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GetReady

10 > Teshin

Lunaro teams at the ready!

20 > Teshin

Teams at the ready!

30 > Teshin

Ready yourself for drop!

GoalMoon

10 > Teshin

Moon scores!

20 > Teshin

GOAL… Moon.

30 > Teshin

Moon with the goal.

40 > Teshin

Goal!

50 > Teshin

Point… Moon.

GoalMoonIncreasesLead

10 > Teshin

Moon extends its lead.

20 > Teshin

Moon widens the gap.

GoalMoonTakesLead

10 > Teshin

Moon takes the lead!

20 > Teshin

Moon moves ahead.

30 > Teshin

Moon now leads.

40 > Teshin

Moon has pulled ahead.

GoalSun

10 > Teshin

Sun scores!

20 > Teshin

GOAL… Sun.

30 > Teshin

Sun with the goal.

40 > Teshin

Goal!

50 > Teshin

Point… Sun.

GoalSunIncreasesLead

10 > Teshin

Sun extends its lead.

20 > Teshin

Sun widens the gap.

GoalSunTakesLead

10 > Teshin

Sun takes the lead!

20 > Teshin

Sun moves ahead.

30 > Teshin

Sun now leads.

40 > Teshin

Sun has pulled ahead.

GoalTiedGeneric

10 > Teshin

With that goal, the match is tied.

20 > Teshin

The match is all tied up.

GoalTiedMoon

10 > Teshin

Moon has tied the match.

GoalTiedSun

10 > Teshin

Sun has tied the match.

LunaroRulesArcata

10 > Teshin

To get possession of the Lunaro, you simply touch it. It will pull into your arm-mounted launcher, called your "Arcata". Launch the Lunaro by tapping the fire button. Holding the fire button for the duration of the throw will launch it further. To curve your shot, try launching the Lunaro from a slide. Your Arcata is also equipped with a range-limited attractor. Hold the aim button to attract the Lunaro when it is near. Catching, interceptions and guarding your team's goal rely on this.

LunaroRulesCarrying

10 > Teshin

The Lunaro contains an ancient and unstable energy. This creates a few carrying rules for the Lunaro. First, you cannot carry the Lunaro for more than 5 seconds, or it will explode. Second, you cannot Bullet Jump with the Lunaro. Doing so drops the Lunaro immediately. These rules encourage teamwork, passing and rebounds to attain victory.

LunaroRulesChecking

10 > Teshin

Use your melee attack to check other players. Checking the ball carrier will jar the Lunaro loose. Repeated checking of a player will knock them down for a short time. The Lunaro itself can also be struck, making it dangerous and unstable for a few seconds. Being hit by an unstable Lunaro will knock you down.

LunaroRulesClearZone

10 > Teshin

Each team's goal has a semi-circle area on the field around it, called the Zone. After scoring, the attacking team must clear the defender's zone. Attackers within the zone will have their Arcatas disabled until they clear out. Play resumes with the Lunaro dropping from the defender's zone. Only the beginning and halftime Lunaro drops occur at center field.

LunaroRulesFinished

10 > Teshin

Now... practice in this empty arena. Familiarize yourself with the Arcata's launching and attracting modes. Practice scoring, rebounding and checking. Prepare yourself, Tenno, for the glory of the Lunaro!

LunaroRulesHistory

10 > Teshin

Lunaro. Ancient sport of the lost Orokin Era. Here, on this abandoned field, Tenno will come together in the spirit of honor and teamwork to resurrect this forgotten tradition. Let me explain how it works...

LunaroRulesObjective

10 > Teshin

Lunaro is a team game, played on a field divided into two halves: Sun and Moon. The objective is simple: Get the ball, called a "Lunaro", through the opponent's goal at the opposite end of the arena. The team with the most points by the end of the match wins the game.

LunaroRulesPassing

10 > Teshin

Good passing is crucial to winning Lunaro. When aiming near a teammate you will see a chevron appear over them. Tapping pass with this chevron up will automatically pass to that player. Keep in mind it is still possible to intercept a pass, but a passed Lunaro moves faster and more accurately to a receiver than a standard launch.

