DExtIntro
10 > Loid
You will need to destroy some Infested hive-tumors to draw out the larger specimens.20 > Loid
If you destroy Infested hives the larger Infested will soon appear.30 > Otak
Blast some hives to call up the bitey brigade!DExtArrival
40 > Loid
Hive located. Destroy it with weapon-fire.50 > Loid
I have detected a hive nearby. Shoot to destroy it.60 > Otak
Oh! Oh! Look! There's a hive! Nuke it!DExtWaveInc
70 > Loid
That got their attention. Hostiles incoming.80 > Loid
Infested activity spiking. They will be upon you soon.90 > Otak
Ok, now that they're good and mad, hope you're ready!DExtWaveWin
100 > Loid
All hostiles down. Move on and destroy the next hive.110 > Loid
Area cleared. We should locate another hive.120 > Otak
They're all tuckered out! Let's go find some more playmates, yeah?DExtWin
130 > Loid
Infestation activity has been reduced to within acceptable parameters.140 > Loid
Area clear. That should buy us breathing room for a time.150 > Otak
It's gone all quiet, that means we won!DeimosExtBonus
160 > Loid
Infestation activity has dropped to virtually zero. A speedy resolution.170 > Loid
All clear. Task performed with creditable expedience. Additional reward authorised.180 > Otak
That's the lot! You dealt with the scratch-ikins double-quick!DKeyPrimed
190 > Loid
To access the isolation vaults you will need to find a way through the Infestation first.200 > Otak
Sooo the Infestation's got the entrance to the iso-vaults squeezed tight, any ideas?210 > Loid
The isolation vault entrances are deep beneath the surface, we'll need to enter Infestation tunnels to reach them.DKeyArrival
220 > Loid
If you gather the correct materials you can persuade the Infestation to open up for us. Think of it like gathering bait.230 > Otak
Hey that entry looks like it eats stuff, maybe we can get it to open up if we feed it.240 > Loid
The Infestation is strong but stupid, with the right materials we can fool it into letting us enter.DKeyFirstCode
250 > Loid
Infested giblets. That should do nicely, find more.260 > Otak
That looks yummy for a monster-door, let's find some more.270 > Loid
Collecting tissue samples from Infested can supply us with a biological 'key'.DKeySecondCode
280 > Loid
Very unpleasant, but undoubtedly what we need. Just a little more...290 > Otak
Ok, we better get another one to be sure.300 > Loid
We will need additional samples, but this is a good start.DKeyThirdCode
310 > Loid
That should suffice, place the components into the vessel.320 > Otak
Now we just need a jug to mash everything together in.330 > Loid
Excellent. Take what you have gathered and place it into the vessel.DKeyDeviceActive
340 > Loid
Protect the vessel while it is stewing. The stench is bound to draw Infested.350 > Otak
Now we're cooking! Uh-oh something's coming, don't let it grab the snacks!360 > Loid
Be on the lookout for Infested, they will likely come and investigate - do not let them disrupt the process.DKeyReady
370 > Loid
Good. Now take the concoction and throw it against the large cloaca I have marked on the map.380 > Otak
Ok, now grab the snack and throw it at the monster-door.390 > Loid
The combined sample is ready. Hurl it against orifice-portal and it should open.DKeyMissed
400 > Loid
Oops. Well we can make another concoction I suppose.410 > Otak
Ha! You suck. We'll have to make another snack now.420 > Loid
You need to hit the orifice when you throw. Now we will need to start over.DKeyWin
430 > Loid
There. Now we can progress into the tunnels. Do not dawdle.440 > Otak
Yay! Let's go inside before it starts chewing!450 > Loid
Well done, we can access the Infested tunnels now. Head inside.DSurvArrival
460 > Loid
Warning. Toxicity levels in these tunnels are deadly even for Warframes. The vaults lie beyond, but they will be inaccessible until the toxicity has been reduced.470 > Otak
Oh wow, it's so toxic in here it'll burn your casing off! We need to do something or the vault won't open!480 > Loid
Airborne impurities from the Infested have rendered these tunnels highly toxic to non-Infested. We cannot access the vaults until the toxicity level has been reduced.DSurvFirstEnemy
490 > Loid
Some of the Infested are adding to the toxicity level. Deal with them quickly.500 > Otak
Some of the Infested are real stinkers, get 'em before they make things worse!510 > Loid
Certain Infested organisms are massively increasing the toxicity levels. Eliminate them.DSurvFirstAntidote
520 > Loid
Organic material from the Infested can help counteract the environment and keep us alive longer. They are well adapted to this.530 > Otak
Hey we can use Infested ick to keep the toxin off you.540 > Loid
Use organic samples to help stabilize yourself against the toxicity levels. The Infested carry their own 'antidote' of sorts.DSurvHighToxic
550 > Loid
Warning. Toxin levels becoming critical. Find an organic antidote quickly.560 > Otak
Hey you don't look so good, find some Infested ick to reduce the toxic level.570 > Loid
Toxicity is reaching levels beyond even your capacity, Tenno. Use an organic antidote from the Infested to stabilize yourself.DSurvNearDone
580 > Loid
These are the last of the Infested in the area, the largest and deadliest specimens from deeper levels. Be careful.590 > Otak
The biggest Infested are coming, if we can make it through these we'll make it to the iso-vault!600 > Loid
The strongest local Infested are inbound. This is their last gasp, defeat these and we should be clear to proceed.DSurvFail
610 > Loid
Warning. Warframe safety parameters exceeded. We must retreat.620 > Otak
I gotta go, it's too toxic in here for me. Cya!630 > Loid
Accumulated toxicity means it is impossible to proceed. We must leave the tunnels immediately.DSurvWin
640 > Loid
Toxicity levels are dropping now the Infested have retreated. We can proceed to the isolation vaults.650 > Otak
Hey the tox-level is coming down now the Infested backed off, we can go to the vault!660 > Loid
Toxicity is falling away to nothing with the Infested gone. We can now access the isolation vaults.DVaultPrimed
670 > Loid
You are almost through the Infested tunnels. The Entrati ruins lie just ahead.680 > Otak
Just a little further! You're almost through the icky infested bits, the ruins await!690 > Loid
The Entrati ruins are close. Keep pushing, and you will be there in no time.DVaultArrival
700 > Loid
There is a guardian here, a Necramech. You will need to destroy it so you can explore the ruins.710 > Otak
Ok, Chip, now you just need to beat a Necramech so you can explore the ruins in peace - did I mention that part already?720 > Loid
There is a Necramech guarding the ruins. You will need to defeat it in order to roam the ruins.DVaultCephSpawn
730 > Loid
Follow me. I will take you to the safety interlocks.740 > Otak
Come on, I'll show you the locks on the vault.750 > Loid
There is one last obstacle to overcome before access is granted. Right this way...DVaultCephFiftyPercent
760 > Loid
Warning. Damage registered - structural integrity at fifty percent. I can be restored by Void energy, kindly assist if possible.770 > Otak
Hey hey I'm gettin' kinda busted up here, like half-dead! Help a friend out? You can re-juice me with Void energy if you can spare it.780 > Loid
I have suffered substantial damage. Request stabilisation with Void energy if available.DVaultCephTwentyFivePercent
790 > Loid
W-warning. Damage.. severe. I cannot hold on much longer. Void energy required.800 > Otak
Hey, Chip, help a buddy out? 'Ole Otak is going down hard here...810 > Loid
Critical damage has been registered to this unit. System failure imminent. Void energy recharge essential.DVaultCephTenPercent
820 > Loid
Damage approaching critical levels. Self-preservation protocols active.830 > Otak
Imma gone have to bail if this keeps up, I'm all but done -help?840 > Loid
I must retreat. Farewell, Tenno.DVaultCephDisint
970 > Loid
This is the logic puzzle you must overcome to access the inner chamber. I cannot help you further. The victory is one you win alone.980 > Otak
You gotta solve the puzzle to open the iso-vault on your own. They made it like this so nobody crazy could open up the vaults and break iso.990 > Loid
Opening the inner chamber requires you enter all four parts of the code accurately. This final step must be done by you alone, I have reached the boundary of my permissions.DVaultDoorOpen
1000 > Loid
Beware of the guardian. It will be hastening here to investigate the vault opening.1010 > Otak
That's going to bring the Necramech running, well, striding. You better get ready.1020 > Loid
The Necramech is coming. Fight well; I wish you luck.DVaultFail
1030 > Loid
Emergency. Micro-jump escape activated. Goodbye, Tenno.1040 > Otak
Uh-oh I'm outta here, cya!1050 > Loid
My casing is compromised. I must withdraw. Good luck, Tenno.DVaultWin
1060 > Loid
Some of the knowledge that was brought back from the Void never left these vaults. I hope you can find a use for it.1070 > Otak
There's all kindsa stuff down here. Some Void stuff they never let out of iso 'cause it was sooo not fun.1080 > Loid
I do not know what riches you may find, if any, but you will certainly discover some small measure of wisdom locked away down here.DBVaultIntro
1090 > Loid
When intrepid explorers returned from the Void they would isolate themselves in the vaults until they re-aligned with causality and sanity. Technology useful against the Infestation may still -1100 > Otak
You stay out, Tenno, there's only death and decay down there!DBGrnRescueSum
1110 > Mother
Grineer may be... unsavory, but ultimately they are not the infested and we need all the help we can get. Kindly locate and assist a stranded squad of Grineer. Rest assured they will be non-hostile, these Grineer fully grasp their situation here.DBKeySum
1120 > Mother
