacts close by, you go ahead and grab 'em!

DBEndlessPureStageDone

1820 > Loid

Artifact collection complete. Proceed to debrief for cataloguing and archiving.

1830 > Loid

A satisfactory quantity of artifacts, I suppose. You will be adequately recompensed for your efforts.

DBEndlessPureStageDoneBonus

1840 > Loid

An impressive display, Tenno; artifact retrieval parameters exceeded. Additional reward-incentives have been authorized.

1850 > Loid

I find it interesting you have such an obsession with artifact hunting. Truly no stone left unturned...

DBEndlessDefIntro

1860 > Loid

Infested breach point located. Proceed to the breach point indicated, then...

4050 > Otak

Make new friends!

DBEndlessStageIntro

1870 > Loid

Proximity alert. Motile Infested aggressor incursions imminent. Prepare for defense.

1880 > Loid

Proximity alert. Breach point of Infested aggressors detected.

4060 > Otak

Oh boy! Heeeere we go! Are we gonna start some playtime at the breach?

4070 > Otak

Here's the Infested breach! Are we going to make some new friends?

DBEndlessDefStageDone

1890 > Loid

Congratulations, Infested activity has been reduced to within acceptable parameters.

1900 > Loid

No further hostiles detected. Breach designation: closed... until next time.

3960 > Otak

That's the way! A good, no, a GREAT haul! You've got a nose for this, Chip! Wish I had a nose...

3970 > Otak

Check you out! Ya big old treasure hunter, you! You're amazing!

4080 > Otak

You're King of the Hill! That was out-standing my Tenno! I'm gonna make you a crown!

4090 > Otak

Our squiggly new friends look all tuckered out! They won't be coming back... for a while at least.

DBEndlessDefStageDoneBonus

1910 > Loid

Infested activity registers at zero. Well done, Tenno.

1920 > Loid

All hostiles eliminated. Breach designation: Crushed. Good job, Tenno.

3980 > Otak

WOW! You're fantiddliastic at this! Those little ole artifacts never stood a chance!

3990 > Otak

No way! I think you got everything! What makes you so good at this? It's me, isn't it? I make you good!

4100 > Otak

Wow! You're the best dancer on all of Deimos; our squiggly new friends are totally tired out!

4110 > Otak

Phew! Guess we won't be seeing our squiggly friends ever again. Nah, I'm sure they'll be back someday.

DAssIntro

1940 > Loid

I have located a suitable vessel to use in creating the bait.

1950 > Loid

You should see a cauldron-like outgrowth close by you can use as a vessel to make the bait.

1960 > Loid

Use the vessel nearby to make the bait.

DAssArrival

1970 > Loid

Finding the parts necessary to make bait should not be too hard. Take down a few Infested and look for parts.

1980 > Loid

I suggest eliminating Infested in the vicinity to secure bait-construction materials.

1990 > Loid

In order to proceed, you will now need to gather materials.

DAssPreInfuse

2000 > Loid

Good. Now place the materials in the vessel and start the infusion process.

2010 > Loid

That should be sufficient. Use the vessel to begin infusing the bait.

2020 > Loid

We are now ready to begin the bait infusion. Move to the vessel to proceed.

DAssInfuse

2030 > Loid

Infested will now be drawn to the Infusion. Terminate them close to the vessel to expedite the process.

2040 > Loid

This will draw more Infested. Dispatch them while they are close to the vessel in order to complete the bait.

2050 > Loid

This will lure Infested to the area. Kill them near the vessel to finish concocting the bait.

DAssKillRemind

2060 > Otak

That's no good! You gotta bop the infested near the jug, or we'll get nowhere!

2070 > Loid

Only Infested that are terminated in proximity to the vessel contribute to the Infusion.

2080 > Loid

If the Infested are eliminated too far from the vessel, this will not work.

DAssJuggSpawn

2090 > Loid

Warning. Juggernaut inbound. Kill it close to the vessel to enhance the bait.

2100 > Loid

An apex Infested is approaching. Slay it near the bait-vessel to infuse its ichor for improved effect.

2110 > Otak

You got a big boy comin'. Stuff that in your bait-box to max it out!

DAssJuggFail

2150 > Loid

A shame to have missed an opportunity. Still, the bait remains useable if...mundane.

2160 > Loid

That is unfortunate. You can still use the bait; it just lacks that added 'oomph'.

2170 > Otak

Never mind then, we all miss out some times, y'know? Bait's still good, just not EXTRA good.

DAssJuggWin

2180 > Otak

Hey, you got the big guy, huh? With that gore in the mix, the bait's gonna be irresistible!

2190 > Loid

Elimination of this enemy has substantially improved the effectiveness of the bait.

2200 > Loid

Good work. Extra effort that I believe will pay off handsomely.

DAssTargetSpawn

2210 > Loid

Bait successfully deployed. The desired target is approaching. Eliminate it to fulfill mission parameters.

2220 > Loid

Proximity alert. Baited target has arrived. Immediate termination is advised...

2230 > Loid

Ah. The main event has arrived. Here's your chance. Kill the target.

DAssWin

2240 > Loid

Target eliminated. Congratulations on a job well done.

2250 > Loid

Confirmed target is down. Deimos just fractionally improved its odds of survival.

2260 > Loid

A flawless victory. Well, effective anyway. The target is no more.

DAssBonus

2270 > Loid

Enhanced target eradicated. Going the extra mile there.

2280 > Loid

Target down. Eliminating this enhanced opponent will prove worth the trouble, I think.

2290 > Loid

Objective complete. Enhanced target terminated. A rousing display of martial vigor.

DDefIntro

2300 > Loid

Infested are gathering. Kindly move to disperse them.

2310 > Loid

A large concentration of Infested is massing nearby. Action required.

2320 > Otak

Whole buncha Infested coming together. Could be trouble!

DDefArrival

2330 > Loid

Protect the immediate area from incursion.

2340 > Loid

Please keep the established perimeter secure. Thank you.

2350 > Otak

You keep this part locked down for a bit, okay, Chip?

DDefClear

2360 > Loid

That took care of the first wave. More are coming.

2370 > Loid

The Infested appear to see this as a territorial dispute. They are not backing down.

2380 > Otak

Oh boy, I think you made them mad, there's a bunch more coming!

DDefHalf

2390 > Loid

Infested casualty rate has topped fifty percent.

2400 > Loid

You have eliminated more than half of them. Keep it up.

2410 > Otak

You go, Chip! You're halfway through 'em!

DDefClearRemain

2420 > Loid

Scans are clear of further reinforcements. Finish what is left.

2430 > Loid

These are the last stragglers. I can detect no more are approaching.

2440 > Otak

I think they got all tired out; there's no more coming. This is all that's left now.

DDefWin

2450 > Loid

That was the last of them. Defense protocol successful.

2460 > Loid

Infested incursion defeated. The perimeter is secure.

2470 > Otak

Hey, you ok there, buddy? I thought they'd get you for sure.

DDefBonus

2480 > Loid

Hostiles eliminated... Utterly eliminated. The area is secure.

2490 > Loid

A crushing and comprehensive victory. The Infested have lost their appetite for now.

2500 > Otak

Oh man, you made that look easy, they won't be back anytime soon!

DPiecesIntro

2510 > Loid

These caches are often left by shipwrecked crews. They are usually worth investigation.

2520 > Loid

These often contain valuable data, as well as resources. Please find a way to access it.

