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ShieldLevel

210 > RJCephalon

Shields: full.

230 > RJCephalon

Shields: 50%.

250 > RJCephalon

Shields: down.

2240 > RJCephalon

Shields have collapsed.

2250 > RJCephalon

Shields are stripped. Hull exposed.

HullIntegrity

260 > RJCephalon

Taking hull damage.

280 > RJCephalon

Hull integrity: failing.

290 > RJCephalon

Hull integrity: critical.

2210 > RJCephalon

Hull shredded. Crew: seconds remain to repair this ship.

2220 > RJCephalon

Hull integrity critical. Preparing to abort mission.

2230 > RJCephalon

Hull collapsing. I am out of options. Preparing to abort mission.

2280 > RJCephalon

Railjack integrity critical. Hull breach imminent.

2290 > RJCephalon

Hull: critical. Breach: imminent.

2300 > RJCephalon

Hull breach imminent. If I wanted a hole I would install a window.

HullBreach

300 > RJCephalon

Hull breached!

310 > RJCephalon

We have a breach!

2070 > RJCephalon

Hull: breached. Life support: failing. Equip an Omni and patch that leak.

2080 > RJCephalon

Hull breach. Immediate repair required.

2090 > RJCephalon

Hull breached. Venting atmo. Situation critical.

2100 > RJCephalon

Hull breach. We are breaking apart. Immediate repairs

2110 > RJCephalon

Hull breach. Repeat: hull breach.

2120 > RJCephalon

Crew: patch that hull breach immediately.

2130 > RJCephalon

Hull breach ongoing. Equip your Omni and rectify this.

2140 > RJCephalon

Patch that breach or this Railjack is a memory.

2150 > RJCephalon

Not to nag, but in short order everything that is inside this ship will be outside this ship.

2160 > RJCephalon

Omni required at hull breach. This is not a drill.

DepartCin

390 > RJCephalon

Translating in 3… 2… 1… Grab something.

1150 > RJCephalon

3... 2... 1... Punch it.

1160 > RJCephalon

3... 2... 1... Translate.

1170 > RJCephalon

3... 2... 1... We are out of here.

1180 > RJCephalon

3... 2... 1... Game on.

1190 > RJCephalon

Bring me those stars.

1200 > RJCephalon

Let's stretch those wings.

1210 > RJCephalon

Shot locked. We are five-by-five.

LinArchDeploy

460 > RJCephalon

Tenno deployed.

470 > RJCephalon

Tenno disembarking.

480 > RJCephalon

A Tenno has exited the Railjack.

490 > RJCephalon

Dropping Tenno out of airlock.

LinInfestAttack

510 > RJCephalon

Infested. Watch your back.

1260 > RJCephalon

The Infested: A hideous malfunction of biology. Rectify that.

LinStompDeploy

530 > RJCephalon

Deploying remote support.

540 > RJCephalon

Team. Standby for air support.

550 > RJCephalon

Team. Standby for offensive support.

LinDerelictLogs

560 > RJCephalon

Decrypting archives… Crew, you might find this interesting.

LinReenterRailjack

580 > RJCephalon

Welcome back.

590 > RJCephalon

Tenno, on deck.

4440 > RJCephalon

Welcome aboard.

4450 > RJCephalon

Permission to board, granted.

4460 > RJCephalon

All hands, make ready.

4470 > RJCephalon

Crew: ready when you are.

4480 > RJCephalon

All systems functional.

4490 > RJCephalon

Ready to depart, on your order.

4500 > RJCephalon

I am glad you are back. Cephalon Ordis certainly has many, many... opinions.

4510 > RJCephalon

Systems check: complete. Ready to launch.

4520 > RJCephalon

Meditation: War is a lifetime's scholarship. The enemy no finer teacher.

4600 > RJCephalon

Crew: carbon accretion cleared from nacelles. Control surfaces recalibrated.

4610 > RJCephalon

Crew: I have fine-tuned the confluence aggregator. Expect an uptick in orgone efficiency.

4620 > RJCephalon

Crew: pressure within catalytic arteries has been optimized.