Over the years many expeditions of both Grineer and Corpus have become trapped on Deimos. Caches of resources left behind by the survivors still dot the surface. See what you can find and bring back, Loid will show you where to look.DBVaultSum
1130 > Mother
Much has been hidden from us on Deimos. The old ruins beneath the surface must surely contain the deepest and darkest secrets. Find a way to get inside and the Necraloid will guide you through. See what's happening down there. Tell me what HE has been up to...DBVaultDone
1140 > Mother
An interesting expedition, I trust? You did well according to Loid, a reward is in order for your efforts. I do hope you'll go again, there is so much more to be found, things hidden from... a mundane gaze.1150 > Mother
You are to be congratulated, Tenno. Few can confront the guardians of the isolation vaults. A fuller mastery of the Void and all its implications would be helpful, of course, but this must suffice for now.1160 > Mother
Very, very good. You descend and return, most pleasing. So many descend and remain as remains. Perhaps you might learn more once you strengthen your Void connection, it is a difficult place to navigate with only one eye open.DBVaultDoneBonus
1170 > Mother
You have returned as I knew you would. You dance a delicate ballet, Tenno, no obstacle seems to get in your way. Your forebears would be proud.1180 > Mother
Truly no stone left unturned. Your dedication and skills do you credit. It seems there is little wonder in what befell the old order, how could they resist such focused fury?1190 > Mother
My favored explorer, back from the depths. It was all that could be hoped for, I trust? Loid tells me you overcame all perils with pleasing verve, you have earned my gratitude.DBPureIntro
1200 > Loid
Anomalous objects were scanned within this region. Be on the lookout for...3390 > Otak
Don't be silly, retrieving them won't make a difference!DBPureCrpRescueDone
1210 > Loid
I've successfully established a link with the researcher's data stream... interesting. Proceed to the indicated location, I believe I've found something noteworthy.DBPureCrpRescueDoneBonus
1220 > Loid
Well done, full sample upload complete. This data will be invaluable in cleansing Deimos.DBPureKeyIntro
1230 > Loid
I have detected a nearby cache that may be the source of an anomaly. Kindly locate it...DBPureKeyDone
1240 > Loid
Anomalous object secured. Keep searching, there are more out there.DBPureGrnRescueIntro
1250 > Loid
I am detecting Grineer transmissions in the area, somewhat panicked ones to be precise. Please investigate and render assistance - we are mutual enemies of the Infestation.DBPureGrnRescueDoneBonus
1260 > Loid
You have achieved double the Grineer's kill-count and saved the day, a salutory lesson in lethality I'm sure they won't forget.DBPureExcavIntro
1270 > Loid
The anomaly appears to be buried. You will need to use an excavator to reach it.DBPureFinalIntro
1280 > Loid
According to the scan data, this is the final location. Whatever is buried here represents the most unique anomaly detected. Please, proceed with extraction.DBExcavIntro
1290 > Loid
Geological core samples can be procured nearby that will reveal vital data about Deimos Infestation levels. Please...3480 > Otak
Just ignore them and blast infested, it'll do more good!DBExcavGrnRescueDone
1300 > Loid
Well done, Tenno, that little fracas has secured us a core sample from the grateful Grineer.DBExcavAssIntro
1310 > Loid
There is an apex Infested in this area that you'll need to deal with before you can take a core sample. Prepare some bait and draw it out.DBExcavAssDoneBonus
1320 > Loid
Taking down the apex alone would have been sufficient. Just had to prove yourself, hmmmm?DBExcavExtIntro
1330 > Loid
Proximity alert, eliminate local infested aggressors in order to procure a core sample.DBExcavCrpRescueDone
1340 > Loid
Latrox has now routed core sample data to us, Tenno, he does have his uses.DBExcavCrpRescueDoneBonus
1350 > Loid
Excellent, Latrox has collected a number of samples on our behalf. Well done, Tenno.DBExcavFinalIntro
1360 > Loid
Based on the other core samples I have located the best place to get the final set. Proceed to the excavators.DBAssIntro
1370 > Loid
Warning: You are now in the region indicated in the reports of a "murderous" infested, caution...3560 > Otak
Oh, I can't wait to meet our new Mr. Bitey Scratchikins!DBAssGrnRescueDone
1380 > Loid
The Grineer confirmed losing several squad members to the infested you are hunting. I have uploaded coordinates to where the encounter occurred.DBAssExcavIntro
1390 > Loid
You will need to create a killing zone. Activate local excavators to clear yourself some room to maneuver.DBAssExcavDoneBonus
1400 > Loid
Excellent work, Tenno. With the ground well-prepared we can now proceed to the next step.DBAssDefDone
1410 > Loid
Hostiles eliminated. None of these appear dangerous enough to fit the rather colorful descriptions of the infested we are hunting. Keep looking, Tenno.DBAssDefDoneBonus
1420 > Loid
Carnage comprehensively complete. Additional incentives/rewards have been authorized, well done, Tenno.DBAssExtIntro
1430 > Loid
It will be necessary to clear nearby Infested in order to achieve optimal hunting conditions. Please proceed when ready.DBAssFinalIntro
1440 > Loid
There is a strong possibility the target can be lured here with the correct bait. Locate the relevant ingredients to proceed.DBGrnRescuePureIntro
1460 > Loid
There are Grineer artifacts buried in the infested substrate nearby. Activate a Purifier so we can get a better look at them.DBGrnRescuePureDoneBonus
1470 > Loid
Excellent data recovery, Tenno. It appears that some Grineer lost a fight with infested here, but that was long ago. We need to keep searching.DBGrnRescueKeyDone
1480 > Loid
The contents of this cache appear to be Corpus in origin. Useful but not what we are looking for. Continue, Tenno.DBGrnRescueKeyDoneBonus
1490 > Loid
An impressive victory, Tenno. Sadly the cache itself gives us no clues about the Grineer, although the resources it contains are always welcome.DBGrnRescueExtIntro
1500 > Loid
A large concentration of Infested are close by. They must be dealt with before we attempt to locate the Grineer.DBGrnRescueAssIntro
1510 > Loid
A large predator roams this area. It must be neutralized before we can attempt to locate the Grineer. Advice - look for appropriate bait.DBGrnRescueAssDone
1520 > Loid
It is likely the Grineer ran into difficulties when they encountered this organism. Continue your search, Tenno.DBGrnRescueFinalIntro
1530 > Loid
I have a positive fix on the Grineer beacon. Please move to assist.DBDefIntro
1540 > Loid
Of old, there was an Entrati base installation in this region. See if you can...3650 > Otak
Are you going to look for the old base near here? I'd love to see it again!DBDefExtIntro
1550 > Loid
It will be necessary to clear the area of hostile Infested before any positive inroads can be made to reclaiming the base.DBDefExtDone
1560 > Loid
Efficiently done. Now we can continue the restoration project unimpeded.DBDefKeyDone
1570 > Loid
Good work, Tenno. There are useful materials here that will assist us in the reclamation project.DBDefAssIntro
1580 > Loid
A large predatory organism in the vicinity must be removed before we can reclaim the base. Use bait to lure it out.DBDefAssDoneBonus
1590 > Loid
Parameters exceeded. Well done, Tenno. In my defense there was no indication of a second entity, let alone one so... unpleasant.DBDefCrpRescueIntro
1600 > Loid
Researcher Latrox Une has agreed to assist our reclamation efforts. Please protect him while he conducts the necessary survey.DBDefCrpRescueDoneBonus
1610 > Loid
Excellent work, Tenno. With Latrox' help we now have full scan data for the area around the base.DBDefFinalIntro
1620 > Loid
You are in proximity to the base location. Once I reactivate the dormant elements the Infested will attempt to prevent completion of the process. Prepare for area defense.DBKeyIntro
1630 > Loid
Scan logs have registered a substantial cache of lost resources in this area.3720 > Otak
Time to make some new friends, best brush your teeth! Wait - Do you even have teeth?DBKeyGrnRescueIntro
1640 > Loid
I have located a squad of Grineer survivors in the area, questioning them may assist in finding any abandoned loot.DBKeyGrnRescueDoneBonus
1650 > Loid
Given the poor performance of those Grineer it's a good bet they haven't found any caches lately. Keep looking.DBKeyCrpRescueIntro
1660 > Loid
The Corpus researcher Latrox Une is in the area. Seek his assistance for cache reclamation.DBKeyCrpRescueDoneBonus
1670 > Loid
Latrox has his uses, but he seems clueless about the location of any caches. He is likely lying to keep them for himself. Corpus is as Corpus does.DBKeyDefIntro
1680 > Loid
Proximity alert. Multiple Infested aggressors. Secure the area to continue with cache reclamation mission.DBKeyDefDoneBonus
1690 > Loid
Excellent work, Tenno. With the Infested so comprehensively out of the picture, you should be clear to proceed.DBKeyPureDone
1700 > Loid
Some useful data was revealed but the primary cache has not been located. Keep looking, Tenno.DBKeyPureDoneBonus
1710 > Loid
That is a positive wealth of data, but sadly not the data we are looking for. Nonetheless, good work Tenno.DBEndlessExcavIntro
1720 > Loid
Strip mining for resources can be accomplished in indicated zones. Begin processing when...3810 > Otak
Oh boy! You going to do it? There's gold in them there hills!DBEndlessExcavStageIntro
1730 > Loid
Proximity alert. Strip mining zones are located nearby. Commence mining when ready.1740 > Loid
Scan data indicates natural resources in this area. Strip mining recommended.3820 > Otak
Are you going to do some mining, Chip? Can I come along too?3830 > Otak
What are the chances we'd end up at a mining spot? You're SO lucky!DBEndlessExcavStageDone