2530 > Otak

What's in the box? We gotta know what's in the box, right?

DPiecesArrival

2540 > Loid

You will need to release the cache before we can access it. See if you can damage that growth.

2550 > Loid

You will need to release the cache before we can access it.

2560 > Otak

The infestation's got that box gripped tight! Blast that sucker!

DPiecesTumorActive

2570 > Loid

Look for pulsating trails connecting to other nearby tumors.

2580 > Loid

The growth over the cache is seemingly invulnerable. Look for any Infested tumors linked to it.

2590 > Otak

Nothing. Maybe we can find another way to break it free? What's that connected to it?

DPiecesDiscoShield

2600 > Otak

Oh hey, no fair! There's a protective cloud over the Infestation! You gotta get inside it to hurt the blobs!

2660 > Loid

The Infestation is protecting itself with a sort of barrier membrane. Move inside the barrier before attempting to damage the Infestation.

2670 > Loid

Interesting. There is a sporoidal barrier protecting the Infestation. Get inside it before attacking.

DPiecesFirstTumor

2600 > Otak

Smacking down on these tumors seems to be doing something, keep doing that!

2610 > Loid

The Infested substrate has formed tumors anchoring the cache. Blast them free.

2620 > Loid

I have detected these tumors are maintaining a grip on the cache. You will need to burst them.

DPiecesRemShield

2600 > Loid

No. No. No. You cannot breach the... you cannot breach the Infestation from outside its protective barrier.

2600 > Otak

No damage! You gotta get inside that bubble to do anything to the growth!

2610 > Loid

As I predicted, no harm can be inflicted from outside the infested barrier. Proceed inside.

DPiecesCache

2660 > Loid

That is the last small tumor. Now return to the main growth and break it open.

2670 > Loid

Well, that was... unpleasant. Still, you have done enough to make the main tumor vulnerable now.

2680 > Otak

That should be enough, try and break open the box again!

DPiecesTumorDestroyed

2690 > Loid

Very good, now we shall see what the cache holds.

2700 > Loid

Excellent. You should be able to retrieve the cache now.

2710 > Otak

Woohoo! WHAT'S IN THE BOX?!

DPiecesWin

2720 > Loid

Cache is open, and contents secured.

2730 > Loid

Infestation defeated. The cache held some valuable data.

2740 > Otak

Well, blasting things was more fun than opening the box...

DPiecesBonus

2750 > Loid

A job well done. You have exceeded projected expectations.

2760 > Loid

Efficiently procured. The additional cache contents should prove invaluable.

2770 > Otak

Wow, you were quick! So quick, I reckon you saved more of the box contents!

DExcavIntro

2780 > Loid

Autonomous excavation units can be found in the vicinity.

2790 > Loid

I have located excavation units that may prove useful for this next task.

2800 > Otak

We need to find a way to dig down. Guess we could use those digging machines?

DExcavArrival

2810 > Loid

I have detected a high concentration of resources in this area. Dispatching excavator units for exploitation.

2820 > Loid

Scanning... detecting sub-surface resources. Excavation units en-route. Kindly assist in their deployment.

2830 > Otak

Hey, there's a ton of resources buried around here. I'm calling in the diggers!

DExcavNoPower

2840 > Loid

An excavator has powered down. If you can scavenge an energy source, it can be brought back online.

2850 > Loid

An excavator has lost power. Re-initiate it with a locally-procured power source.

2860 > Otak

One of the diggers ran out of juice. We better see what we can find to power it up again.

DExcavPowerAdd

2870 > Loid

Excavator back online. Continue protection and monitoring.

2880 > Loid

Excavator power levels acceptable. Mining sequence restarted.

2890 > Otak

Okey dokey, that fixed it! It's working again now.

DExcavLowHealth

2900 > Loid

An excavator has been severely damaged. Do try to keep it functional.

2910 > Loid

Severe damage has been registered to an excavation unit. Please prioritize it.

2920 > Otak

One of the diggers is getting smashed up! Don't let it blow up or we'll lose out!

DExcavDigDone

2930 > Loid

An excavator has completed its digging cycle.

2940 > Loid

An excavator reports - mining sequence complete.

2950 > Otak

Green light! That's a digger finished diggin'!

DExcavDestroyed

2960 > Loid

An excavation unit has been disabled. Kindly prioritize protection of the surviving units.

2970 > Loid

We have lost an excavator. Focus on protecting the rest.

2980 > Otak

Oh man, we lost a digger. Better be super careful with the rest!

DExcavWin

2990 > Loid

Excavation complete. A satisfactory haul.

3000 > Loid

Mining completed within acceptable parameters. We took what we could.

3010 > Otak

Well, we got some stuff, I guess, coulda been better, no?

DExcavBonus

3020 > Loid

Full excavation of site complete. An excellent haul.

3030 > Loid

A full cycle has been made by all excavators. Outstanding.

3040 > Otak

All the diggers got through digging, that's great!

DPureIntro

3050 > Loid

With the correct stimulus, Deimos can be persuaded to give up some of its secrets.

3060 > Loid

The Infestation on Deimos may seem overwhelming, but we can make that work for us at times.

3070 > Otak

You ever seen a Purifier? We use them to find out stuff about the Infestation and what's under it.

DPureArrival

3080 > Loid

We call this a 'Purifier'. Once powered up, it establishes a harmonic with local fauna in order to extract data.

3090 > Loid

Once powered up, a Purifier's influence will make nearby flora extrude sensory filaments. These are a rich source of biological data on the infestation.

3100 > Otak

When its got juice, a Purifier upsets the plants, and they stick their tongues out to taste what's different. Power it up, you'll see!

DPureActive

3140 > Loid

Purifier operational. Prevent any Infested from interfering with it.

3150 > Loid

Keep the motile Infested at bay while the Purifier does its work.

3160 > Otak

If Mr. Scratchikins pays us a visit and plays too long, the Purifier's gonna stop working.

DPureBonusExplain

3200 > Loid

I have detected some rare mollusks within range. The data from those would be particularly valuable.

3210 > Loid

More calcified samples have additional data. In particular, look out for unusual mollusks, they are high value.

3220 > Otak

Sometimes we find rare shells, and they are super worth it. Grab them if you can!

DPureHalf

3230 > Loid

Purifier sweep is fifty percent complete. Continue operation.

3240 > Loid

The Purifier is halfway through its operation. Remain in proximity.

3250 > Otak

Purifier's half-done, keep at it, and soon it'll be whole-done!

DPureWarn

3260 > Loid

Warning. Infested damaging the Purifier will disrupt its operation.

3270 > Loid

Infested aggressors are damaging the Purifier. If this continues, the sweep will have to be abandoned.

3280 > Otak

Purifier's gonna break if bad puppies keep getting at it!

DPureBonusObtain

3290 > Loid

Rare sample retrieved. Excellent work, Tenno, keep it up.

3300 > Loid

Congratulations, you have secured the special samples. Now finish the rest of the job.

3310 > Otak

Oh, hey, you got the special shells! That's top work! Still need to do the rest, though, I guess.

DPureWin

3320 > Loid

Purifier sweep is complete. Assimilating captured data.

3330 > Loid

Those alien blooms are unsightly but valuable. The Purifier has finished its work.

3340 > Otak

All done! We got a ton of info off those plant tongue things.

DPureBonus

3350 > Loid

Purifier operation completed, and rare samples gathered. This data is excellent.