4630 > RJCephalon

Crew: orgone accumulator has been resealed. Negentropy risk at safe levels.

4640 > RJCephalon

Crew: I am ready.

4650 > RJCephalon

Meditation: the opposite of a small truth is a lie. The opposite of a great truth is another great truth.

4660 > RJCephalon

Meditation: it is difficult to understand the universe if you only study one planet.

4670 > RJCephalon

Meditation: if we make our opponent flinch, we have already won.

4680 > RJCephalon

Meditation: if we do not control the enemy, the enemy will control us.

4690 > RJCephalon

Meditation: that which can be destroyed by the truth, should be.

4700 > RJCephalon

Fission tanks scrubbed, grounded and flushed. Ready for service.

4710 > RJCephalon

Cogitators defragged and optimized. Warfighting algorithms iterated and updated.

OrgoFighters

740 > RJCephalon

We are on their boards. Look alive.

750 > RJCephalon

Grineer interceptors alerted. Contact imminent. Good luck.

760 > RJCephalon

Incoming fighters. Get to stations.

3700 > RJCephalon

Multiple bogeys. Man the guns.

3710 > RJCephalon

Fighters on attack vector. Gunners: fire at will.

3720 > RJCephalon

Incoming attack craft. Crew: light them up.

3730 > RJCephalon

Fighters on scope. Take them down wholesale.

3740 > RJCephalon

They have launched fighters.

3750 > RJCephalon

Detected: single-person attack craft. Prepare to engage.

3760 > RJCephalon

Alert: enemy fighters have been scrambled.

3770 > RJCephalon

Bogeys on scope. Good hunting.

3780 > RJCephalon

Fighter launch detected. Bogeys closing in.

3790 > RJCephalon

Fighters incoming. Keep them off the ship.

OrgoCaptureShip

770 > RJCephalon

Grineer crewship has a Tenno at the helm. Watch your fire.

3600 > RJCephalon

We have captured the enemy crewship.

3610 > RJCephalon

Enemy crewship under our command.

3620 > RJCephalon

Crewship captured. Drive it like you stole it.

3630 > RJCephalon

Crewship captured. Tenno in the saddle.

OrgoRamsled

780 > RJCephalon

Incoming ramsleds about to ring the doorbell.

1410 > RJCephalon

Ramsled launch detected. Looks like a party.

1420 > RJCephalon

Ramsleds inbound. Prepare to repel boarders.

1430 > RJCephalon

Ramsled launch. Optimists inbound.

1440 > RJCephalon

Ramsleds inbound. Roll out the welcome mat.

1450 > RJCephalon

Unwelcome visitors inbound. Prepare to repel.

OrgoBoarded

790 > RJCephalon

We have been boarded. This is our home. Defend it.

800 > RJCephalon

Intruder alert. Full squad, small arms. I want those amateurs off my ship.

1460 > RJCephalon

We are boarded. Aim for the head and may the saints look away.

1470 > RJCephalon

Visitors: your short lives are about to become crap dipped in misery.

1480 > RJCephalon

We have been boarded. And here is the B Team.

1490 > RJCephalon

Oh look. A boarding party. Crew, if you would.

1500 > RJCephalon

A clumsy breach. Our invaders possess more enthusiasm than talent.

1510 > RJCephalon

Crew: we have been boarded. Tell them we're not buying.

OrgoArchCannonEnter

830 > RJCephalon

Archwing slingshot: loaded. Tenno in the barrel.

OrgoCaptain

900 > RJCephalon

Kuva Lich confirmed. Close in.

910 > RJCephalon

Kill confirmed. Galleon decapitated. Return to Railjack. Now.

OrgoVoidStormDestroy

980 > RJCephalon

Crew: void sinks manifesting in quantity. We need that target dead yesterday.

OrgoVoidStormBossStart

990 > RJCephalon

Tenno: kill him. Now.

OrgoBossHalfDead

1000 > RJCephalon

My systems have become unreliable. Full cohesion loss in short order. I will not be with you for much longer.