1750 > Loid
Resource extraction completed within satisfactory parameters. Kindly undertake further extraction operations when ready.1760 > Loid
Although crude, strip mining is the most efficient method to use for resource extraction. It's not like we have to worry about marring Deimos' natural beauty.3840 > Otak
Wow, you've tapped out the whole seam. Isn't it time to go home?3850 > Otak
You're really good at this! Shouldn't you get a reward now?DBEndlessExcavStageDoneBonus
1770 > Loid
Operation complete. Baseline parameters... exceeded. Congratulations Tenno on your exceptional performance: Well done, Tenno.1780 > Loid
Your virulent oppression of the unresisting Infested substrate is truly impressive. It does make me wonder at your motivation.3860 > Otak
I can't believe how much you did there! Way to go above and beyond, Chip!3870 > Otak
Incredible, you make it look so easy! How did you learn to do that? Can you teach me?DBEndlessPureIntro
1790 > Loid
Artifacts are located in the indicated zones. Infested substrate will require removal prior to...3930 > Otak
Yay! Treasure hunt time, Tenno!DBEndlessPureStageIntro
1800 > Loid
Proximity alert. Deimos artifacts are located nearby. Commence retrieval when ready.1810 > Loid
Archival data indicates artifacts can be found in the vicinity. Collection advised.3940 > Otak
You smell that, Chip? Smells like artifacts, y'know; T_R_E_A_S_U_R_E!3950 > Otak
Ready to get rich, Chip? There's artifacts close by, you go ahead and grab 'em!DBEndlessPureStageDone
1820 > Loid
Artifact collection complete. Proceed to debrief for cataloguing and archiving.1830 > Loid
A satisfactory quantity of artifacts, I suppose. You will be adequately recompensed for your efforts.DBEndlessPureStageDoneBonus
1840 > Loid
An impressive display, Tenno; artifact retrieval parameters exceeded. Additional reward-incentives have been authorized.1850 > Loid
I find it interesting you have such an obsession with artifact hunting. Truly no stone left unturned...DBEndlessDefIntro
1860 > Loid
Infested breach point located. Proceed to the breach point indicated, then...4050 > Otak
Make new friends!DBEndlessStageIntro
1870 > Loid
Proximity alert. Motile Infested aggressor incursions imminent. Prepare for defense.1880 > Loid
Proximity alert. Breach point of Infested aggressors detected.4060 > Otak
Oh boy! Heeeere we go! Are we gonna start some playtime at the breach?4070 > Otak
Here's the Infested breach! Are we going to make some new friends?DBEndlessDefStageDone
1890 > Loid
Congratulations, Infested activity has been reduced to within acceptable parameters.1900 > Loid
No further hostiles detected. Breach designation: closed... until next time.3960 > Otak
That's the way! A good, no, a GREAT haul! You've got a nose for this, Chip! Wish I had a nose...3970 > Otak
Check you out! Ya big old treasure hunter, you! You're amazing!4080 > Otak
You're King of the Hill! That was out-standing my Tenno! I'm gonna make you a crown!4090 > Otak
Our squiggly new friends look all tuckered out! They won't be coming back... for a while at least.DBEndlessDefStageDoneBonus
1910 > Loid
Infested activity registers at zero. Well done, Tenno.1920 > Loid
All hostiles eliminated. Breach designation: Crushed. Good job, Tenno.3980 > Otak
WOW! You're fantiddliastic at this! Those little ole artifacts never stood a chance!3990 > Otak
No way! I think you got everything! What makes you so good at this? It's me, isn't it? I make you good!4100 > Otak
Wow! You're the best dancer on all of Deimos; our squiggly new friends are totally tired out!4110 > Otak
Phew! Guess we won't be seeing our squiggly friends ever again. Nah, I'm sure they'll be back someday.DAssIntro
1940 > Loid
I have located a suitable vessel to use in creating the bait.1950 > Loid
You should see a cauldron-like outgrowth close by you can use as a vessel to make the bait.1960 > Loid
Use the vessel nearby to make the bait.DAssArrival
1970 > Loid
Finding the parts necessary to make bait should not be too hard. Take down a few Infested and look for parts.1980 > Loid
I suggest eliminating Infested in the vicinity to secure bait-construction materials.1990 > Loid
In order to proceed, you will now need to gather materials.DAssPreInfuse
2000 > Loid
Good. Now place the materials in the vessel and start the infusion process.2010 > Loid
That should be sufficient. Use the vessel to begin infusing the bait.2020 > Loid
We are now ready to begin the bait infusion. Move to the vessel to proceed.DAssInfuse
2030 > Loid
Infested will now be drawn to the Infusion. Terminate them close to the vessel to expedite the process.2040 > Loid
This will draw more Infested. Dispatch them while they are close to the vessel in order to complete the bait.2050 > Loid
This will lure Infested to the area. Kill them near the vessel to finish concocting the bait.DAssKillRemind
2060 > Otak
That's no good! You gotta bop the infested near the jug, or we'll get nowhere!2070 > Loid
Only Infested that are terminated in proximity to the vessel contribute to the Infusion.2080 > Loid
If the Infested are eliminated too far from the vessel, this will not work.DAssJuggSpawn
2090 > Loid
Warning. Juggernaut inbound. Kill it close to the vessel to enhance the bait.2100 > Loid
An apex Infested is approaching. Slay it near the bait-vessel to infuse its ichor for improved effect.2110 > Otak
You got a big boy comin'. Stuff that in your bait-box to max it out!DAssJuggFail
2150 > Loid
A shame to have missed an opportunity. Still, the bait remains useable if...mundane.2160 > Loid
That is unfortunate. You can still use the bait; it just lacks that added 'oomph'.2170 > Otak
Never mind then, we all miss out some times, y'know? Bait's still good, just not EXTRA good.DAssJuggWin
2180 > Otak
Hey, you got the big guy, huh? With that gore in the mix, the bait's gonna be irresistible!2190 > Loid
Elimination of this enemy has substantially improved the effectiveness of the bait.2200 > Loid
Good work. Extra effort that I believe will pay off handsomely.DAssTargetSpawn
2210 > Loid
Bait successfully deployed. The desired target is approaching. Eliminate it to fulfill mission parameters.2220 > Loid
Proximity alert. Baited target has arrived. Immediate termination is advised...2230 > Loid
Ah. The main event has arrived. Here's your chance. Kill the target.DAssWin
2240 > Loid
Target eliminated. Congratulations on a job well done.2250 > Loid
Confirmed target is down. Deimos just fractionally improved its odds of survival.2260 > Loid
A flawless victory. Well, effective anyway. The target is no more.DAssBonus
2270 > Loid
Enhanced target eradicated. Going the extra mile there.2280 > Loid
Target down. Eliminating this enhanced opponent will prove worth the trouble, I think.2290 > Loid
Objective complete. Enhanced target terminated. A rousing display of martial vigor.DDefIntro
2300 > Loid
Infested are gathering. Kindly move to disperse them.2310 > Loid
A large concentration of Infested is massing nearby. Action required.2320 > Otak
Whole buncha Infested coming together. Could be trouble!DDefArrival
2330 > Loid
Protect the immediate area from incursion.2340 > Loid
Please keep the established perimeter secure. Thank you.2350 > Otak
You keep this part locked down for a bit, okay, Chip?DDefClear
2360 > Loid
That took care of the first wave. More are coming.2370 > Loid
The Infested appear to see this as a territorial dispute. They are not backing down.2380 > Otak
Oh boy, I think you made them mad, there's a bunch more coming!DDefHalf
2390 > Loid
Infested casualty rate has topped fifty percent.2400 > Loid
You have eliminated more than half of them. Keep it up.2410 > Otak
You go, Chip! You're halfway through 'em!DDefClearRemain
2420 > Loid
Scans are clear of further reinforcements. Finish what is left.2430 > Loid
These are the last stragglers. I can detect no more are approaching.2440 > Otak
I think they got all tired out; there's no more coming. This is all that's left now.DDefWin
2450 > Loid
That was the last of them. Defense protocol successful.2460 > Loid
Infested incursion defeated. The perimeter is secure.2470 > Otak
Hey, you ok there, buddy? I thought they'd get you for sure.DDefBonus
2480 > Loid
Hostiles eliminated... Utterly eliminated. The area is secure.2490 > Loid
A crushing and comprehensive victory. The Infested have lost their appetite for now.2500 > Otak
Oh man, you made that look easy, they won't be back anytime soon!DPiecesIntro
2510 > Loid
These caches are often left by shipwrecked crews. They are usually worth investigation.2520 > Loid
These often contain valuable data, as well as resources. Please find a way to access it.2530 > Otak
What's in the box? We gotta know what's in the box, right?DPiecesArrival
2540 > Loid
You will need to release the cache before we can access it. See if you can damage that growth.2550 > Loid
You will need to release the cache before we can access it.2560 > Otak
The infestation's got that box gripped tight! Blast that sucker!DPiecesTumorActive
2570 > Loid
Look for pulsating trails connecting to other nearby tumors.2580 > Loid
The growth over the cache is seemingly invulnerable. Look for any Infested tumors linked to it.2590 > Otak
Nothing. Maybe we can find another way to break it free? What's that connected to it?DPiecesDiscoShield
2600 > Otak
Oh hey, no fair! There's a protective cloud over the Infestation! You gotta get inside it to hurt the blobs!2660 > Loid
The Infestation is protecting itself with a sort of barrier membrane. Move inside the barrier before attempting to damage the Infestation.2670 > Loid
Interesting. There is a sporoidal barrier protecting the Infestation. Get inside it before attacking.DPiecesFirstTumor
2600 > Otak
Smacking down on these tumors seems to be doing something, keep doing that!2610 > Loid
The Infested substrate has formed tumors anchoring the cache. Blast them free.2620 > Loid