LunaroRulesScoring

10 > Teshin

Getting the Lunaro through the opponents goal is worth one point. If the goal is scored from outside the defender's zone, an additional point is given. If the Lunaro is unstable during the goal, an extra point is also awarded.

YouLost

10 > Teshin

You have lost… yet you learn. Developing your skills is key to future victories.

20 > Teshin

Reflect on this loss… a stepping stone on your journey to mastering Lunaro.

30 > Teshin

You have lost the game. Pivot your failures into experience and growth.

YouWon

10 > Teshin

Well done, Tenno. Savour this moment.

20 > Teshin

I'm impressed. You're taking to the game as sharp does to steel.

30 > Teshin

Victory is yours… but always be humble in this win, giving honor to those you defeat.

DMStart

11 > Teshin

Free For All!

12 > Teshin

Free For All!

13 > Teshin

Free For All!

DMPlayerLead

20 > Teshin

Tenno, you are in the lead.

30 > Teshin

You are at the head of the pack.

40 > Teshin

You lead the pack, Tenno.

50 > Teshin

You have the most Oro.

60 > Teshin

You are leading the Annihilation.

70 > Teshin

You command the Oro now.

80 > Teshin

All others follow behind you.

GoalMoonTrails

30 > Teshin

Sun still leads.

GoalSunTrails

30 > Teshin

Moon still leads.

CTFSunSpawn

40 > Teshin

Team SUN!

Halftime

40 > Teshin

Halftime reached.

CTCMoonSpawn

50 > Teshin

Team MOON!

CTCCephTaken

60 > Teshin

Sun Cephalon taken.

70 > Teshin

Moon Cephalon taken.

CTCCephDrop

80 > Teshin

Sun Cephalon dropped.

90 > Teshin

Moon Cephalon dropped.

DMLeadLost

90 > Teshin

You have lost the lead.

100 > Teshin

An adversary has overtaken the lead.

110 > Teshin

The lead has been taken by another Tenno.

120 > Teshin

You've fallen behind.

130 > Teshin

Another Tenno has claimed more Oro.

CTCCephReturn

100 > Teshin

Sun Cephalon returned.

110 > Teshin

Moon Cephalon returned.

CTCCephCapture

120 > Teshin

Sun Cephalon captured. Point Moon!

130 > Teshin

Point Sun!

140 > Teshin

Moon Cephalon captured. Point Sun!

150 > Teshin

Point Moon!

DMPlayerFive

140 > Teshin

With five more Oro, you will take victory.

150 > Teshin

Annihilate five more Oro to win the match.

160 > Teshin

The Oro of five more fallen stands between you and victory.

LunaroGameState

140 > Teshin

Sun team will need to work hard to close the gap.

150 > Teshin

Moon team will need to work hard to close the gap.

DMOpFive

170 > Teshin

The leader is just five Oro away from winning.

180 > Teshin

Only five Oro stands between an adversary and victory.

190 > Teshin

An opponent needs to annihilate five more Oro to seal the match.

CTCCaptureLeft

190 > Teshin

Sun is one point from victory.

200 > Teshin

Moon is one point from victory.

DMWin

200 > Teshin

You have seized the win, Tenno.

210 > Teshin

Victory is yours, may the lessons you have learned here serve you well in battle.

220 > Teshin

Dedication and training have led you down the path to victory.

230 > Teshin

The match is yours but be mindful about feeding your ego this victory.

240 > Teshin

Even in victory you must ask yourself: are you truly ready for what lies ahead?

250 > Teshin

The Annihilation is yours!

260 > Teshin

You have won this Annihilation!

PVPCountdown

210 > Teshin

One minute remains

220 > Teshin

Thirty seconds remain

230 > Teshin

Ten seconds remain

281 > Teshin

Five, Four, Three, Two, One

DMLoss

280 > Teshin

This loss has illuminated your weakness Tenno. Practice will be your way.

290 > Teshin

Match over. Meditate on this loss.