OrgoBossDead

1010 > RJCephalon

I see… tearing… across five dimensions. Reality is about to invert and grow teeth. We have waited too long. Return.

EngOn

1020 > RJCephalon

Grab something.

BoardSquadElim

1050 > RJCephalon

Boarding party eliminated. Ship secured. Back to work.

1830 > RJCephalon

Return to stations. We can clean up later.

1840 > RJCephalon

Ship secured. De-escalating.

1850 > RJCephalon

Shelve the bloodlust. Boarders repelled. Back to work.

1860 > RJCephalon

Cannot blame them for trying. Ship secured.

1870 > RJCephalon

Boarders neutralized.

1880 > RJCephalon

Ramsled teams neutralized.

1891 > RJCephalon

Ship secure. Everyone in one piece? Good.

1892 > RJCephalon

Ship secure. Good work.

ObjFail

1350 > RJCephalon

Your efforts proved inadequate. Reflect upon this. Mission aborted.

1360 > RJCephalon

We have lost the day. Mission logged as failure.

1370 > RJCephalon

Failure. Aborting mission. This performance must be examined.

1380 > RJCephalon

Mission failed. This is... suboptimal.

1390 > RJCephalon

I am scrubbing the mission. We are done here.

1400 > RJCephalon

I am pulling us out. We have lost the day.

1411 > RJCephalon

I am pulling you out. There will be other days.

1412 > RJCephalon

I was unprepared. I will consider this and improve. Come on home.

1413 > RJCephalon

You were unprepared. This is on me.

1414 > RJCephalon

Get out of there. We can try again later.

1415 > RJCephalon

Aborting. Better to fail the mission than fail you.

1416 > RJCephalon

Our losses can be replaced. You cannot. I am pulling you out.

IntruderHighRisk

1520 > RJCephalon

Intruders on board.

1530 > RJCephalon

Repel boarders.

1540 > RJCephalon

Intruders have entered the Railjack.

1550 > RJCephalon

Crew: boarding party is packing explosives. Neutralize them.

1560 > RJCephalon

Boarding party intends to sabotage this ship. Stop them.

IntruderPlantBomb

1570 > RJCephalon

Crew: intruders have planted a timed explosive device.

1580 > RJCephalon

I detect airborne cyclohexanone. There is an explosive device aboard this ship.

1590 > RJCephalon

Crew: a timed explosive has been placed. Find and deactivate it.

1600 > RJCephalon

Crew: a section of hull has been rigged to explode. Prevent this.

1610 > RJCephalon

Bomb aboard. Defuse.

1620 > RJCephalon

Sabotage alert: defuse explosive.

BombTimerHalf

1630 > RJCephalon

Crew: our time is half up. Defuse that bomb.

1640 > RJCephalon

Explosive timer down 50%. Hurry.

1650 > RJCephalon

Time is short. Find that bomb.

1660 > RJCephalon

We are wasting time. Defuse that bomb.

BombTimerQuarter

1670 > RJCephalon

Timer down to 25%. Hurry.

1680 > RJCephalon

You are cutting this fine. Defuse that explosive.

1690 > RJCephalon

We are out of time. Neutralize that explosive now.

1700 > RJCephalon

Countdown has almost expired. It is now or never.

1710 > RJCephalon

Explosion imminent.

1720 > RJCephalon

All hands: brace for decompression.

BombDefuse

1730 > RJCephalon

Explosive defused. Good work.

1740 > RJCephalon

Hm. Flaked 3-hexokoltan wired to a mechanical timer. Cute.

1750 > RJCephalon

Crisis averted.

1760 > RJCephalon

Done. Back to business.

1770 > RJCephalon

That would have done serious damage. Good work.

1780 > RJCephalon

Neutralized.

1790 > RJCephalon

Hm. Poorly made. Whoever put this together is lucky to still have fingers.

1800 > RJCephalon

Clear.

1810 > RJCephalon

Good job. None of us were ready to get spaced just yet.

1820 > RJCephalon

Hm. Rush job. Improvised. This thing would have barely scratched the paint.