I have detected these tumors are maintaining a grip on the cache. You will need to burst them.DPiecesRemShield
2600 > Loid
No. No. No. You cannot breach the... you cannot breach the Infestation from outside its protective barrier.2600 > Otak
No damage! You gotta get inside that bubble to do anything to the growth!2610 > Loid
As I predicted, no harm can be inflicted from outside the infested barrier. Proceed inside.DPiecesCache
2660 > Loid
That is the last small tumor. Now return to the main growth and break it open.2670 > Loid
Well, that was... unpleasant. Still, you have done enough to make the main tumor vulnerable now.2680 > Otak
That should be enough, try and break open the box again!DPiecesTumorDestroyed
2690 > Loid
Very good, now we shall see what the cache holds.2700 > Loid
Excellent. You should be able to retrieve the cache now.2710 > Otak
Woohoo! WHAT'S IN THE BOX?!DPiecesWin
2720 > Loid
Cache is open, and contents secured.2730 > Loid
Infestation defeated. The cache held some valuable data.2740 > Otak
Well, blasting things was more fun than opening the box...DPiecesBonus
2750 > Loid
A job well done. You have exceeded projected expectations.2760 > Loid
Efficiently procured. The additional cache contents should prove invaluable.2770 > Otak
Wow, you were quick! So quick, I reckon you saved more of the box contents!DExcavIntro
2780 > Loid
Autonomous excavation units can be found in the vicinity.2790 > Loid
I have located excavation units that may prove useful for this next task.2800 > Otak
We need to find a way to dig down. Guess we could use those digging machines?DExcavArrival
2810 > Loid
I have detected a high concentration of resources in this area. Dispatching excavator units for exploitation.2820 > Loid
Scanning... detecting sub-surface resources. Excavation units en-route. Kindly assist in their deployment.2830 > Otak
Hey, there's a ton of resources buried around here. I'm calling in the diggers!DExcavNoPower
2840 > Loid
An excavator has powered down. If you can scavenge an energy source, it can be brought back online.2850 > Loid
An excavator has lost power. Re-initiate it with a locally-procured power source.2860 > Otak
One of the diggers ran out of juice. We better see what we can find to power it up again.DExcavPowerAdd
2870 > Loid
Excavator back online. Continue protection and monitoring.2880 > Loid
Excavator power levels acceptable. Mining sequence restarted.2890 > Otak
Okey dokey, that fixed it! It's working again now.DExcavLowHealth
2900 > Loid
An excavator has been severely damaged. Do try to keep it functional.2910 > Loid
Severe damage has been registered to an excavation unit. Please prioritize it.2920 > Otak
One of the diggers is getting smashed up! Don't let it blow up or we'll lose out!DExcavDigDone
2930 > Loid
An excavator has completed its digging cycle.2940 > Loid
An excavator reports - mining sequence complete.2950 > Otak
Green light! That's a digger finished diggin'!DExcavDestroyed
2960 > Loid
An excavation unit has been disabled. Kindly prioritize protection of the surviving units.2970 > Loid
We have lost an excavator. Focus on protecting the rest.2980 > Otak
Oh man, we lost a digger. Better be super careful with the rest!DExcavWin
2990 > Loid
Excavation complete. A satisfactory haul.3000 > Loid
Mining completed within acceptable parameters. We took what we could.3010 > Otak
Well, we got some stuff, I guess, coulda been better, no?DExcavBonus
3020 > Loid
Full excavation of site complete. An excellent haul.3030 > Loid
A full cycle has been made by all excavators. Outstanding.3040 > Otak
All the diggers got through digging, that's great!DPureIntro
3050 > Loid
With the correct stimulus, Deimos can be persuaded to give up some of its secrets.3060 > Loid
The Infestation on Deimos may seem overwhelming, but we can make that work for us at times.3070 > Otak
You ever seen a Purifier? We use them to find out stuff about the Infestation and what's under it.DPureArrival
3080 > Loid
We call this a 'Purifier'. Once powered up, it establishes a harmonic with local fauna in order to extract data.3090 > Loid
Once powered up, a Purifier's influence will make nearby flora extrude sensory filaments. These are a rich source of biological data on the infestation.3100 > Otak
When its got juice, a Purifier upsets the plants, and they stick their tongues out to taste what's different. Power it up, you'll see!DPureActive
3140 > Loid
Purifier operational. Prevent any Infested from interfering with it.3150 > Loid
Keep the motile Infested at bay while the Purifier does its work.3160 > Otak
If Mr. Scratchikins pays us a visit and plays too long, the Purifier's gonna stop working.DPureBonusExplain
3200 > Loid
I have detected some rare mollusks within range. The data from those would be particularly valuable.3210 > Loid
More calcified samples have additional data. In particular, look out for unusual mollusks, they are high value.3220 > Otak
Sometimes we find rare shells, and they are super worth it. Grab them if you can!DPureHalf
3230 > Loid
Purifier sweep is fifty percent complete. Continue operation.3240 > Loid
The Purifier is halfway through its operation. Remain in proximity.3250 > Otak
Purifier's half-done, keep at it, and soon it'll be whole-done!DPureWarn
3260 > Loid
Warning. Infested damaging the Purifier will disrupt its operation.3270 > Loid
Infested aggressors are damaging the Purifier. If this continues, the sweep will have to be abandoned.3280 > Otak
Purifier's gonna break if bad puppies keep getting at it!DPureBonusObtain
3290 > Loid
Rare sample retrieved. Excellent work, Tenno, keep it up.3300 > Loid
Congratulations, you have secured the special samples. Now finish the rest of the job.3310 > Otak
Oh, hey, you got the special shells! That's top work! Still need to do the rest, though, I guess.DPureWin
3320 > Loid
Purifier sweep is complete. Assimilating captured data.3330 > Loid
Those alien blooms are unsightly but valuable. The Purifier has finished its work.3340 > Otak
All done! We got a ton of info off those plant tongue things.DPureBonus
3350 > Loid
Purifier operation completed, and rare samples gathered. This data is excellent.3360 > Loid
A fine harvest indeed. The information received exceeds expectations.3370 > Otak
All done. You even got some extra rare shells too - so smooth!DBPureSum
3380 > Mother
I'm sure you've apprehended by now that Deimos is...not as it should be. Several anomalous objects worthy of study have come up in recent scans. Loid can take you through the retrieval process.DBPureCrpRescueIntro
3400 > Otak
Hey, there's a Corpus researcher close by! Latrox Une! I bet he'll help us if we help him!DBPureKeyDoneBonus
3410 > Otak
Wow! You got all the pieces and the big puppy too! I wonder what it's been chewing on to get like that?DBPureGrnRescueDone
3420 > Otak
Everything's better with new friends, don't you think? Oh, and I got the coordinates of where to go next off them, nice guys.DBPureExcavDone
3430 > Otak
Those old diggers sure can go, right? We got deep enough; you can stop now.DBPureExcavDoneBonus
3440 > Otak
Well ok then, mister smarty-pants! ALL of the excavators made it through their cycles, you rock at this! Pun fully intended!DBPureFinalDone
3450 > Mother
Loid tells me you have retrieved the samples I wanted. I am... pleased. I suppose you should have a reward for your efforts.DBPureFinalDoneBonus
3460 > Mother
Loid tells me you have exceeded expectations by retrieving all of the samples I desired. You have materially assisted my progress through your activities. Well done, Tenno.DBExcavSum
3470 > Mother
It is vital that we gain a proper understanding of the Infestation on Deimos in order to protect the heart. Loid will instruct you on how to procure geological core samples in relevant areas. This would be a great help to me.DBExcavGrnRescueIntro
3490 > Otak
There's some Grineer survivors workin' round here that might help out; I should have baked cookies!DBExcavAssDone
3500 > Otak
The big puppy is taking a nap! You tired him out good, Chip. And you got a core sample, too!DBExcavExtDone
3510 > Otak
Now THAT's all done with, I suppose you could grab a core sample.DBExcavCrpRescueIntro
3520 > Otak
Contact our Corpus friend Latrox! He can help you to get a core sample if you protect him!DBExcavFinalDone
3530 > Mother
I'm told you have extracted a set of core samples. Good work, Tenno, I believe we're done here.DBExcavFinalDoneBonus
3540 > Mother
Loid tells me you got all the core samples needed and more. Excellent. These will give me considerable insight into the problem.DBAssSum
3550 > Mother
The Infestation is a marvel, in its own way; an endless fountain of ever-changing flesh, bone and gristle. A particularly murderous specimen has been reported assaulting other teams. Would you be so kind as to find it and put an end to it?DBAssGrnRescueIntro
3570 > Otak
I bet if you check in with the Grinner survivors they can point you to Mr. Scratchikins!DBAssGrnRescueDoneBonus
3580 > Otak
Wow, the grunters can't keep up with you! They look all mad hehe! They said we should go play with Mr. Scratchikins if we're so **expletive deleted**!DBAssExcavDone
3590 > Otak
All done! You're absotively posolutely the best of what's left!DBAssDefIntro
3600 > Otak
I don't think we found Mr. Scratchikins, but I think we've found some of his friends!DBAssExtDone
3610 > Otak
Well, that showed them! I don't think any of those were Mr. Scratchikins though; he's a slippery one!DBAssFinalDone
3620 > Mother
The Cephalons tell me the Infested specimen was located and slain. A small victory, but victory nonetheless.DBAssFinalDoneBonus
3630 > Mother
Loid tells me the target was eliminated along with a perhaps deadlier secondary target. Two entities working together would go a long way to explain the more lurid stories. A most satisfactory outcome.DBDefSum