3360 > Loid

A fine harvest indeed. The information received exceeds expectations.

3370 > Otak

All done. You even got some extra rare shells too - so smooth!

DBPureSum

3380 > Mother

I'm sure you've apprehended by now that Deimos is...not as it should be. Several anomalous objects worthy of study have come up in recent scans. Loid can take you through the retrieval process.

DBPureCrpRescueIntro

3400 > Otak

Hey, there's a Corpus researcher close by! Latrox Une! I bet he'll help us if we help him!

DBPureKeyDoneBonus

3410 > Otak

Wow! You got all the pieces and the big puppy too! I wonder what it's been chewing on to get like that?

DBPureGrnRescueDone

3420 > Otak

Everything's better with new friends, don't you think? Oh, and I got the coordinates of where to go next off them, nice guys.

DBPureExcavDone

3430 > Otak

Those old diggers sure can go, right? We got deep enough; you can stop now.

DBPureExcavDoneBonus

3440 > Otak

Well ok then, mister smarty-pants! ALL of the excavators made it through their cycles, you rock at this! Pun fully intended!

DBPureFinalDone

3450 > Mother

Loid tells me you have retrieved the samples I wanted. I am... pleased. I suppose you should have a reward for your efforts.

DBPureFinalDoneBonus

3460 > Mother

Loid tells me you have exceeded expectations by retrieving all of the samples I desired. You have materially assisted my progress through your activities. Well done, Tenno.

DBExcavSum

3470 > Mother

It is vital that we gain a proper understanding of the Infestation on Deimos in order to protect the heart. Loid will instruct you on how to procure geological core samples in relevant areas. This would be a great help to me.

DBExcavGrnRescueIntro

3490 > Otak

There's some Grineer survivors workin' round here that might help out; I should have baked cookies!

DBExcavAssDone

3500 > Otak

The big puppy is taking a nap! You tired him out good, Chip. And you got a core sample, too!

DBExcavExtDone

3510 > Otak

Now THAT's all done with, I suppose you could grab a core sample.

DBExcavCrpRescueIntro

3520 > Otak

Contact our Corpus friend Latrox! He can help you to get a core sample if you protect him!

DBExcavFinalDone

3530 > Mother

I'm told you have extracted a set of core samples. Good work, Tenno, I believe we're done here.

DBExcavFinalDoneBonus

3540 > Mother

Loid tells me you got all the core samples needed and more. Excellent. These will give me considerable insight into the problem.

DBAssSum

3550 > Mother

The Infestation is a marvel, in its own way; an endless fountain of ever-changing flesh, bone and gristle. A particularly murderous specimen has been reported assaulting other teams. Would you be so kind as to find it and put an end to it?

DBAssGrnRescueIntro

3570 > Otak

I bet if you check in with the Grinner survivors they can point you to Mr. Scratchikins!

DBAssGrnRescueDoneBonus

3580 > Otak

Wow, the grunters can't keep up with you! They look all mad hehe! They said we should go play with Mr. Scratchikins if we're so **expletive deleted**!

DBAssExcavDone

3590 > Otak

All done! You're absotively posolutely the best of what's left!

DBAssDefIntro

3600 > Otak

I don't think we found Mr. Scratchikins, but I think we've found some of his friends!

DBAssExtDone

3610 > Otak

Well, that showed them! I don't think any of those were Mr. Scratchikins though; he's a slippery one!

DBAssFinalDone

3620 > Mother

The Cephalons tell me the Infested specimen was located and slain. A small victory, but victory nonetheless.

DBAssFinalDoneBonus

3630 > Mother

Loid tells me the target was eliminated along with a perhaps deadlier secondary target. Two entities working together would go a long way to explain the more lurid stories. A most satisfactory outcome.

DBDefSum

3640 > Mother

The Infestation has covered them now, but there are key installations on Deimos that could still serve us well. Locating and securing one of these places will help the reclamation, Loid can give you the details.

DBDefKeyIntro

3660 > Otak

Oh hey! Hey! There's a cache nearby. Maybe see if you can open it? We could use the resources inside to fix the base!

DBDefKeyDoneBonus

3670 > Otak

Hooo boy, did you just use the cache to lure that humungous thing out? Brilliant!

DBDefAssDone

3680 > Otak

Hey, hey, who's the king? That's right; you're the king! Long live the king!

DBDefCrpRescueDone

3690 > Otak

Friend Latrox says we're all clear to proceed. He says we're in the right area and everything! This is SO exciting!

DBDefFinalDone

3700 > Mother

All clear. Loid tells me there are strong connections across the network. The reclamation is a success.

DBDefFinalBonus

3710 > Mother

The site has been restored, and Loid tells me it went even better than we hoped. Very well done, Tenno.

DBKeyGrnRescueDone

3730 > Otak

Ok, so Mr. Grunty waved his fist and said something rude when I asked him about caches, so I don't think he knows about any.

DBCrpRescueDone

3740 > Otak

Well, friend Latrox has marked off a few places NOT to look. I guess we keep going to the other places...

DBKeyDefDone

3750 > Otak

That's it; you're all clear. Now... where were we?

DBKeyPureIntro

3760 > Otak

Maybe you could use a Purifier? The cache might be covered up by squelchies!

DBKeyFinalIntro

3770 > Otak

Oh, hey, there's a cache near here, maybe it's the one we're looking for?

DBKeyFinalDone

3780 > Mother

Loid tells me you have a cache unlocked. A decent enough haul for our collective efforts, I am not sure what we would do without these occasional windfalls.

DBKeyFinalDoneBonus

3790 > Mother

According to Loid, you located a cache and brought additional bounties home along with it. Very good, Tenno, I'm starting to like you.

DBEndlessExcavSum

3800 > Mother

It may not look like it now but Deimos is rich in natural resources. These resources can still be liberated by strip-mining the Infested substrate in designated areas. Tenno, if you have a mind to go digging Loid can show you the most fruitful spots.

DBEndlessExcavBountyDone

3880 > Mother

A sterling effort, I suppose. Do enjoy the fruits of your labor.

3890 > Mother

Very good. Very good. You see, Deimos is unforgiving, but not without its gems hidden beneath the mire. Every scrap and crumb is welcome.

3900 > Mother

Loid informs you have excelled yourself. With more help like yours perhaps we can turn the tide, perhaps...

3910 > Mother

It's a little unseemly, isn't it? Grubbing for resources like some rock-hopper. Essential, though, we couldn't continue without it. How far we have fallen...

DBEndlessPureSum

3920 > Mother

Location and retrieval of Deimos artifacts is always a priority. The data I can collect from them is a valuable resource in its own right. If you want to join the hunt then Loid can direct you some likely spots. Bring back all you can carry.

DBEndlessPureBountyDone

4000 > Mother

You have restored a great deal to us, Tenno. More than you know, I think. Your dedication and single-mindedness is... admirable, I suppose.

4010 > Mother

Thank you. We've lost so much to the Infestation over time, but it was necessary - absolutely necessary. Or so I thought...

4020 > Mother

More lost treasures for the collection, I appreciate your efforts to reclaim what we could not. I hope the compensation I can offer is adequate.

4030 > Mother

Ah, most pleasing, Tenno. I don't hold any delusions that we can regain our former glory - I'm not such a fool - but seeing these again is... a comfort to me.