FireOnBoardStart

1890 > RJCephalon

Crew: fire on board. Location marked.

1900 > RJCephalon

Fire crew: attention needed.

1910 > RJCephalon

Alert. Fires. Alert.

1920 > RJCephalon

We are burning. Deal with it.

1930 > RJCephalon

We have a fire.

1940 > RJCephalon

Fires.

FireClear

2020 > RJCephalon

Fires extinguished. Scrubbing atmosphere.

2030 > RJCephalon

Fires extinguished. Oxygen levels normalizing.

2040 > RJCephalon

Flames extinguished.

2050 > RJCephalon

Fire alert: resolved.

2060 > RJCephalon

Fire crew stand down.

BreachClear

2170 > RJCephalon

Breach sealed. Railjack integrity restored.

2180 > RJCephalon

Astroframe integrity preserved. Good job. Return to duty.

2190 > RJCephalon

Crisis averted. Mission continues.

2200 > RJCephalon

Repressurizing.

DerelictCall

2460 > RJCephalon

Derelict on scope.

2470 > RJCephalon

Abandoned derelict nearby.

2480 > RJCephalon

Sensor readings indicate nearby derelict.

2490 > RJCephalon

Crew: we have a derelict vessel on scope.

2500 > RJCephalon

Derelict spotted. Your call.

2510 > RJCephalon

We have a dead ship in range. Possible wreckage.

DerelictBoard

2520 > RJCephalon

Derelict boarded.

2530 > RJCephalon

Tenno on board derelict.

2540 > RJCephalon

Eyes open. We do not know what is on that thing.

2550 > RJCephalon

This is where the celestial meets the terrestrial. Derelict boarded.

2560 > RJCephalon

Crew: take what you can and get out. Remember what happened last time.

GalleonMissVolley

2570 > RJCephalon

Missiles en route. Evade.

2580 > RJCephalon

Missile impact imminent.

2590 > RJCephalon

Missiles incoming.

2600 > RJCephalon

All hands: brace for missile impact.

2610 > RJCephalon

Missile launch detected.

TutToolAdd

2620 > RJCephalon

You are now equipped with an Omni. The Omni is a combination tool. Use it to extinguish fires, seal hull breaches and for a fast recall to the Railjack.

TacCallPilot

2740 > RJCephalon

We need a pilot.

TacCallGunner

2750 > RJCephalon

Threats in-bound, take the guns.

TacCallRepair

2760 > RJCephalon

Hull integrity compromised. We need repairs.

TacCallMunition

2770 > RJCephalon

We are short on munitions. Get to a Forge Terminal.

TacCallCannon

2780 > RJCephalon

Gunner: report to artillery station.

TacCallAttFighter

2790 > RJCephalon

Archwing, handle those fighters.

TacCallAttCrewShip

2800 > RJCephalon

Lay fire on that enemy crewship.

TacCallBoardShip

2810 > RJCephalon

Away crew, infiltrate and disable crewship.

TacCallBoardObj

2820 > RJCephalon

Away party, take that platform.

TacCallCapture

2830 > RJCephalon

Commandeer that enemy vessel.

TacCallScuttle

2840 > RJCephalon

Scuttle enemy vessel.

SkirmGenIntro

2860 > RJCephalon

Shatter Grineer operational capacity in this sector. Targets marked.

2870 > RJCephalon

This is a raid. Eliminating priority targets and defensive units will negatively impact enemy cohesion.

2880 > RJCephalon

Enemy forces on scope. Delete.

2890 > RJCephalon

Targets on the board. Good hunting.

2900 > RJCephalon

Entering operational theater. Hit them until they do not get up.

2910 > RJCephalon

Grineer in-sector. Let's change that.

2920 > RJCephalon

Bad guys. Hit them in the knees.

2930 > RJCephalon

Clear this sector. A decisive first strike will increase odds of victory by 147%.

2940 > RJCephalon

Looks like the Grineer are feeling lucky. Good hunting.

2950 > RJCephalon

Grineer. Hit them where it hurts.

SkirmGenComplete

2960 > RJCephalon

Enemy in retreat. Sector secured. Drawing a line under this one.