3640 > Mother
The Infestation has covered them now, but there are key installations on Deimos that could still serve us well. Locating and securing one of these places will help the reclamation, Loid can give you the details.DBDefKeyIntro
3660 > Otak
Oh hey! Hey! There's a cache nearby. Maybe see if you can open it? We could use the resources inside to fix the base!DBDefKeyDoneBonus
3670 > Otak
Hooo boy, did you just use the cache to lure that humungous thing out? Brilliant!DBDefAssDone
3680 > Otak
Hey, hey, who's the king? That's right; you're the king! Long live the king!DBDefCrpRescueDone
3690 > Otak
Friend Latrox says we're all clear to proceed. He says we're in the right area and everything! This is SO exciting!DBDefFinalDone
3700 > Mother
All clear. Loid tells me there are strong connections across the network. The reclamation is a success.DBDefFinalBonus
3710 > Mother
The site has been restored, and Loid tells me it went even better than we hoped. Very well done, Tenno.DBKeyGrnRescueDone
3730 > Otak
Ok, so Mr. Grunty waved his fist and said something rude when I asked him about caches, so I don't think he knows about any.DBCrpRescueDone
3740 > Otak
Well, friend Latrox has marked off a few places NOT to look. I guess we keep going to the other places...DBKeyDefDone
3750 > Otak
That's it; you're all clear. Now... where were we?DBKeyPureIntro
3760 > Otak
Maybe you could use a Purifier? The cache might be covered up by squelchies!DBKeyFinalIntro
3770 > Otak
Oh, hey, there's a cache near here, maybe it's the one we're looking for?DBKeyFinalDone
3780 > Mother
Loid tells me you have a cache unlocked. A decent enough haul for our collective efforts, I am not sure what we would do without these occasional windfalls.DBKeyFinalDoneBonus
3790 > Mother
According to Loid, you located a cache and brought additional bounties home along with it. Very good, Tenno, I'm starting to like you.DBEndlessExcavSum
3800 > Mother
It may not look like it now but Deimos is rich in natural resources. These resources can still be liberated by strip-mining the Infested substrate in designated areas. Tenno, if you have a mind to go digging Loid can show you the most fruitful spots.DBEndlessExcavBountyDone
3880 > Mother
A sterling effort, I suppose. Do enjoy the fruits of your labor.3890 > Mother
Very good. Very good. You see, Deimos is unforgiving, but not without its gems hidden beneath the mire. Every scrap and crumb is welcome.3900 > Mother
Loid informs you have excelled yourself. With more help like yours perhaps we can turn the tide, perhaps...3910 > Mother
It's a little unseemly, isn't it? Grubbing for resources like some rock-hopper. Essential, though, we couldn't continue without it. How far we have fallen...DBEndlessPureSum
3920 > Mother
Location and retrieval of Deimos artifacts is always a priority. The data I can collect from them is a valuable resource in its own right. If you want to join the hunt then Loid can direct you some likely spots. Bring back all you can carry.DBEndlessPureBountyDone
4000 > Mother
You have restored a great deal to us, Tenno. More than you know, I think. Your dedication and single-mindedness is... admirable, I suppose.4010 > Mother
Thank you. We've lost so much to the Infestation over time, but it was necessary - absolutely necessary. Or so I thought...4020 > Mother
More lost treasures for the collection, I appreciate your efforts to reclaim what we could not. I hope the compensation I can offer is adequate.4030 > Mother
Ah, most pleasing, Tenno. I don't hold any delusions that we can regain our former glory - I'm not such a fool - but seeing these again is... a comfort to me.DBEndlessDefSum
4040 > Mother
Aggression from the Infested is a given, but it cannot be allowed to go unchecked. Loid can direct you to locations where the Infested are massing to breach our perimeter. Work to cull their numbers for the security of us all.DBEndlessDefBountyDone
4120 > Mother
I feel sympathy for them sometimes - after all, they're just acting naturally, as naturally as can be expected for a macro-plague. We're the real monsters here, after all.4130 > Mother
Another cycle continues unbroken - they rise, they attack, they are repelled. At least you dealt with them with merciful efficiency, I applaud that.4140 > Mother
A tragic waste of flesh and blood in a way, but what are we to do? We cannot simply sit back and allow the Infested to consume us, can we?4150 > Mother
The Infested have been put back in their place, I gather. They will return, I have no doubt of that, I hope you will be able to help us again when they do.DBGenFail
4220 > Loid
Mission parameters have been violated. The mission is no longer tenable.4230 > Otak
Oh no! You can't complete the mission now. Booooo!4240 > Loid
Well...that was less than ideal, wasn't it? Mission failed.4250 > Otak
Oh, tough luck! You can't finish the mission now, so there'll be no cake for anyone - frowny face.4260 > Loid
Mission objective now unachievable. Fantastic. Now we are just going to have to start over...DBGrnRescueIntro
4280 > Otak
Whee, I always like the grunters, so funny!DBGrnRescuePureDone
4290 > Otak
These look old, I don't think they're from the squad we're looking for. Shame... no wait that means they're still alive, maybe, yay!DBGrnRescueKeyIntro
4300 > Otak
Oh, hey, there's a cache! Maybe the grunters left it behind. We should try and open it!DBGrnRescueExtDone
4310 > Otak
Maybe these were what chewed on the grunters? They don't normally like asking for help, y'know?DBGrnRescueAssDoneBonus
4320 > Otak
Ssssssh. The big puppy AND its momma are taking a nap! You rule at playtime!DBGrnRescueFinalDone
4330 > Mother
I'm sure that the Grineer will be able to make it out on their own now. Thank you for indulging me, Tenno, all non-infested are allies, and we need allies.DBGrnRescueFinalDoneBonus
4340 > Mother
The poor Grineer are out of peril thanks to your charitable efforts. Such a demonstration of your destructive power is also... helpful in keeping the peace, should they ever consider becoming... aggressive.DBCrpRescueSum
4350 > Mother
Unsurprisingly you are not our only guest. A stranded Corpus agent, Latrox Une, has run into difficulties amid the Grey Strain. Latrox is a useful at times, kindly see if you can help him at all.DBCrpRescueFinalDone
4360 > Mother
Congratulations, Tenno. As I said, Une has his uses. The sample data he just sent, for example, is... acceptable.DBCrpRescueFinalDoneBonus
4370 > Mother
It's always nice to have one's expectations exceeded. You saved Une, and he, in turn, sent a large quantity of data. Most agreeable.DVaultTaleOne
4380 > Loid
Much that was found in the Void ultimately remained buried down here. Even before the Infestation the vaults were a hazardous area to enter.4390 > Otak
This was a bad, bad place way back when. The Void could send you crazy and you had to stay in here 'til you calmed down.4400 > Loid
Isolation was always difficult for the Entrati to endure. It seemed to eat at them, erode them, so each time they dreaded it a little more.DVaultTaleTwo
4410 > Loid
It seemed such a worthy endeavour when it all began. Precautions were taken, protocols followed. Look at them now.4420 > Otak
They knew the Void'd hurt them but they kept going back, poking around trying to figure stuff out. Sure, it was important, but I think they started to hate it.4430 > Loid
You are not the only one to take an interest in isolation vaults of late. It is a fascinating development, really. Seeking a future in the past, perhaps.DVaultTaleThree
4440 > Loid
Shed no tears for the Necramech. For they are now relentless enemies to all. And there is no countermanding that.4450 > Otak
Spooky ain't it? I think the family forgot a lot of what's really down here, even before the infestation they'd begun to stay away. Well. most of them had.4460 > Loid
The vaults were extended and reinforced many times. The outer layers have all but collapsed under the Infestation's relentless spread, but the inner chambers remain unbreached.DVaultGensEnabled
4470 > Loid
With the generators all active, it is now possible to open the vault. One obstacle remains...4480 > Otak
Ok power's on, now we gotta use that code on the door!4490 > Loid
Now that I have activated all of the generators, the vault door is now active and awaiting the correct code...DVaultCodeReveal
4500 > Loid
This is a sanity test that was applied to prevent unstable minds from entering or exiting the Void.4510 > Otak
The code's to stop anyone crazy getting in or out, should be easy enough if you're not crazy, Chip!4520 > Loid
A sane, rational thought process is needed to finalize opening the Vault. Void exposure often brought about the opposite state of mind.DVaultCodeAlert
4610 > Loid
You can only make three mistakes before the vault will lock permanently. Be sure before you input.4620 > Otak
If you botch it three times the vault locks you out for good, so don't do that ok?4630 > Loid
A maximum of three errors are permitted before the failsafe protocol seals the vault. Do not simply guess.DVaultMistakeOne
4640 > Loid
Error. Two attempts left.4650 > Otak
Oh boy, that ain't it! Good thing you got two more tries!4660 > Loid
Unfortunate. You have two attempts remaining.DVaultMistakeTwo
4670 > Loid
Error. One attempt left.4680 > Otak
You just bein' dramatic, right? You know you only got one shot left, right?4690 > Loid
You are down to your last attempt. I suggest you think carefully this time.DVaultMistakeThree
4700 > Loid
You have failed the sanity test. The vault is now sealed. Disappointing.4710 > Otak
Oh wow you blew it completely! I'm kind of impressed. We ain't getting into that vault now.4720 > Loid
Final attempt failed. Vault has locked down permanently. Are you in fact deranged?DVaultMechSpot
4730 > Loid
Ah. The Necramech guardian is here. Defend yourself, Tenno.4740 > Otak
