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Veilbreaker

0 > Daughter

Hmm… don't see any control systems… but there is a shock mine… it might have enough juice to disable the gate. Maybe one of your brothers can arm it?

10 > Daughter

Kahl. Scope's picking up one of your, uh, 'girl brothers'. I'm not sure what she's carrying, but I would NOT let her hit you with it.

20 > Daughter

Kahl… she's completely shielded by her cloaked drones. Those shock mines might reveal them, you'd have to use yourself as bait… but you would not catch me doing that.

30 > Daughter

See her drones? Take them out.

40 > Daughter

Now's your chance, hit the drones.

70 > Daughter

Those shock mines could be useful, get one of your brothers to arm it.

80 > Daughter

Command one of your brothers to arm that shock mine.

90 > Daughter

Now's your chance Kahl, use your Veilsmasher thingy.

100 > Daughter

Hmmm… Detecting a sniper rifle in your area, looks like… Grineer special issue. Wonder how that ended up here?

110 > Daughter

Kahl, you've got company. Grineer. She's… not like the others.

120 > Daughter

She's shielded by two cloaked drones. I'm targeting a dissipation field to reveal them, but I need your help to triangulate. Order your brothers to take up the marked positions.

130 > Daughter

That's it... see the drones? Take aim!

140 > Daughter

Gah… lost the signal… get back in position.

150 > Daughter

Can't get a lock. I need you or your squad in position.

160 > Daughter

It worked?! Ven'kra's all yours. Sometimes I even surprise myself.

VeilKahlTags

970 > Kahl

Goodbye, Brother.

980 > Kahl

You rest now.

990 > Kahl

Find peace.

1000 > Kahl

Kahl will remember.

1010 > Kahl

Your fight is over.

1020 > Kahl

To dust now.

1030 > Kahl

Ramn.

VeilMVallisVFactory

1760 > Kahl

This where Narmer make Veils for brothers. Kahl say blow it up.

1770 > Daughter

Better. We can rig these Veils to overload and short out every other Veil in range! Whole Narmer cells liberated at a stroke! Ready?

1780 > Kahl

Kahl came out tube ready. Still say blow up better.

1790 > Daughter

Ugh. Energy barriers. Kahl, find a way to disable them.

1800 > Daughter

Kahl, that console seems promising.

1810 > Daughter

Hm. Kahl, sweetie? See that big magnalocked door up ahead? You need to get on the other side. Could you be a darling and find a way to disable all those locks?

1820 > Daughter

Kahl, I'm impressed. How did you figure that out?

1830 > Kahl

Point and click.

1840 > Daughter

Can't figure it out? The security console seems promising.

1850 > Kahl

Kahl need other view.

1860 > Daughter

Detecting a veiled Solaris worker. Kahl, try your new contraption! 20 credits says it rips his head off.

1880 > Kahl

Kahl got this.

1890 > Chipper

Ahhhhhhh!

1900 > Daughter

Yaaaay 20 credits!

1910 > Chipper

…YYYYYYYaaaaGHHH what the ALL bloody AS hell ONE you playin' at?!

1920 > Kahl

Go wait by ship.

1930 > Chipper

You. With the face like a robber's dog. That thing on your wrist's a muckin' threat, ya weapon. Gimme ten minutes with it and ya less likely ta deglove someone's head with it! Ah me face.

1950 > Daughter

One down!

1960 > Daughter

That's another down!

1970 > Daughter

Just one more!

1980 > Daughter

You're done - time to go through, Kahl.

1990 > Kahl

Sneak, sneak, sneak. Smart.

2000 > Kahl

Inside. Now what?

2010 > Daughter

The fun part. Find the production controls.

2020 > Daughter

And here's where the evil's made. Now the tricky part: Kahl, I need you to rekey the boot sequence. Do that and I'll have a split second during reboot to inject my sabotage instructions. Hurry.

2030 > Kahl

Kahl not understand.

2040 > Daughter

Look around, do you see anything that could tell you the key sequence?

2060 > Daughter

Well done, Kahl. Now to make some noise. They have to think this is a raid. That way they won't suspect tinkering.

2070 > Daughter

Marking weapons locker. You're gonna need a gun.

2090 > Daughter

Kahl! Deacons are hunting you. But your tinkering just got me access to this facility's automatic plasma torch! It'll melt anything, including Deacons. Grab a target marker.

2100 > Daughter

Great. Now you just show me where to shoot. I'll try not to singe your eyelashes.

2110 > Kahl

Hah. You burn!

2120 > Kahl

Deacon skoom CAN die!

2130 > Kahl

Deacon skoom!

2140 > Kahl

Blue Girl shoot good!

2150 > Daughter

Got them.

2160 > Daughter

I love this.

2170 > Daughter

I really felt that.

2180 > Daughter

Umm... Kahl? Something... big is coming your way.

2210 > Kahl

Kahl can handle.

2220 > Kahl

Weak machine.

2240 > Daughter

That's it. They don't suspect a thing. They think they've just chased off a smuggler looking for a quick find. Manipulating people isn't fun when it's this easy.

VeilMEarthForestThumperHunt

2250 > Daughter

Nobody around but wrecks and a few Veilheads. Alright. Get in, find the parts Chipper wants, get out.

2260 > Kahl

This a Thumper station. Thumpers all dead?

2270 > Daughter

Hmm? Probably. Sure. Some of your Grineer friends are locked up here. If you want to say hello.

2280 > Kahl

Okay. We do this.

2290 > Daughter

Propaganda drone. Mother says only the feeble-brained fall for that rubbish.

2300 > Daughter

Have you tried pressing buttons at random until something happens?