2970 > RJCephalon

Sector secured. Enemy have turned tail. Mission complete.

2980 > RJCephalon

The enemy is no longer a viable threat. Your tactics were sound. Resolving mission brief. Nav ready for new heading.

2990 > RJCephalon

Grineer in disarray. Sector secured. Mission: successful.

3000 > RJCephalon

Not a bad warm up. Objectives met. Moving on.

3010 > RJCephalon

Enemy forces beheaded. Threats neutralized. Closing mission. Next.

3020 > RJCephalon

Enemy infrastructure neutralized. Filing mission as complete.

3030 > RJCephalon

Enemy in retreat. Surviving Grineer will spread the word. Mission resolved.

SkirmFragIntro

3040 > RJCephalon

The Grineer are expressing interest in unusual energy readings nearby. Investigate and deny.

3050 > RJCephalon

Grineer chatter references a nearby anomaly. Investigate and disrupt.

3060 > RJCephalon

Unusual. Energy readings I have not seen since the Old War. Investigate and clear out any hostiles.

3070 > RJCephalon

Grineer have eyes-on... something. I do not like the sound of this. Investigate.

3080 > RJCephalon

A Grineer expedition is moving with speed toward an empty point in space. Strange. They know something. Investigate.

SkirmFragComp

3090 > RJCephalon

All is quiet. Crew: you may stand down.

3100 > RJCephalon

Sentient structure secured. Mission complete.

3110 > RJCephalon

Sentient threat: eliminated. Grineer threat: eliminated. Mission: successful. Stand down.

3120 > RJCephalon

All threats neutralized. Sentient structure secured. Closing out the mission.

4410 > RJCephalon

Sentient forces decimated. Objective complete.

4420 > RJCephalon

No further Sentients are incoming. Objective complete.

4430 > RJCephalon

Sentient reinforcement has halted. Objective complete.

SkirmSuperWeapIntro

3130 > RJCephalon

Shipkiller platform spotted in-sector. This is now a priority target.

3140 > RJCephalon

Crew: energy signatures indicate the presence of a Grineer shipkiller platform. Infiltrate and neutralize.

3150 > RJCephalon

The Grineer have deployed a shipkiller platform to this sector. That explains the lack of civilian radio traffic. Take it down.

SkirmSuperWeapComplete

3160 > RJCephalon

Shipkiller neutralized. Suggest we move on.

3170 > RJCephalon

Shipkiller platform down. Sector cleared. That should make things easier for civilian traffic. Closing out the mission.

3180 > RJCephalon

Enemy forces pacified. Shipkiller platform neutralized. Mission resolved.

SkirmGalleonIntro

3190 > RJCephalon

Grineer galleon in-system. High-value personage aboard. Infiltrate and terminate.

3200 > RJCephalon

Grineer forces massing alongside that galleon. Hm. Bodyguard detail. Their captain is nervous. Let's get them dead. Infiltrate and terminate.

3210 > RJCephalon

Grineer galleon plus support. Too big to take down, but you can get in. Find whoever is in charge of that thing and take them out.

3220 > RJCephalon

Primary target: Grineer galleon with support. Get on board. Locate the one calling the shots. Kill them.

SkirmGalleonComplete

3230 > RJCephalon

Galleon Captain down. Support down. Sector clear. Closing mission dossier. Requesting new orders.

3240 > RJCephalon

Captain terminated. Closing mission. Crew: avail yourselves of up to, but no more than, five minutes downtime.

3250 > RJCephalon

Captain terminated. Enemy routed. Reminds me of the old days. Closing mission.

SkirmFirstWeakRemind

3270 > RJCephalon

Need Tenno on the inside. Breach their systems.

3280 > RJCephalon

Get inside and extend the radiators.

3290 > RJCephalon

One of you needs to get in there and breach their systems.

SkirmWeakExpose

3300 > RJCephalon

Exterior weakpoint exposed. Open fire.

3310 > RJCephalon

Bingo. Crew, trash that radiator.

3320 > RJCephalon

Radiator naked. Hit them with all we have got.