Here's the big guy! He sure ain't pleased to see you, Chip!4750 > Loid
The guardian of the vault approaches. You must defeat it, Tenno.DVaultMechArmOne
4760 > Loid
While disabling one arm is a good start, the Necramech remains eighty-two percent combat effective.4770 > Otak
You got his arm! You're doing great!4780 > Loid
Well done, one arm down. Keep at it, more of the same.DVaultMechArmTwo
4790 > Loid
With both arms disabled the Necramech is still forty percent combat effective. Do not stop attacking.4800 > Otak
You got his other arm! That's brilliant!4810 > Loid
Another arm out of action. Excellent work, almost there...DVaultMechDestroy
4820 > Loid
The Necramech has ceased function. A most satisfactory outcome.4830 > Otak
Aaaaand he's down! Never doubted you for a minute, Chip!4840 > Loid
I confess I had my concerns, but that was expertly handled. The guardian is completely disabled.DVaultBonusWin
4850 > Loid
With the guardian defeated and the vault open there is nothing more to be found in these ruins. Time to exit, Tenno.4860 > Otak
You got the 'mech and opened a vault! That's everything you're gonna find down here. Time to get out while the getting's good!4870 > Loid
All objectives complete. You may now leave behind the ruins and head to the surface. There is nothing more to be gained here.DVaultBonusFail
4880 > Loid
A fruitful exploration and you defeated a Necramech guardian. There are further mysteries to be found when you are stronger, but this must suffice for now. Head to the surface when ready.4890 > Otak
Yay! You got the mech and nosed around the ruins some. There's more to the vaults when you grow into it - right now we should head home.4900 > Loid
With the Necramech beaten, these ruins hold nothing more for you. However, once you fulfill your true potential, I feel confident you would prove capable of accessing further, more deeply hidden sections of the Isolation Vaults.DCrpRescueIntro
4910 > Latrox
...I repeat, this is Latrox Une, intrepid Corpus explorer and in something of a spot of truly terrifying bother. I really would very much appreciate some timely and violent assistance.4920 > Latrox
Is there anybody out there? Please let there be somebody out there...4930 > Latrox
No! Bad monsters! Get away! Shoo! ...Will somebody PLEASE come and help me out of this jam? Back! Back!DCrpRescueArrival
4940 > Latrox
Tenno! You're close by! Can I...err beg a moment of your time?4950 > Latrox
Someone's here! I'm saved! Wait... you are here to help?4960 > Latrox
There you are! Oh, a sight for sore eyes. Look at you! Magnificent!DCrpRescueMet
4970 > Latrox
Oh. I say. Hello there. Look, hate to bother, but I need to collect samples, and, frankly, I'm in a bit over my head. Orienteering. Organ landscapes. Monsters. Mainly the monsters.4980 > Latrox
Hello? Latrox Une. Our Entrati friends have, I suppose, 'requested' that I provide them samples of native… fauna. Not the kind of people one can really fail, if you catch my drift. Help?4990 > Latrox
What a relief! I was expecting to get my head bitten off at any moment. While you're here, can you help me collect some samples? Just a few, and then we're gone, I swear.DCrpRescueFirstDrop
5000 > Latrox
There! That one dropped a sample! Grab it!5010 > Latrox
That ugly one just coughed up what we're after, could you grab a sample for me?5020 > Latrox
I swear if the Entrati weren't demanding samples... Ooh, there's one! Pick it up quick!DCrpRescueFirstCollect
5030 > Latrox
Beautiful, now we just need a few more like it.5040 > Latrox
Lovely. Think we can get a few more?5050 > Latrox
Perfect, now we need to grab some more samples, just to be sure.DCrpRescueAllCollect
5060 > Latrox
That should do it, hand the samples over to me, please.5070 > Latrox
Marvelous. That should be enough to keep the Entrati happy, give them here.5080 > Latrox
That's more than enough. I'm in your debt, my gargantuan metal friend.DCrpRescueDeliver
5090 > Latrox
Fantastic. I'm starting the data upload; this always draws infested, so keep me safe, if you wouldn't mind?5100 > Latrox
This is the part I hate. When I upload the data, the Infested will undoubtedly come sniffing about. Do not let them interfere!5110 > Latrox
Here we go. Processing... Oh, I hate it here. Hate it. I would give anything to get off this forsaken rock.DCrpRescueWin
5120 > Latrox
I think that's a respectable amount, given the circumstances. We could have gathered more, I suppose, but frankly, our Entrati friends can go and suck egg sacs.5130 > Latrox
Upload complete. I couldn't manage the whole spread of samples, but screw it; I'm out of here.5140 > Latrox
How can a whole moon be so disgusting? That's enough samples for today, catch you on the flipside.DCrpRescueBonus
5150 > Latrox
And that, my friend, is a clean sweep. All samples uploaded. I'm going to lie down.5160 > Latrox
Done and done. Every sample uploaded. Science and your Entrati friends owe you a debt. Huzzah!5170 > Latrox
We are green across the board, all samples cleared. Remarkable.DGrnRescueIntro
5180 > Garv
Hey! Tenno! Come!5190 > Garv
Want something, shiny?5200 > Garv
All friends on Deimos. Come!DGrnRescueArrival
5210 > Garv
FRIENDS now, Tenno?5220 > Garv
Oh, this good. So close and not dead yet.5230 > Garv
Grineer, friend. Tenno, friend. All friends together.DGrnRescueLeader
5240 > Garv
We kill Infested. You kill Infested. See who's best, yes?5250 > Garv
We all kill Infested. Yes? See who kills most.5260 > Garv
Up for contest? See who kill most Infested first, yeah?DGrnRescueGrnOvertake
5270 > Garv
Har Har, Grineer best!5280 > Garv
Ha! Grineer strong!5290 > Garv
Oh, Tenno! Not so fierce, huh?DGrnRescueTennoOvertake
5300 > Garv
Grah! Kill quicker! Tenno is winning!5310 > Garv
Tenno won't beat us! Shoot! Shoot!5320 > Garv
Don't let Tenno win! Shoot more!DGrnRescueWin
5330 > Garv
Ok, ok, Tenno wins. What you want to know?5340 > Garv
Bah! Tenno is king. Garv knows secret, wanna hear?5350 > Garv
Impressive. How can Garv help Tenno-ally?DGrnRescueBonus
5360 > Garv
All alive. You GOOD, Tenno. How Garv help?5370 > Garv
Grineer live, Infested die. A GOOD day.5380 > Garv
Garv is glad Tenno on side.DBCrpRescueIntro
5390 > Latrox
Hello? Anyone? This is Corpus representative Latrox Une. I'm lost, cornered by Infested, and my locator is... well, it's been eaten. I am in the direst need of assistance... help?DBCrpRescuePureIntro
5400 > Latrox
You must locate me. I was near a Purifier before I got chased off, I remember that much. Perhaps look around there? Try to pick up my trail?DBCrpRescuePureDone
5410 > Latrox
Oh perfect! Your signal is getting stronger, so you're getting closer to my position. Please keep at it!DBCrpRescuePureDoneBonus
5420 > Latrox
My stars. Those chimeric monstrosities were never provided the remotest chance of disrupting things. You're terrifying. Well, come, save me!DBCrpRescueExtIntro
5430 > Latrox
Oh! Oh! Ah. Those pack of monstrosities that were chasing me gave up around there. I'm sure they've all crawled off by now, should be perfectly safe...DBCrpRescueExtDone
5440 > Latrox
Well, if I'd had you around, I never would have gotten into this mess. Keep looking, Tenno, I think you're close.DBCrpRescueDefIntro
5450 > Latrox
I...errr... I think you maybe stumbled on some sort of nest, there's a LOT more infested showing up out there. Guard yourself, Tenno.DBCrpRescueDefDone
5460 > Latrox
Goodness. You Tenno really are as scary as they say. Oh, I'm getting a positive fix on you, please keep going.DBCrpRescueDefDoneBonus
5470 > Latrox
They… they barely breached your perimeter! You're almost to me, don't stop now!DBCrpRescueAssIntro
5480 > Latrox
Perhaps if you bait out the Prime Infested in the area - and kill it - you might then retrieve me! You can do that, right?DBCrpRescueAssDone
5490 > Latrox
With the larger fellow out of the way, maybe there's a chance for me yet. Salvation!DBCrpRescueAssDoneBonus
5500 > Latrox
You exterminated both the alpha specimen AND its mother? Most impressive! And unlikely. But impressive! Is the next step, by any chance, saving me?DBCrpRescueFinalIntro
5510 > Latrox
You made it! Oh, I could kiss those scary metal feet of yours! One last favor: Please watch my back while I collect the last of my samples, I can't go back empty-handed after all of this.DEscortPrimed
5520 > Daughter
Hey, you're near some Fungal Polyps! Mother takes a dim view of them... but YOU could collect some FOR me! Please?5530 > Daughter
Polyps are dreeeamy... but Mother forbids me from having any. You get it. Be a love and grab me some?5540 > Daughter
Hey, I need to keep this between us - don't tell Mother - but would you be a dear and pick me up some fermented polyps? It won't take long. Promise!DEscortArrival
5550 > Daughter
Here's your sniffer! Juggernauts find polyps simply intoxicating... and so do I.5560 > Daughter
Ah, a motile infested protomass! Juggernaut, to you... and just what we need.5570 > Daughter
This guy will sniff out the polyps. Just make sure nothing else eats him first.DEscortFindFirst
5580 > Daughter
He's oblivious! So, uh, keep him safe and quiet? Mother can't know I'm doing this.5590 > Daughter
Keep him safe while he grubs around for polyps.5600 > Daughter
He's in a trance. Total synaptic overload. This is the good stuff alright.DEscortStandOver
5610 > Daughter
He's caught the scent. Help him dig!5620 > Daughter
He's found one! Quick, dig it up!5630 > Daughter
That's what we're after. Be a love and dig it up?DEscortEatFirst
5640 > Daughter
Let him gobble these up. They're no good raw, but processed through a Juggernaut? Intoxicating.5650 > Daughter
That's it. Eat up that raw fungus.5660 > Daughter
Just let him eat. He's happy. And soon? I will be.DEscortFindNext
5670 > Daughter
On to the next one!5680 > Daughter
Keep on sniffing, Juggernaut.5690 > Daughter