DBEndlessDefSum

4040 > Mother

Aggression from the Infested is a given, but it cannot be allowed to go unchecked. Loid can direct you to locations where the Infested are massing to breach our perimeter. Work to cull their numbers for the security of us all.

DBEndlessDefBountyDone

4120 > Mother

I feel sympathy for them sometimes - after all, they're just acting naturally, as naturally as can be expected for a macro-plague. We're the real monsters here, after all.

4130 > Mother

Another cycle continues unbroken - they rise, they attack, they are repelled. At least you dealt with them with merciful efficiency, I applaud that.

4140 > Mother

A tragic waste of flesh and blood in a way, but what are we to do? We cannot simply sit back and allow the Infested to consume us, can we?

4150 > Mother

The Infested have been put back in their place, I gather. They will return, I have no doubt of that, I hope you will be able to help us again when they do.

DBGenFail

4220 > Loid

Mission parameters have been violated. The mission is no longer tenable.

4230 > Otak

Oh no! You can't complete the mission now. Booooo!

4240 > Loid

Well...that was less than ideal, wasn't it? Mission failed.

4250 > Otak

Oh, tough luck! You can't finish the mission now, so there'll be no cake for anyone - frowny face.

4260 > Loid

Mission objective now unachievable. Fantastic. Now we are just going to have to start over...

DBGrnRescueIntro

4280 > Otak

Whee, I always like the grunters, so funny!

DBGrnRescuePureDone

4290 > Otak

These look old, I don't think they're from the squad we're looking for. Shame... no wait that means they're still alive, maybe, yay!

DBGrnRescueKeyIntro

4300 > Otak

Oh, hey, there's a cache! Maybe the grunters left it behind. We should try and open it!

DBGrnRescueExtDone

4310 > Otak

Maybe these were what chewed on the grunters? They don't normally like asking for help, y'know?

DBGrnRescueAssDoneBonus

4320 > Otak

Ssssssh. The big puppy AND its momma are taking a nap! You rule at playtime!

DBGrnRescueFinalDone

4330 > Mother

I'm sure that the Grineer will be able to make it out on their own now. Thank you for indulging me, Tenno, all non-infested are allies, and we need allies.

DBGrnRescueFinalDoneBonus

4340 > Mother

The poor Grineer are out of peril thanks to your charitable efforts. Such a demonstration of your destructive power is also... helpful in keeping the peace, should they ever consider becoming... aggressive.

DBCrpRescueSum

4350 > Mother

Unsurprisingly you are not our only guest. A stranded Corpus agent, Latrox Une, has run into difficulties amid the Grey Strain. Latrox is a useful at times, kindly see if you can help him at all.

DBCrpRescueFinalDone

4360 > Mother

Congratulations, Tenno. As I said, Une has his uses. The sample data he just sent, for example, is... acceptable.

DBCrpRescueFinalDoneBonus

4370 > Mother

It's always nice to have one's expectations exceeded. You saved Une, and he, in turn, sent a large quantity of data. Most agreeable.

DVaultTaleOne

4380 > Loid

Much that was found in the Void ultimately remained buried down here. Even before the Infestation the vaults were a hazardous area to enter.

4390 > Otak

This was a bad, bad place way back when. The Void could send you crazy and you had to stay in here 'til you calmed down.

4400 > Loid

Isolation was always difficult for the Entrati to endure. It seemed to eat at them, erode them, so each time they dreaded it a little more.

DVaultTaleTwo

4410 > Loid

It seemed such a worthy endeavour when it all began. Precautions were taken, protocols followed. Look at them now.

4420 > Otak

They knew the Void'd hurt them but they kept going back, poking around trying to figure stuff out. Sure, it was important, but I think they started to hate it.

4430 > Loid

You are not the only one to take an interest in isolation vaults of late. It is a fascinating development, really. Seeking a future in the past, perhaps.

DVaultTaleThree

4440 > Loid

Shed no tears for the Necramech. For they are now relentless enemies to all. And there is no countermanding that.

4450 > Otak

Spooky ain't it? I think the family forgot a lot of what's really down here, even before the infestation they'd begun to stay away. Well. most of them had.

4460 > Loid

The vaults were extended and reinforced many times. The outer layers have all but collapsed under the Infestation's relentless spread, but the inner chambers remain unbreached.

DVaultGensEnabled

4470 > Loid

With the generators all active, it is now possible to open the vault. One obstacle remains...

4480 > Otak

Ok power's on, now we gotta use that code on the door!

4490 > Loid

Now that I have activated all of the generators, the vault door is now active and awaiting the correct code...

DVaultCodeReveal

4500 > Loid

This is a sanity test that was applied to prevent unstable minds from entering or exiting the Void.

4510 > Otak

The code's to stop anyone crazy getting in or out, should be easy enough if you're not crazy, Chip!

4520 > Loid

A sane, rational thought process is needed to finalize opening the Vault. Void exposure often brought about the opposite state of mind.

DVaultCodeAlert

4610 > Loid

You can only make three mistakes before the vault will lock permanently. Be sure before you input.

4620 > Otak

If you botch it three times the vault locks you out for good, so don't do that ok?

4630 > Loid

A maximum of three errors are permitted before the failsafe protocol seals the vault. Do not simply guess.

DVaultMistakeOne

4640 > Loid

Error. Two attempts left.

4650 > Otak

Oh boy, that ain't it! Good thing you got two more tries!

4660 > Loid

Unfortunate. You have two attempts remaining.

DVaultMistakeTwo

4670 > Loid

Error. One attempt left.

4680 > Otak

You just bein' dramatic, right? You know you only got one shot left, right?

4690 > Loid

You are down to your last attempt. I suggest you think carefully this time.

DVaultMistakeThree

4700 > Loid

You have failed the sanity test. The vault is now sealed. Disappointing.

4710 > Otak

Oh wow you blew it completely! I'm kind of impressed. We ain't getting into that vault now.

4720 > Loid

Final attempt failed. Vault has locked down permanently. Are you in fact deranged?

DVaultMechSpot

4730 > Loid

Ah. The Necramech guardian is here. Defend yourself, Tenno.

4740 > Otak

Here's the big guy! He sure ain't pleased to see you, Chip!

4750 > Loid

The guardian of the vault approaches. You must defeat it, Tenno.

DVaultMechArmOne

4760 > Loid

While disabling one arm is a good start, the Necramech remains eighty-two percent combat effective.

4770 > Otak

You got his arm! You're doing great!

4780 > Loid

Well done, one arm down. Keep at it, more of the same.

DVaultMechArmTwo

4790 > Loid

With both arms disabled the Necramech is still forty percent combat effective. Do not stop attacking.

4800 > Otak

You got his other arm! That's brilliant!

4810 > Loid

Another arm out of action. Excellent work, almost there...

DVaultMechDestroy

4820 > Loid

The Necramech has ceased function. A most satisfactory outcome.

4830 > Otak

Aaaaand he's down! Never doubted you for a minute, Chip!

4840 > Loid

I confess I had my concerns, but that was expertly handled. The guardian is completely disabled.

DVaultBonusWin

4850 > Loid

With the guardian defeated and the vault open there is nothing more to be found in these ruins. Time to exit, Tenno.

4860 > Otak

You got the 'mech and opened a vault! That's everything you're gonna find down here. Time to get out while the getting's good!

4870 > Loid

All objectives complete. You may now leave behind the ruins and head to the surface. There is nothing more to be gained here.