2310 > Kahl

Deacon. Kahl sneak.

2320 > Kahl

Hah ha ha!

2330 > Daughter

That was mean. Well done.

2340 > Daughter

There's those Thumper things. All smashed. Looks like you Grineer boys put up quite the fight. Sorry I missed it.

2350 > Kahl

Still lost.

2360 > Daughter

Oh well. Where are the parts?

2370 > Sprag

Huh... Grineer? Maggot! Listen! Find. My. Sister! I give order!

2380 > Sprag

Huh... Ven'kra? Ven'kra! No! Where she, maggot? Find now!

2390 > Sprag

Ahhh! Trooper! My sister alive! On Murex. Find her.

2400 > Sprag

Huh... Ven'kra? Ven'kra! No! What they do? Sister... here?

2410 > Kahl

Kahl fight for brothers. Not Queens! But... Kahl break any Veil he find. So. Maybe Kahl find sister one day.

2420 > Daughter

You want the parts, you better dive for them.

2430 > Kahl

Kahl not swim.

2440 > Daughter

Right. Of course you don't.

2450 > Daughter

Kahl. You surprise me. Clever boy.

2460 > Kahl

Rusty. Chipper won't like.

2470 > Daughter

Oh, well, by all means let's shop around for something better.

2480 > Daughter

What about that one? The Thumper. Lots of weapons on that thing.

2490 > Kahl

This one dead.

2500 > Daughter

I'm sure they're all dead, Kahl. Look at this place.

2510 > Kahl

Dead. See?

2520 > Daughter

Not really. Can we hurry this along?

2530 > Daughter

Cross that rope bridge.

2540 > Kahl

Worm Thumper!

2550 > Daughter

Just making notes. I am learning so much from you.

2560 > Kahl

Hrm.

2641 > Kahl

Gun no good here.

2650 > Daughter

There has to be something we can do. It's just a machine.

2690 > Kahl

Kahl hurt it bad. Now Kahl finish job.

2740 > Daughter

Kahl, looks like there's some bigger firepower for you ahead. Can you carry th-

2750 > Kahl

Kahl can carry.

2760 > Daughter

Kahl, there are multiple Ramparts near your location. Heavy gun emplacements. I suggest you use them!

2770 > Kahl

Kahl learning soooo much from you.

2780 > Daughter

Okay, I admit, I'm a little impressed. Go on then. Tell me. How did you do that?

2790 > Kahl

Shoot in right place. And not die.

2800 > Daughter

All aboard. Keep your heads and biceps inside the windows.

4080 > Kahl

Need break Thumper open.

4081 > Kahl

Chipper want... lo-co-mo-tor core. That behind armor.

VeilMMurexRescue

2810 > Kahl

Kahl never forget this smell.

2820 > Daughter

Kahl. You almost died here. You don't have to do this.

2830 > Kahl

Yes. Kahl do. Mark brothers.

2840 > Daughter

There's another group of prisoners on the other end of the Murex. I've identified a dropship you could use to get to them, but... you remember what happened the last time.

2850 > Kahl

Kahl survived and escaped with his brothers?

2860 > Daughter

Something like that. Marking your destination.

2870 > Daughter

There's the Bolkor. Held in place by Tether Nodes.

2880 > Kahl

Kahl need to stop doing that.

2890 > Daughter

Get your Brothers, Kahl. I'll arrange your extraction.

2900 > Daughter

Kahl, Grineer signal ahead, but... abnormal. It's as if he was connected to a Sentient mind before Narmer...

2910 > Kahl

Kahl heard of this one.

2920 > Daughter

Reading massive trauma, amalgam rejection, chemical hypersaturation... *how* is it still *alive?*

2930 > Kahl

Brother in pain. Kahl do what Kahl must.

2940 > Daughter

Kahl, you can't save them all.

2950 > Kahl

Kahl save. But not from Narmer.

2960 > Sprag

Ven'kra! Fight!

2970 > Sprag

You not worm puppet! You SISTER! My sister!

2980 > Sprag

Remember jungle? Crush shiny bugs? Wake up wake up wake UP!

2990 > Sprag

Ven-kra Tel! Ven-kra Tel! We are strongest! We are best! Why you not SING?

3000 > Sprag

You save her, Kahl. Queens forgive. Make you Kuva Lich even.

3010 > Venkra

Enough. I'm myself again. Kahl... I can make it from here. Should the Queens send us after you... we'll let you know first.

3020 > Venkra

Kahl-175. The legend, in the flesh. And he's just a regular tubeman. If you're waiting for me to thank you, forget it. Sprag and I could be executed just for talking to you.

3030 > Venkra

The humiliation. Tempted by Worms. Veiled. And now, freed by a mere trooper! Oh, little Sprag. Of course this was your doing. I should have known you'd never abandon me.

3040 > Daughter

Huh... these portals closely resemble the sphincter muscles of a mammal's lower intestinal tract. You're going through this ship like a big old... ahem.

3050 > Kahl

Now is time for joke?

3060 > Daughter

Nope. Sorry. Not at all. You're busy. I'll let you focus.

3070 > Daughter

Kahl. Extraction is ready, get your brothers to the hangar.

VeilMissions

4040 > Kahl

Good boom, Brother!

4050 > Kahl

Brother did good.

4060 > Kahl

Good work.

4090 > Kahl

This make big boom.

4100 > Kahl

Old gun good. This gun better.

4110 > Kahl

Kahl get upgrade.

4120 > Kahl

Kahl always want one of these.

4130 > Kahl

New gun. Kahl like.

Released under the MIT License.