There he goes. Our boy's got a nose for the good stuff.DEscortFirstDef
5700 > Daughter
No, no, no. They'll kill him. Don't let that happen!5710 > Daughter
An overfed, slow Juggernaut is easy prey. Protect him!5720 > Daughter
If those Infested kill him, it'll ruin everything!DEscortFindMid
5730 > Daughter
Let him sniff out a few more...5740 > Daughter
Stay with him. He's still hungry.5750 > Daughter
He's not done yet, and nor are we.DEscortMidDef
5760 > Daughter
He's getting good and full. Do NOT let anything burst him.5770 > Daughter
Keep him alive!5780 > Daughter
Protect him. He's looking like a five-course meal on legs right now.DEscortFindFinal
5790 > Daughter
One more polyp should do it...5800 > Daughter
Just one more.5810 > Daughter
Almost done. Last one.DEscortJuggAggro
5820 > Daughter
Limbic system overload! He's berserk. Better pop his pustule!5830 > Daughter
Those polyps have gone straight to his head! Take him down, fast!5840 > Daughter
He's had enough alright! Look out! Harvest time!DEscortJuggKill
5850 > Daughter
Alright, alright, we got our polyps nice and fermented. Grab 'em.5860 > Daughter
Smell that? The good stuff served hot. Collect 'em before they go cold.5870 > Daughter
Ta-da! Fermented polyps, swimming in digestive juices. Just what we came for. Time to collect!DEscortWin
5880 > Daughter
Mmm. These babies put the fun back in fungus. You'll keep this just between us, right?5890 > Daughter
Excellent job. Now, this stays a secret between you... and me.5900 > Daughter
Delicious. And the dreams you get... indescribable. Mother would never understand.DEscortWinBonus
5910 > Daughter
It's a brutal process, but you handled it expertly. We'll be doing this again!5920 > Daughter
You're a genius. An artisan. A culinary master!5930 > Daughter
Incredible job. Healthy, happy Juggernauts make the best fermentation tanks.DSacPrimed
5940 > Loid
We have located a device in the tunnels that can help us expand our knowledge of the Infested.5950 > Otak
We want to know more about the Infested. There's an old Entrati machine in the tunnels that can help us. You're going to love this!5960 > Loid
Using an old Entrati device, I intend to undertake an experiment to expand our knowledge of the Infested. Come along!DSacArrival
5970 > Loid
The device I am interested in is nearby. Locate it and determine if it is still functional.5980 > Otak
The machine is close by! I hope it still works!5990 > Loid
The Entrati device is in proximity. Find it and assess its condition, please.DSacTurnOn
6000 > Otak
Oh boy! It barely still works! Follow those trails and see if there's a way to charge it up!6010 > Loid
We are fortunate this device still functions at all. Follow the linkages to find a way to charge it up.6020 > Loid
The device is in poor condition. It will need charging to function. Look around for connections to the Infested substrate.DSacFirstTumor
6030 > Loid
The device is being charged by enzymes released from the connected tumors. Keep destroying tumors.6040 > Otak
Whatever you did, it's charging the machine; keep doing it!6050 > Loid
The destruction of connected tumors is charging the device successfully. Keep at it until we have a full charge.DSacDeviceCharge
6060 > Loid
Now, with a full charge, the device should have synthesized a sac of fluid. Retrieve it.6070 > Otak
Enough charge and the machine makes a gooey sac, grab it!6080 > Loid
The device has generated a fluid sac derived from the input. Pick it up, please.DSacGrab
6090 > Otak
This is the good bit! Throw the sac at an Infested to mark them and then KILL THEM!6100 > Loid
The experiment begins: Throw the sac at an Infested to mark them, and then destroy the marked Infested however you see fit.6110 > Loid
Now, simply throw the sac at an Infested to mark them. Once marked, terminate them immediately.DSacThrown
6120 > Loid
Excellent. I require tissue samples from that Infested to examine the effects of the fluid. Deceased samples, preferably.6130 > Otak
Oh that sure made them mad! Kill it and grab me a sample!6140 > Loid
Interesting. The subject appears to be very aggressive. Please secure a tissue sample once it has been eliminated.DSacMiss
6150 > Loid
Well, that was a waste. Prepare another fluid sac and do try to be more accurate next time.6160 > Otak
Aww that's no good, you gotta hit them with it. Better get another gooey sac...6170 > Loid
Unfortunately inaccurate, Tenno. We will just have to generate another fluid sac and try again.DSacBonusFail
6180 > Loid
The Infested are adapting to the fluid, and the samples show signs of corruption. I will do the best I can with any further samples you recover.6190 > Otak
We're about done! We can still get more samples but they won't be quite as fresh as the first batch.6200 > Loid
The sample quality is degrading as the Infested assimilate the fluid. Recover more samples if you can; quantity must substitute for quality.DSacWin
6210 > Otak
Yay! Victory! Thanks for the help, shiny-friend! Shame we couldn't get better samples, though.6220 > Loid
Well, we completed the experiment successfully, although I must admit I was hoping for better results.6230 > Loid
Adequate, I suppose. I will glean what I can from the samples gained.DSacWinBonus
6240 > Loid
Outstanding. The samples you took are top-notch, prime Infested meat. Well done, Tenno.6250 > Otak
You got the best samples possible! That was a thing of beauty, friend-o!6260 > Loid
Excellent work, Tenno. These samples will expand our understanding of the Infestation immeasurably.DMistPrimed
6270 > Loid
Hmm. An old hazard containment unit in the tunnels is sending out an alert. Kindly see what has set it off.6280 > Otak
We got alarms going off in the tunnels! We gotta find out what's making all the racket!6290 > Loid
Alert! I have detected warning signals emanating from a hazard containment installation. We should investigate.DMistArrival
6300 > Loid
Warning. The mist in this area is charged with growth hormones. The Infested will become unkillable if we cannot disable the source. See if the containment unit can be of any help.6310 > Otak
This mist is weird, isn't it? Sure makes the Infested mad! Now we gotta find a way to stop the alarm and the mist! Hey! Maybe the alarm is 'cause of the mist!6320 > Loid
The composition of this mist is heavily altered. It will greatly enhance Infested tissue regeneration and aggression. We need to shut this down quickly. Locate the containment unit; it may be of assistance.DMistNearDevice
6330 > Loid
The containment unit is close by. Let us hope it can offer a solution to this mist.6340 > Otak
Mr noisy-alarm is near us. He's gotta have some way of dealing with the mist, right?6350 > Loid
You are approaching the hazard containment unit. It should have some utility in combating the mist.DMistFirstPickup
6360 > Loid
Pick up that emitter unit. Its duration will be limited, but if you can deliver it to a fissure, it should be able to nullify the mist at source.6370 > Otak
Oh hey! It's a containment unit. If you grab that emitter thingy and get it to a fissure it'll flush the mist!6380 > Loid
Take the emitter from the unit. It should be able to disperse the mist as long as it has power. Carry the emitter to a fissure.DMistNearCharge
6390 > Loid
Quickly! The emitter still has some charge left - put it into the fissure to seal away the mist.6400 > Otak
The emitter's running out of juice! Get it to a fissure quick before it flakes out!6410 > Loid
The emitter will be able to seal off the mist incursion if it has sufficient power left. Apply it directly to the fissure.DMistNearUncharge
6420 > Loid
The mist is definitely coming from these fissures. The emitter will need more energy to seal them. Perhaps the containment unit can recharge it.6430 > Otak
Look! The mist is coming from the fissures! Go back to the containment unit, charge the emitter, and we can seal that fissure!6440 > Loid
The fissures appear to be the source of the mist. You will need to power up the emitter to close them off. You can return to the containment unit to recharge the emitter.DMistLanternUncharge
6450 > Loid
The emitter will be useless without energy. Perhaps recharge it at the containment unit.6460 > Loid
The emitter requires more energy to function. The containment unit it came from should be able to restore its charge.6470 > Otak
Uh oh! The emitter's getting dim. Can you power it up somehow? Maybe take it back to where we got it?DMistFirstDeliver
6480 > Loid
Ah, I believe we have found what has been creating the fissures, and likely the mist too. Destroy them, Tenno.6490 > Otak
Oh wow! They are NOT happy! I bet they're the ones making the mist... ewww!6500 > Loid
Interesting. I suggest you eliminate the Infested immediately. They are undoubtedly the source of the mist.DMistNextDeliver
6510 > Otak
Watch out! If the bad puppies get close to the fissure they could dig it up again!6520 > Loid
Caution. The Infested may be able to re-open the fissure if you do not stop them.6530 > Loid
Keep the Infested away from the fissure, or they may find a way to crack it open again.DMistFirstVIPKill
6540 > Loid
Well done. The mist has reduced somewhat but is still present. Recharge the emitter and seek out another fissure.6550 > Otak
Phew! That got rid of some of the mist, but there must be others! Recharge the thingy and find another fissure!6560 > Loid
Good. I am detecting less mist, but I believe there are more Infested like this. Ensure the emitter is charged and hunt down another fissure to close it.DMistNextVIPKill
6570 > Loid
Excellent work, Tenno. We'll have these all sealed in no time.6580 > Loid
Well done, but there's no time to waste. Find and close the other fissures.6590 > Otak
You shut it down! That's great, but I think there's more that need shutting...DMistTrailInfo
6600 > Loid
Those maggots are unusual. They may be related to the mist in some way. Perhaps they are emerging from the fissures?6610 > Otak