DVaultBonusFail

4880 > Loid

A fruitful exploration and you defeated a Necramech guardian. There are further mysteries to be found when you are stronger, but this must suffice for now. Head to the surface when ready.

4890 > Otak

Yay! You got the mech and nosed around the ruins some. There's more to the vaults when you grow into it - right now we should head home.

4900 > Loid

With the Necramech beaten, these ruins hold nothing more for you. However, once you fulfill your true potential, I feel confident you would prove capable of accessing further, more deeply hidden sections of the Isolation Vaults.

DCrpRescueIntro

4910 > Latrox

...I repeat, this is Latrox Une, intrepid Corpus explorer and in something of a spot of truly terrifying bother. I really would very much appreciate some timely and violent assistance.

4920 > Latrox

Is there anybody out there? Please let there be somebody out there...

4930 > Latrox

No! Bad monsters! Get away! Shoo! ...Will somebody PLEASE come and help me out of this jam? Back! Back!

DCrpRescueArrival

4940 > Latrox

Tenno! You're close by! Can I...err beg a moment of your time?

4950 > Latrox

Someone's here! I'm saved! Wait... you are here to help?

4960 > Latrox

There you are! Oh, a sight for sore eyes. Look at you! Magnificent!

DCrpRescueMet

4970 > Latrox

Oh. I say. Hello there. Look, hate to bother, but I need to collect samples, and, frankly, I'm in a bit over my head. Orienteering. Organ landscapes. Monsters. Mainly the monsters.

4980 > Latrox

Hello? Latrox Une. Our Entrati friends have, I suppose, 'requested' that I provide them samples of native… fauna. Not the kind of people one can really fail, if you catch my drift. Help?

4990 > Latrox

What a relief! I was expecting to get my head bitten off at any moment. While you're here, can you help me collect some samples? Just a few, and then we're gone, I swear.

DCrpRescueFirstDrop

5000 > Latrox

There! That one dropped a sample! Grab it!

5010 > Latrox

That ugly one just coughed up what we're after, could you grab a sample for me?

5020 > Latrox

I swear if the Entrati weren't demanding samples... Ooh, there's one! Pick it up quick!

DCrpRescueFirstCollect

5030 > Latrox

Beautiful, now we just need a few more like it.

5040 > Latrox

Lovely. Think we can get a few more?

5050 > Latrox

Perfect, now we need to grab some more samples, just to be sure.

DCrpRescueAllCollect

5060 > Latrox

That should do it, hand the samples over to me, please.

5070 > Latrox

Marvelous. That should be enough to keep the Entrati happy, give them here.

5080 > Latrox

That's more than enough. I'm in your debt, my gargantuan metal friend.

DCrpRescueDeliver

5090 > Latrox

Fantastic. I'm starting the data upload; this always draws infested, so keep me safe, if you wouldn't mind?

5100 > Latrox

This is the part I hate. When I upload the data, the Infested will undoubtedly come sniffing about. Do not let them interfere!

5110 > Latrox

Here we go. Processing... Oh, I hate it here. Hate it. I would give anything to get off this forsaken rock.

DCrpRescueWin

5120 > Latrox

I think that's a respectable amount, given the circumstances. We could have gathered more, I suppose, but frankly, our Entrati friends can go and suck egg sacs.

5130 > Latrox

Upload complete. I couldn't manage the whole spread of samples, but screw it; I'm out of here.

5140 > Latrox

How can a whole moon be so disgusting? That's enough samples for today, catch you on the flipside.

DCrpRescueBonus

5150 > Latrox

And that, my friend, is a clean sweep. All samples uploaded. I'm going to lie down.

5160 > Latrox

Done and done. Every sample uploaded. Science and your Entrati friends owe you a debt. Huzzah!

5170 > Latrox

We are green across the board, all samples cleared. Remarkable.

DGrnRescueIntro

5180 > Garv

Hey! Tenno! Come!

5190 > Garv

Want something, shiny?

5200 > Garv

All friends on Deimos. Come!

DGrnRescueArrival

5210 > Garv

FRIENDS now, Tenno?

5220 > Garv

Oh, this good. So close and not dead yet.

5230 > Garv

Grineer, friend. Tenno, friend. All friends together.

DGrnRescueLeader

5240 > Garv

We kill Infested. You kill Infested. See who's best, yes?

5250 > Garv

We all kill Infested. Yes? See who kills most.

5260 > Garv

Up for contest? See who kill most Infested first, yeah?

DGrnRescueGrnOvertake

5270 > Garv

Har Har, Grineer best!

5280 > Garv

Ha! Grineer strong!

5290 > Garv

Oh, Tenno! Not so fierce, huh?

DGrnRescueTennoOvertake

5300 > Garv

Grah! Kill quicker! Tenno is winning!

5310 > Garv

Tenno won't beat us! Shoot! Shoot!

5320 > Garv

Don't let Tenno win! Shoot more!

DGrnRescueWin

5330 > Garv

Ok, ok, Tenno wins. What you want to know?

5340 > Garv

Bah! Tenno is king. Garv knows secret, wanna hear?

5350 > Garv

Impressive. How can Garv help Tenno-ally?

DGrnRescueBonus

5360 > Garv

All alive. You GOOD, Tenno. How Garv help?

5370 > Garv

Grineer live, Infested die. A GOOD day.

5380 > Garv

Garv is glad Tenno on side.

DBCrpRescueIntro

5390 > Latrox

Hello? Anyone? This is Corpus representative Latrox Une. I'm lost, cornered by Infested, and my locator is... well, it's been eaten. I am in the direst need of assistance... help?

DBCrpRescuePureIntro

5400 > Latrox

You must locate me. I was near a Purifier before I got chased off, I remember that much. Perhaps look around there? Try to pick up my trail?

DBCrpRescuePureDone

5410 > Latrox

Oh perfect! Your signal is getting stronger, so you're getting closer to my position. Please keep at it!

DBCrpRescuePureDoneBonus

5420 > Latrox

My stars. Those chimeric monstrosities were never provided the remotest chance of disrupting things. You're terrifying. Well, come, save me!

DBCrpRescueExtIntro

5430 > Latrox

Oh! Oh! Ah. Those pack of monstrosities that were chasing me gave up around there. I'm sure they've all crawled off by now, should be perfectly safe...

DBCrpRescueExtDone

5440 > Latrox

Well, if I'd had you around, I never would have gotten into this mess. Keep looking, Tenno, I think you're close.

DBCrpRescueDefIntro

5450 > Latrox

I...errr... I think you maybe stumbled on some sort of nest, there's a LOT more infested showing up out there. Guard yourself, Tenno.

DBCrpRescueDefDone

5460 > Latrox

Goodness. You Tenno really are as scary as they say. Oh, I'm getting a positive fix on you, please keep going.

DBCrpRescueDefDoneBonus

5470 > Latrox

They… they barely breached your perimeter! You're almost to me, don't stop now!

DBCrpRescueAssIntro

5480 > Latrox

Perhaps if you bait out the Prime Infested in the area - and kill it  - you might then retrieve me! You can do that, right?

DBCrpRescueAssDone

5490 > Latrox

With the larger fellow out of the way, maybe there's a chance for me yet. Salvation!

DBCrpRescueAssDoneBonus

5500 > Latrox

You exterminated both the alpha specimen AND its mother? Most impressive! And unlikely. But impressive! Is the next step, by any chance, saving me?