310 > Teshin

Match over. In this loss know that the Conclave is a grindstone forever sharpening the Tenno.

320 > Teshin

The match has ended. Even in defeat your readiness grows.

340 > Teshin

Match lost.

350 > Teshin

You have lost this match.

CTCVictorySun

320 > Teshin

Sun has won the match.

330 > Teshin

Sun's light has burned Moon's shadow away.

340 > Teshin

The fires of the Sun have turned the Moon to ash.

350 > Teshin

Moon was torn apart by Sun's furious light.

TDMSunLeads

350 > Teshin

Team Sun has absorbed the most Oro.

360 > Teshin

Team Sun has forged ahead.

370 > Teshin

The lead belongs to Team Sun.

380 > Teshin

Team Sun leads the Annihilation.

390 > Teshin

The Annihilation belongs to Team Sun.

400 > Teshin

Sun is in the lead.

410 > Teshin

Team Sun dominates.

CTCVictoryMoon

360 > Teshin

Moon has won the match.

370 > Teshin

Moon's surging tide washes away the Sun.

380 > Teshin

The near Moon eclipses the far Sun.

390 > Teshin

The oceans of Moon have extinguished the fire of Sun.

CTCVictory

410 > Teshin

Well earned, pupil. You fought with discipline and honor.

420 > Teshin

With this victory your strength and reputation grows.

430 > Teshin

Your enemies will remember this day with humiliation.

440 > Teshin

You impress me, pupil. You are on your way to higher Mastery.

TDMMoonLeads

411 > Teshin

Team Moon has seized the lead.

412 > Teshin

Team Moon has annihilated more Oro than Sun.

413 > Teshin

Team Moon leads Team Sun.

414 > Teshin

Team Moon leads the Annihilation.

415 > Teshin

Moon is in the lead.

416 > Teshin

Team Moon dominates.

TDMSunFive

420 > Teshin

Team Sun needs five more Oro to win.

430 > Teshin

Team Sun only needs to annihilate five Oro to capture the match.

440 > Teshin

Sun needs five more Moon Oro to claim victory.

450 > Teshin

Team Sun team is five Oro from victory.

460 > Teshin

Five more annihilations until Sun has won the match.

470 > Teshin

Sun team nears victory. Five more Oro.

CTCLoss

450 > Teshin

This defeat is a lesson. Consider your mistakes. Study your enemy's movements. Grow from this moment on.

460 > Teshin

Failure teaches us more than victory. Reflect on your movements and summon a greater resolve.

470 > Teshin

The path to mastery has many setbacks. It is the true masters who remain unfaltering in their journey.

480 > Teshin

The enemy is but a mountain. With each fall you test its surface, learning the footholds needed to reach the summit.

TDMMoonFive

480 > Teshin

Five Sun Oro is all that separates Team Moon from victory.

490 > Teshin

Victory is five Sun Oro away for Team Moon.

500 > Teshin

Team Moon is within five Oro of victory.

CTCTie

490 > Teshin

The match ends in a draw.

500 > Teshin

A stalemate between Sun and Moon.

510 > Teshin

A deadlock between the Moon and Sun.

Annihilation

510 > Teshin

Sun team annihilates Moon.

520 > Teshin

Sun shines bright in victory.

530 > Teshin

Sun has eclipsed Moon to win the match.

540 > Teshin

Victory dawns for Team Sun.

550 > Teshin

Sun team's blazing energy annihilates Moon team.

560 > Teshin

Moon annihilates Sun.

570 > Teshin

The Moon has lit the path to victory.

580 > Teshin

The match belongs to Team Moon.

590 > Teshin

Moon's surging tide swallows Sun.

600 > Teshin

Moon's tide annihilates Sun's light.

TDMDraw

610 > Teshin

Sun perfectly balances Moon's energy for a match draw.

620 > Teshin

A draw. Moon and Sun have fought with equal skill.

630 > Teshin

Match draw. Both Sun and Moon honor The Conclave with their performance.

Released under the MIT License.