3330 > RJCephalon

Radiator exposed. Open fire.

3340 > RJCephalon

There it is. Blast that radiator.

SkirmFirstWeakDestroy

3350 > RJCephalon

Radiator down. Away crew, expose the next radiator.

3360 > RJCephalon

One down. One to go.

3370 > RJCephalon

One radiator down. Make it two.

3380 > RJCephalon

Again.

3390 > RJCephalon

Expose the second radiator.

SkirmSecWeakDestroy

3400 > RJCephalon

Radiators destroyed. Away crew, go for the core.

3410 > RJCephalon

Core is vulnerable.

3420 > RJCephalon

Destroy the core. Now.

3430 > RJCephalon

Opportunity: core is exposed.

SkirmDestroyIntWeak

3440 > RJCephalon

Key components marked. Destroy them.

3450 > RJCephalon

Away crew, wrecking time. Destroy marked components.

3460 > RJCephalon

Marking sensitive systems. Trash the place.

SkirmCrewSpot

3470 > RJCephalon

Crewship on scope.

3480 > RJCephalon

Grineer crewship has translated in-sector.

3490 > RJCephalon

We have company. Grineer crewship on-scope.

3500 > RJCephalon

Gatecrasher. Grineer crewship.

3510 > RJCephalon

Heads up: Grineer crewship.

3520 > RJCephalon

Looks like we kicked the nest. Grineer crewship has punched in.

3530 > RJCephalon

Alert: enemy crewship has translated into the sector.

3540 > RJCephalon

Alert: enemy crewship on-scope.

3550 > RJCephalon

Enemy crewship has arrived. They are powering weapons.

3560 > RJCephalon

They called some friends. Enemy crewship has punched in.

3570 > RJCephalon

The enemy have called in a crewship. Situation evolving.

3580 > RJCephalon

Reading large translation signature: crewship. The enemy have reinforced.

3590 > RJCephalon

Crewship reinforcement has arrived.

CrewShipsGoalComplete

3640 > RJCephalon

Crewship reactor has detonated. Pretty.

3650 > RJCephalon

Boom. Crewship eliminated. Focus on remaining targets.

3660 > RJCephalon

Crewship down. That clears up some space.

3670 > RJCephalon

We have one less crewship to be concerned with. Direct attention to remaining targets.

3680 > RJCephalon

Crewship has gone bye-bye.

3690 > RJCephalon

Scratch one crewship.

SkirmFightersGoalMid

3800 > RJCephalon

Enemy fighters down fifty percent.

3810 > RJCephalon

Enemy squadrons halved. Maintain pressure.

3820 > RJCephalon

I am seeing a lot of fighter shrapnel. Pilot morale: destabilizing. Continue.

3830 > RJCephalon

Enemy fighter support has been halved.

3840 > RJCephalon

Enemy pilots are panicking. Keep it up.

3850 > RJCephalon

Enemy fighter cover halved.

3860 > RJCephalon

Maintain anti-fighter cover. They are about to break.

SkirmFightersGoalComplete

3870 > RJCephalon

Enemy fighters are routing.

3880 > RJCephalon

Enemy fighters on the run.

3890 > RJCephalon

We broke them. Skies are clear of fighter cover.

3900 > RJCephalon

Fighters neutralized.

3910 > RJCephalon

Enemy fighters are falling back. Good work.

3920 > RJCephalon

Enemy morale has broken. Fighters are peeling off.

3930 > RJCephalon

Remaining fighters are being called off. Excellent.

SkirmMissPlatGoal

3940 > RJCephalon

Crew, get inside that missile battery. Objective: expose the core's radiators.

3950 > RJCephalon

Target: missile battery. Orders: infiltrate. Objective: expose radiators. Destroy core.

3960 > RJCephalon

Missile battery. It has to go. Standard op: infiltrate and slag the core. Execute.

SkirmMissPlatGoalComplete

3970 > RJCephalon

That is the problem with missile batteries: they are packed with explosives. Cook-off gutted the place. Moving on.