DBCrpRescueFinalIntro

5510 > Latrox

You made it! Oh, I could kiss those scary metal feet of yours! One last favor: Please watch my back while I collect the last of my samples, I can't go back empty-handed after all of this.

DEscortPrimed

5520 > Daughter

Hey, you're near some Fungal Polyps! Mother takes a dim view of them... but YOU could collect some FOR me! Please?

5530 > Daughter

Polyps are dreeeamy... but Mother forbids me from having any. You get it. Be a love and grab me some?

5540 > Daughter

Hey, I need to keep this between us - don't tell Mother - but would you be a dear and pick me up some fermented polyps? It won't take long. Promise!

DEscortArrival

5550 > Daughter

Here's your sniffer! Juggernauts find polyps simply intoxicating... and so do I.

5560 > Daughter

Ah, a motile infested protomass! Juggernaut, to you... and just what we need.

5570 > Daughter

This guy will sniff out the polyps. Just make sure nothing else eats him first.

DEscortFindFirst

5580 > Daughter

He's oblivious! So, uh, keep him safe and quiet? Mother can't know I'm doing this.

5590 > Daughter

Keep him safe while he grubs around for polyps.

5600 > Daughter

He's in a trance. Total synaptic overload. This is the good stuff alright.

DEscortStandOver

5610 > Daughter

He's caught the scent. Help him dig!

5620 > Daughter

He's found one! Quick, dig it up!

5630 > Daughter

That's what we're after. Be a love and dig it up?

DEscortEatFirst

5640 > Daughter

Let him gobble these up. They're no good raw, but processed through a Juggernaut? Intoxicating.

5650 > Daughter

That's it. Eat up that raw fungus.

5660 > Daughter

Just let him eat. He's happy. And soon? I will be.

DEscortFindNext

5670 > Daughter

On to the next one!

5680 > Daughter

Keep on sniffing, Juggernaut.

5690 > Daughter

There he goes. Our boy's got a nose for the good stuff.

DEscortFirstDef

5700 > Daughter

No, no, no. They'll kill him. Don't let that happen!

5710 > Daughter

An overfed, slow Juggernaut is easy prey. Protect him!

5720 > Daughter

If those Infested kill him, it'll ruin everything!

DEscortFindMid

5730 > Daughter

Let him sniff out a few more...

5740 > Daughter

Stay with him. He's still hungry.

5750 > Daughter

He's not done yet, and nor are we.

DEscortMidDef

5760 > Daughter

He's getting good and full. Do NOT let anything burst him.

5770 > Daughter

Keep him alive!

5780 > Daughter

Protect him. He's looking like a five-course meal on legs right now.

DEscortFindFinal

5790 > Daughter

One more polyp should do it...

5800 > Daughter

Just one more.

5810 > Daughter

Almost done. Last one.

DEscortJuggAggro

5820 > Daughter

Limbic system overload! He's berserk. Better pop his pustule!

5830 > Daughter

Those polyps have gone straight to his head! Take him down, fast!

5840 > Daughter

He's had enough alright! Look out! Harvest time!

DEscortJuggKill

5850 > Daughter

Alright, alright, we got our polyps nice and fermented. Grab 'em.

5860 > Daughter

Smell that? The good stuff served hot. Collect 'em before they go cold.

5870 > Daughter

Ta-da! Fermented polyps, swimming in digestive juices. Just what we came for. Time to collect!

DEscortWin

5880 > Daughter

Mmm. These babies put the fun back in fungus. You'll keep this just between us, right?

5890 > Daughter

Excellent job. Now, this stays a secret between you... and me.

5900 > Daughter

Delicious. And the dreams you get... indescribable. Mother would never understand.

DEscortWinBonus

5910 > Daughter

It's a brutal process, but you handled it expertly. We'll be doing this again!

5920 > Daughter

You're a genius. An artisan. A culinary master!

5930 > Daughter

Incredible job. Healthy, happy Juggernauts make the best fermentation tanks.

DSacPrimed

5940 > Loid

We have located a device in the tunnels that can help us expand our knowledge of the Infested.

5950 > Otak

We want to know more about the Infested. There's an old Entrati machine in the tunnels that can help us. You're going to love this!

5960 > Loid

Using an old Entrati device, I intend to undertake an experiment to expand our knowledge of the Infested. Come along!

DSacArrival

5970 > Loid

The device I am interested in is nearby. Locate it and determine if it is still functional.

5980 > Otak

The machine is close by! I hope it still works!

5990 > Loid

The Entrati device is in proximity. Find it and assess its condition, please.

DSacTurnOn

6000 > Otak

Oh boy! It barely still works! Follow those trails and see if there's a way to charge it up!

6010 > Loid

We are fortunate this device still functions at all. Follow the linkages to find a way to charge it up.

6020 > Loid

The device is in poor condition. It will need charging to function. Look around for connections to the Infested substrate.

DSacFirstTumor

6030 > Loid

The device is being charged by enzymes released from the connected tumors. Keep destroying tumors.

6040 > Otak

Whatever you did, it's charging the machine; keep doing it!

6050 > Loid

The destruction of connected tumors is charging the device successfully. Keep at it until we have a full charge.

DSacDeviceCharge

6060 > Loid

Now, with a full charge, the device should have synthesized a sac of fluid. Retrieve it.

6070 > Otak

Enough charge and the machine makes a gooey sac, grab it!

6080 > Loid

The device has generated a fluid sac derived from the input. Pick it up, please.

DSacGrab

6090 > Otak

This is the good bit! Throw the sac at an Infested to mark them and then KILL THEM!

6100 > Loid

The experiment begins: Throw the sac at an Infested to mark them, and then destroy the marked Infested however you see fit.

6110 > Loid

Now, simply throw the sac at an Infested to mark them. Once marked, terminate them immediately.

DSacThrown

6120 > Loid

Excellent. I require tissue samples from that Infested to examine the effects of the fluid. Deceased samples, preferably.

6130 > Otak

Oh that sure made them mad! Kill it and grab me a sample!

6140 > Loid

Interesting. The subject appears to be very aggressive. Please secure a tissue sample once it has been eliminated.

DSacMiss

6150 > Loid

Well, that was a waste. Prepare another fluid sac and do try to be more accurate next time.

6160 > Otak

Aww that's no good, you gotta hit them with it. Better get another gooey sac...

6170 > Loid

Unfortunately inaccurate, Tenno. We will just have to generate another fluid sac and try again.

DSacBonusFail

6180 > Loid

The Infested are adapting to the fluid, and the samples show signs of corruption. I will do the best I can with any further samples you recover.

6190 > Otak

We're about done! We can still get more samples but they won't be quite as fresh as the first batch.

6200 > Loid

The sample quality is degrading as the Infested assimilate the fluid. Recover more samples if you can; quantity must substitute for quality.

DSacWin

6210 > Otak

Yay! Victory! Thanks for the help, shiny-friend! Shame we couldn't get better samples, though.

6220 > Loid

Well, we completed the experiment successfully, although I must admit I was hoping for better results.

6230 > Loid

Adequate, I suppose. I will glean what I can from the samples gained.

DSacWinBonus

6240 > Loid

Outstanding. The samples you took are top-notch, prime Infested meat. Well done, Tenno.

6250 > Otak

You got the best samples possible! That was a thing of beauty, friend-o!

6260 > Loid

Excellent work, Tenno. These samples will expand our understanding of the Infestation immeasurably.