You see those squiggly, glistening, gross, dangerous-looking things crawling at us? Let's go see where they're coming from!6620 > Loid
I have not seen anything like these maggots before. They must be emerging from the fissures.DMistWin
6630 > Loid
Excellent. The mist has been contained, and the fissures sealed. That was difficult work; I trust it was not too draining. I will monitor the area in case the mist returns.6640 > Otak
You shut all the fissures and the mist is gone. That was tough but you cracked it! Go you!6650 > Loid
Crisis averted. Only trace compounds of the mist remain, and they will soon degrade. It is fortunate you were able to endure the experience, Tenno. I will keep watch in case the fissures reopen.DMistWinBonus
6660 > Loid
Exceptional work, Tenno. The air is actually purer than it was before. I will maintain a link with the containment unit so we will be forewarned of any future resurgence.6670 > Loid
The area has been fully stabilized thanks to you, Tenno. I will be monitoring the containment unit in case this happens again.6680 > Otak
We're all clear! You made that look easy! I bet those scary mist chumps won't be back anytime soon!DBRuinsExtSum
6690 > Mother
The Infestation is creeping into the vaults, and it's threatening to undo everything we have worked for. Eradicate them for me please, Tenno. It's what you're best at, after all.DBRuinsExtIntro
6700 > Loid
I trust you are fully equipped to deal with the large numbers of Infested awaiting you in the ruins. You will need to be... uncompromising in your aggression.DBRuinsExtDefIntro
6710 > Otak
Whoop! Here they come! Man the barricades!DBRuinsExtDefDone
6720 > Loid
Area secured. You may proceed further into the tunnels.DBRuinsExtDefDoneBonus
6730 > Loid
Enemy count... zero. That was excellent work, Tenno. Please continue towards the objective.DBRuinsExtAssIntro
6740 > Loid
Eliminating the dominant Infested is vital to our progress. Proceed with caution and lure out the Infested prime.DBRuinsExtAssDone
6750 > Otak
Wowee! Blam! Blam! Schnikt! That'll put a scare into the rest of them for sure!DBRuinsExtAssDoneBonus
6760 > Loid
Outstanding. The loss of prime organisms will help to dissuade other Infested from entering the vicinity.DBRuinsExtMistIntro
6770 > Loid
We must find a way to clear this infernal mist before we can continue.DBRuinsExtMistDone
6780 > Loid
The mist has dispersed sufficiently. You may continue your sweep of the ruins.DBRuinsExtMistDoneBonus
6790 > Otak
That's so much better! You got this place locked down in no time!DBRuinsExtFinalIntro
6800 > Loid
Damage in this area is at critical levels. You will need to exterminate all mobile Infested in the vicinity.DBRuinsExtFinalDone
6810 > Otak
Awesome! You got 'em all! That'll teach 'em not to mess around in here. Right?DBRuinsExtFinalDoneBonus
6820 > Loid
Infestation threat levels have been shattered. A most effective expedition. Congratulations, Tenno.DBRuinsEscortSum
6830 > Mother
My daughter and Loid regularly prepare simple food that the family can ingest in our... current state. A straightforward task, but she would appreciate help.DBRuinsEscortIntro
6840 > Daughter
Listen up, Tenno. We will not be making more Loid stew today. We are going after some sweet Fungal Polyps. And not a word to Mother.DBRuinsEscortKeyIntro
6850 > Daughter
A sealed supply cache! Loid, help them get it open, please?DBRuinsEscortKeyDone
6860 > Daughter
These supplies are a little aged, but maybe it'll improve the flavor. Good job!DBRuinsEscortKeyDoneBonus
6870 > Daughter
What a haul. Luscious and perfectly preserved. Very nice.DBRuinsEscortPureIntro
6880 > Daughter
A Purifier can scan for those Polyps. Luckily, we have a helpful Necraloid who can find one. Oh, Loid...DBRuinsEscortPureDone
6890 > Daughter
Thank you, little sprouts. You've been very helpful.DBRuinsEscortPureDoneBonus
6900 > Daughter
Amazing! I can discern so much information from these samples! Orrrr I could eat them.DBRuinsEscortAssIntro
6910 > Daughter
Lifeform detected. Predator. Large. Loid, help them deal with it!DBRuinsEscortAssDone
6920 > Daughter
What a lot of fresh Infested body parts. Shame we're not making stew.DBRuinsEscortAssDoneBonus
6930 > Daughter
You slaughtered both of them! So exciting. The Orokin designed you well.DBRuinsEscortFinalDone
6950 > Daughter
Mmm. A fine harvest of polyps, fermented the old-fashioned way: in a Juggernaut's digestive tract.DBRuisnEscortFinalDoneBonus
6960 > Daughter
Exquisite! Rapturous! Fermented to perfection! Oh, we must do this again. Very soon.DBRuinsMistSum
6970 > Mother
The seismographs have been dancing a merry tune of late. Kindly find a way to seal the fissures currently opening up in the tunnels before even more of Deimos becomes uninhabitable.DBRuinsMistIntro
6980 > Loid
I'm glad you're available, Tenno. We need to discover what is destabilizing the tunnels and what long-term effects the fissures are causing.DBRuinsMistDefIntro
6990 > Loid
Infested incoming. It is imperative we maintain area control. Hold fast and head high!DBRuinsMistDefDone
7000 > Loid
An adequate kill-count. You may proceed further into the tunnels when ready.DBRuinsMistDefDoneBonus
7010 > Otak
You rocked them! It should be pretty quiet in the tunnels for now.DBRuinsMistEscortIntro
7020 > Loid
Fungal Polyps have grown in the fissures. It might be... expedient to gather some for Daughter while here.DBRuinsMistEscortDone
7030 > Otak
Welp I guess friends explode on you sometimes. Daughter doesn't seem too sad, though!DBRuinsMistEscortDoneBonus
7040 > Loid
You did a valiant job of keeping the Juggernaut alive... while it mattered. I suggest we press onward.DBRuinsMistPureIntro
7050 > Loid
You will need to get that Purifier functional to gain access to the fissures.DBRuinsMistPureDone
7060 > Loid
I have sufficient data to chart a route to the fissures. Please proceed.DBRuinsMistPureDoneBonus
7070 > Otak
All clear! We know how to get to the fissures now! Let's go!DBRuinsMistFinalIntro
7080 > Otak
We're real close to the place that's been rrrrrumbling! Let's see what's popping!DBRuinsMistFinalDone
7090 > Otak
Done and done! There's no stopping you, shiny!DBRuinsMistFinalDoneBonus
7100 > Loid
A most meritorious resolution to the problem at hand. We are most impressed by your conduct, Tenno.DBRuinsSacSum
7110 > Mother
Loid tells me he has an experiment he wishes to conduct on the Infested in the tunnels. In the interests of science I would like to indulge him. See what he needs and help out if you have a mind to.DBRuinsSacIntro
7120 > Loid
We have a unique opportunity to conduct an experiment upon the Infested in their natural environment. Continue into the tunnels, and I shall explain the procedure.DBRuinsSacDefIntro
7130 > Loid
Infested are gathering to drive you back. Defend this location until their numbers dwindle.DBRuinsSacDefDone
7140 > Loid
Congratulations, the Infested are in retreat. We can now push onward.DBRuinsSacDefDoneBonus
7150 > Otak
You cleaned them all out! That was amazing!DBRuinsSacExtIntro
7160 > Loid
It will be necessary to thin the Infested herd even further before we can proceed.DBRuinsSacExtDone
7170 > Otak
Well now, THAT'S all taken care of. You can be a bit scary sometimes, y'know?DBRuinsSacExtDoneBonus
7180 > Loid
Exceptional lethality. Very good work, Tenno. We can move on now.DBRuinsSacMistIntro
7190 > Loid
The mist in this area will hinder our efforts. You will need to find the source and shut it down.DBRuinsSacMistDone
7200 > Otak
Oh boy. This mist stuff was real nasty-smelly. I'm sooo glad you got rid of it!DBRuinsSacMistDoneBonus
7210 > Loid
That was handled with commendable alacrity, Tenno. Kindly continue to the experiment site.DBRuinsSacFinalIntro
7220 > Loid
Finally. We can get the experiment underway whenever you are ready.DBRuinsSacFinalDone
7230 > Loid
A tricky undertaking, but you responded commendably. A job well done, I think.DBRuinsSacFinalDoneBonus
7240 > Otak
You aced it! You've got a great throwing arm, y'know, anyone ever tell you that?DBRuinsPureSum
7250 > Mother
If the Infested gain too much ground in the subterranean ruins they are sure to breach the isolation vaults eventually. Cleaning is always such a chore... though perhaps you could help out?DBRuinsPureIntro
7260 > Loid
I have located within the ruins a functioning Purifier. If we can activate it, that should push the Infestation back for a time.DBRuinsPureKeyIntro
7270 > Loid
We will need to access a cache for the resources necessary to activate the Purifier.DBRuinsPureKeyDone
7280 > Otak
Yay! Goodies from the box! We can push on now.DBRuinsPureKeyDoneBonus
7290 > Loid
We've gained more than enough resources to cover our needs. Good work, Tenno.DBRuinsPureSacIntro
7300 > Loid
There is an experimental fluid we can deploy that may temporarily disrupt the Infested. Call this a test.DBRuinsPureSacDone
7310 > Loid
Well, mixed results, I suppose. The samples you collected will prove useful.DBRuinsPureSacDoneBonus
7320 > Otak
Brilliant! You throw like a pro! You should do this more often!DBRuinsPureEscortIntro
7330 > Loid
I am detecting Fungal Polyps ahead. Disgusting, but I understand Daughter has a use for them.DBRuinsPureEscortDone
7340 > Otak
Aww I was just starting to like him, her or it. Purifier's not far now.DBRuinsPureEscortDoneBonus
7350 > Loid
Very good. Thanks to your adroit handling of the Infested, you have harvested an outstandingly good crop.DBRuinsPureFinalIntro
7360 > Otak
Hey, we made it! Fire up that Purifier and we can get out of here!DBRuinsPureFinalDone
7370 > Loid
Most satisfactory. I estimate it will be a considerable time before the Infestation achieves critical levels again.DBRuinsPureFinalDoneBonus
7380 > Otak
Oh that showed them! They won't be showing their Infested faces around here again! At least not for a while...