DMistPrimed

6270 > Loid

Hmm. An old hazard containment unit in the tunnels is sending out an alert. Kindly see what has set it off.

6280 > Otak

We got alarms going off in the tunnels! We gotta find out what's making all the racket!

6290 > Loid

Alert! I have detected warning signals emanating from a hazard containment installation. We should investigate.

DMistArrival

6300 > Loid

Warning. The mist in this area is charged with growth hormones. The Infested will become unkillable if we cannot disable the source. See if the containment unit can be of any help.

6310 > Otak

This mist is weird, isn't it? Sure makes the Infested mad! Now we gotta find a way to stop the alarm and the mist! Hey! Maybe the alarm is 'cause of the mist!

6320 > Loid

The composition of this mist is heavily altered. It will greatly enhance Infested tissue regeneration and aggression. We need to shut this down quickly. Locate the containment unit; it may be of assistance.

DMistNearDevice

6330 > Loid

The containment unit is close by. Let us hope it can offer a solution to this mist.

6340 > Otak

Mr noisy-alarm is near us. He's gotta have some way of dealing with the mist, right?

6350 > Loid

You are approaching the hazard containment unit. It should have some utility in combating the mist.

DMistFirstPickup

6360 > Loid

Pick up that emitter unit. Its duration will be limited, but if you can deliver it to a fissure, it should be able to nullify the mist at source.

6370 > Otak

Oh hey! It's a containment unit. If you grab that emitter thingy and get it to a fissure it'll flush the mist!

6380 > Loid

Take the emitter from the unit. It should be able to disperse the mist as long as it has power. Carry the emitter to a fissure.

DMistNearCharge

6390 > Loid

Quickly! The emitter still has some charge left - put it into the fissure to seal away the mist.

6400 > Otak

The emitter's running out of juice! Get it to a fissure quick before it flakes out!

6410 > Loid

The emitter will be able to seal off the mist incursion if it has sufficient power left. Apply it directly to the fissure.

DMistNearUncharge

6420 > Loid

The mist is definitely coming from these fissures. The emitter will need more energy to seal them. Perhaps the containment unit can recharge it.

6430 > Otak

Look! The mist is coming from the fissures! Go back to the containment unit, charge the emitter, and we can seal that fissure!

6440 > Loid

The fissures appear to be the source of the mist. You will need to power up the emitter to close them off. You can return to the containment unit to recharge the emitter.

DMistLanternUncharge

6450 > Loid

The emitter will be useless without energy. Perhaps recharge it at the containment unit.

6460 > Loid

The emitter requires more energy to function. The containment unit it came from should be able to restore its charge.

6470 > Otak

Uh oh! The emitter's getting dim. Can you power it up somehow?  Maybe take it back to where we got it?

DMistFirstDeliver

6480 > Loid

Ah, I believe we have found what has been creating the fissures, and likely the mist too. Destroy them, Tenno.

6490 > Otak

Oh wow! They are NOT happy! I bet they're the ones making the mist... ewww!

6500 > Loid

Interesting. I suggest you eliminate the Infested immediately. They are undoubtedly the source of the mist.

DMistNextDeliver

6510 > Otak

Watch out! If the bad puppies get close to the fissure they could dig it up again!

6520 > Loid

Caution. The Infested may be able to re-open the fissure if you do not stop them.

6530 > Loid

Keep the Infested away from the fissure, or they may find a way to crack it open again.

DMistFirstVIPKill

6540 > Loid

Well done. The mist has reduced somewhat but is still present. Recharge the emitter and seek out another fissure.

6550 > Otak

Phew! That got rid of some of the mist, but there must be others! Recharge the thingy and find another fissure!

6560 > Loid

Good. I am detecting less mist, but I believe there are more Infested like this. Ensure the emitter is charged and hunt down another fissure to close it.

DMistNextVIPKill

6570 > Loid

Excellent work, Tenno. We'll have these all sealed in no time.

6580 > Loid

Well done, but there's no time to waste. Find and close the other fissures.

6590 > Otak

You shut it down! That's great, but I think there's more that need shutting...

DMistTrailInfo

6600 > Loid

Those maggots are unusual. They may be related to the mist in some way. Perhaps they are emerging from the fissures?

6610 > Otak

You see those squiggly, glistening, gross, dangerous-looking things crawling at us? Let's go see where they're coming from!

6620 > Loid

I have not seen anything like these maggots before. They must be emerging from the fissures.

DMistWin

6630 > Loid

Excellent. The mist has been contained, and the fissures sealed. That was difficult work; I trust it was not too draining. I will monitor the area in case the mist returns.

6640 > Otak

You shut all the fissures and the mist is gone. That was tough but you cracked it! Go you!

6650 > Loid

Crisis averted. Only trace compounds of the mist remain, and they will soon degrade. It is fortunate you were able to endure the experience, Tenno. I will keep watch in case the fissures reopen.

DMistWinBonus

6660 > Loid

Exceptional work, Tenno. The air is actually purer than it was before. I will maintain a link with the containment unit so we will be forewarned of any future resurgence.

6670 > Loid

The area has been fully stabilized thanks to you, Tenno. I will be monitoring the containment unit in case this happens again.

6680 > Otak

We're all clear! You made that look easy! I bet those scary mist chumps won't be back anytime soon!

DBRuinsExtSum

6690 > Mother

The Infestation is creeping into the vaults, and it's threatening to undo everything we have worked for. Eradicate them for me please, Tenno. It's what you're best at, after all.

DBRuinsExtIntro

6700 > Loid

I trust you are fully equipped to deal with the large numbers of Infested awaiting you in the ruins. You will need to be... uncompromising in your aggression.

DBRuinsExtDefIntro

6710 > Otak

Whoop! Here they come! Man the barricades!

DBRuinsExtDefDone

6720 > Loid

Area secured. You may proceed further into the tunnels.

DBRuinsExtDefDoneBonus

6730 > Loid

Enemy count... zero. That was excellent work, Tenno. Please continue towards the objective.

DBRuinsExtAssIntro

6740 > Loid

Eliminating the dominant Infested is vital to our progress. Proceed with caution and lure out the Infested prime.

DBRuinsExtAssDone

6750 > Otak

Wowee! Blam! Blam! Schnikt! That'll put a scare into the rest of them for sure!

DBRuinsExtAssDoneBonus

6760 > Loid

Outstanding. The loss of prime organisms will help to dissuade other Infested from entering the vicinity.

DBRuinsExtMistIntro

6770 > Loid

We must find a way to clear this infernal mist before we can continue.

DBRuinsExtMistDone

6780 > Loid

The mist has dispersed sufficiently. You may continue your sweep of the ruins.

DBRuinsExtMistDoneBonus

6790 > Otak

That's so much better! You got this place locked down in no time!

DBRuinsExtFinalIntro

6800 > Loid

Damage in this area is at critical levels. You will need to exterminate all mobile Infested in the vicinity.

DBRuinsExtFinalDone

6810 > Otak

Awesome! You got 'em all! That'll teach 'em not to mess around in here. Right?

DBRuinsExtFinalDoneBonus

6820 > Loid

Infestation threat levels have been shattered. A most effective expedition. Congratulations, Tenno.

DBRuinsEscortSum

6830 > Mother

My daughter and Loid regularly prepare simple food that the family can ingest in our... current state. A straightforward task, but she would appreciate help.

DBRuinsEscortIntro

6840 > Daughter

Listen up, Tenno. We will not be making more Loid stew today. We are going after some sweet Fungal Polyps. And not a word to Mother.

DBRuinsEscortKeyIntro

6850 > Daughter

A sealed supply cache! Loid, help them get it open, please?

DBRuinsEscortKeyDone

6860 > Daughter

These supplies are a little aged, but maybe it'll improve the flavor. Good job!

DBRuinsEscortKeyDoneBonus

6870 > Daughter

What a haul. Luscious and perfectly preserved. Very nice.

DBRuinsEscortPureIntro

6880 > Daughter

A Purifier can scan for those Polyps. Luckily, we have a helpful Necraloid who can find one. Oh, Loid...

DBRuinsEscortPureDone

6890 > Daughter

Thank you, little sprouts. You've been very helpful.

DBRuinsEscortPureDoneBonus

6900 > Daughter

Amazing! I can discern so much information from these samples! Orrrr I could eat them.

DBRuinsEscortAssIntro

6910 > Daughter

Lifeform detected. Predator. Large. Loid, help them deal with it!

DBRuinsEscortAssDone

6920 > Daughter

What a lot of fresh Infested body parts. Shame we're not making stew.

DBRuinsEscortAssDoneBonus

6930 > Daughter

You slaughtered both of them! So exciting. The Orokin designed you well.

DBRuinsEscortFinalDone

6950 > Daughter

Mmm. A fine harvest of polyps, fermented the old-fashioned way: in a Juggernaut's digestive tract.

DBRuisnEscortFinalDoneBonus

6960 > Daughter

Exquisite! Rapturous! Fermented to perfection! Oh, we must do this again. Very soon.

DBRuinsMistSum

6970 > Mother

The seismographs have been dancing a merry tune of late. Kindly find a way to seal the fissures currently opening up in the tunnels before even more of Deimos becomes uninhabitable.

DBRuinsMistIntro

6980 > Loid

I'm glad you're available, Tenno. We need to discover what is destabilizing the tunnels and what long-term effects the fissures are causing.

DBRuinsMistDefIntro

6990 > Loid

Infested incoming. It is imperative we maintain area control. Hold fast and head high!

DBRuinsMistDefDone

7000 > Loid

An adequate kill-count. You may proceed further into the tunnels when ready.

DBRuinsMistDefDoneBonus

7010 > Otak

You rocked them! It should be pretty quiet in the tunnels for now.

DBRuinsMistEscortIntro

7020 > Loid

Fungal Polyps have grown in the fissures. It might be... expedient to gather some for Daughter while here.

DBRuinsMistEscortDone

7030 > Otak

Welp I guess friends explode on you sometimes. Daughter doesn't seem too sad, though!

DBRuinsMistEscortDoneBonus

7040 > Loid

You did a valiant job of keeping the Juggernaut alive... while it mattered. I suggest we press onward.

DBRuinsMistPureIntro

7050 > Loid

You will need to get that Purifier functional to gain access to the fissures.

DBRuinsMistPureDone

7060 > Loid

I have sufficient data to chart a route to the fissures. Please proceed.

DBRuinsMistPureDoneBonus

7070 > Otak

All clear! We know how to get to the fissures now! Let's go!

DBRuinsMistFinalIntro

7080 > Otak

We're real close to the place that's been rrrrrumbling! Let's see what's popping!

DBRuinsMistFinalDone

7090 > Otak

Done and done! There's no stopping you, shiny!

DBRuinsMistFinalDoneBonus

7100 > Loid

A most meritorious resolution to the problem at hand. We are most impressed by your conduct, Tenno.

DBRuinsSacSum

7110 > Mother

Loid tells me he has an experiment he wishes to conduct on the Infested in the tunnels. In the interests of science I would like to indulge him. See what he needs and help out if you have a mind to.

DBRuinsSacIntro

7120 > Loid

We have a unique opportunity to conduct an experiment upon the Infested in their natural environment. Continue into the tunnels, and I shall explain the procedure.

DBRuinsSacDefIntro

7130 > Loid

Infested are gathering to drive you back. Defend this location until their numbers dwindle.

DBRuinsSacDefDone

7140 > Loid

Congratulations, the Infested are in retreat. We can now push onward.

DBRuinsSacDefDoneBonus

7150 > Otak

You cleaned them all out! That was amazing!

DBRuinsSacExtIntro

7160 > Loid

It will be necessary to thin the Infested herd even further before we can proceed.

DBRuinsSacExtDone

7170 > Otak

Well now, THAT'S all taken care of. You can be a bit scary sometimes, y'know?

DBRuinsSacExtDoneBonus

7180 > Loid

Exceptional lethality. Very good work, Tenno. We can move on now.

DBRuinsSacMistIntro

7190 > Loid

The mist in this area will hinder our efforts. You will need to find the source and shut it down.

DBRuinsSacMistDone

7200 > Otak

Oh boy. This mist stuff was real nasty-smelly. I'm sooo glad you got rid of it!

DBRuinsSacMistDoneBonus

7210 > Loid

That was handled with commendable alacrity, Tenno. Kindly continue to the experiment site.

DBRuinsSacFinalIntro

7220 > Loid

Finally. We can get the experiment underway whenever you are ready.

DBRuinsSacFinalDone

7230 > Loid

A tricky undertaking, but you responded commendably. A job well done, I think.

DBRuinsSacFinalDoneBonus

7240 > Otak

You aced it! You've got a great throwing arm, y'know, anyone ever tell you that?

DBRuinsPureSum

7250 > Mother

If the Infested gain too much ground in the subterranean ruins they are sure to breach the isolation vaults eventually. Cleaning is always such a chore... though perhaps you could help out?

DBRuinsPureIntro

7260 > Loid

I have located within the ruins a functioning Purifier. If we can activate it, that should push the Infestation back for a time.

DBRuinsPureKeyIntro

7270 > Loid

We will need to access a cache for the resources necessary to activate the Purifier.

DBRuinsPureKeyDone

7280 > Otak

Yay! Goodies from the box! We can push on now.

DBRuinsPureKeyDoneBonus

7290 > Loid

We've gained more than enough resources to cover our needs. Good work, Tenno.

DBRuinsPureSacIntro

7300 > Loid

There is an experimental fluid we can deploy that may temporarily disrupt the Infested. Call this a test.

DBRuinsPureSacDone

7310 > Loid

Well, mixed results, I suppose. The samples you collected will prove useful.

DBRuinsPureSacDoneBonus

7320 > Otak

Brilliant! You throw like a pro! You should do this more often!

DBRuinsPureEscortIntro

7330 > Loid

I am detecting Fungal Polyps ahead. Disgusting, but I understand Daughter has a use for them.

DBRuinsPureEscortDone

7340 > Otak

Aww I was just starting to like him, her or it. Purifier's not far now.

DBRuinsPureEscortDoneBonus

7350 > Loid

Very good. Thanks to your adroit handling of the Infested, you have harvested an outstandingly good crop.

DBRuinsPureFinalIntro

7360 > Otak

Hey, we made it! Fire up that Purifier and we can get out of here!

DBRuinsPureFinalDone

7370 > Loid

Most satisfactory. I estimate it will be a considerable time before the Infestation achieves critical levels again.

DBRuinsPureFinalDoneBonus

7380 > Otak

Oh that showed them! They won't be showing their Infested faces around here again! At least not for a while...

Released under the MIT License.