3980 > RJCephalon

That last shot cooked off every missile rack they had. Target neutralized.

3990 > RJCephalon

Hit and run. Good job. Let's move on.

4000 > RJCephalon

Missile battery internals slagged. Everyone in one piece? Let us move on.

4010 > RJCephalon

There she goes. Missile battery down. Take a breath and redirect.

4020 > RJCephalon

Scratch one high-payload kinetic kill station. I have no idea how these chumps keep paying for those. Moving on.

SkirmPulseGoal

4030 > RJCephalon

We have a Pulse Turbine reinforcing enemy fighters. I need an away crew on the inside.

4040 > RJCephalon

We have a Pulse Turbine strengthening enemy craft. Get on board and shut it down.

4050 > RJCephalon

New target: Pulse Turbine. Infiltrate, disable reactors, neutralize core. As long as that turbine is running the enemy is emboldened and our progress impeded.

4060 > RJCephalon

Pulse Turbine, reinforcing enemy units. Who is going in?

SkirmPulseGoalComplete

4070 > RJCephalon

Pulse Turbine rendered inoperative. Let us see how the enemy handles an even playing field.

4080 > RJCephalon

Turbine nixed. Our enemy has lost the advantage. Excellent.

4090 > RJCephalon

The pulse turbine is still. Enemy forces are destabilized. They are unused to meeting an enemy on equal terms. Cowards.

SkirmHangarGoal

4100 > RJCephalon

Grineer dry dock. They are working on something. I want to know what. Infiltrate.

4110 > RJCephalon

Strange place for a hangar. Find out why it is here.

4120 > RJCephalon

Interesting. Grineer hangar. Here for a reason. Find out that reason and steal it.

SkirmHangarStealGoal

4130 > RJCephalon

Prototype destroyer, on lockdown. Rupture the hangar's core to disable lockdown.

4140 > RJCephalon

Prototype craft. One-of-a-kind. It would be terrible if someone stole it.

4150 > RJCephalon

Experimental Grineer war vessel: locked down tight. Take it for a spin, I want to read its logs.

4160 > RJCephalon

R&D facility. Steal the command crewship. I want copies of everything.

SkirmHangarStealGoalComplete

4170 > RJCephalon

Ship stolen. Downloading navigation data. Nice work Hotshot.

4180 > RJCephalon

These specs will make for interesting reading. Do what you want with that ship. I have what I need.

4190 > RJCephalon

You can cool your jets. Downloading specs. Good work.

4200 > RJCephalon

All research acquired and copied. Excellent work. We can get out of here.

4210 > RJCephalon

It will take some time to parse these millions of files. Meantime, enjoy your new jets.

4220 > RJCephalon

R&D acquired. We know people who can make good use of this.

SkirmSuperWeapGoal

4230 > RJCephalon

Shipkiller platform identified. This is a priority target. Infiltrate, and disable. It is impossible to say how many innocents may have already lost their lives to it.

4240 > RJCephalon

Eyes on shipkiller platform. Clearing the sector will be difficult while it is operational. Take it out of commission.

4250 > RJCephalon

Shipkiller platform sighted. Priority target. I need Tenno on the inside, yesterday.

SkirmSuperWeapGoalComplete

4260 > RJCephalon

Scratch one shipkiller.

4270 > RJCephalon

Shipkiller platform neutralized. A grateful sector thanks you.

4280 > RJCephalon

Shipkiller platform offline. Permanently. Well done.

SkirmGalleonGoal

4290 > RJCephalon

Galleon has translated in-sector. Carrying a high-priority target: the captain. Infiltrate and terminate.

4300 > RJCephalon

Galleon on-scope. Assassinate the captain.

4310 > RJCephalon

Galleon. Our shipboard weapons will be ineffective. Board and kill its Captain.

4320 > RJCephalon

Galleon has entered the fight. This changes things. Updating target manifest: Galleon Captain. Board and kill.

4330 > RJCephalon

Crew: I need volunteers to board that galleon and kill its captain.

SkirmGalleonGoalComplete

4340 > RJCephalon

Radio chatter reports galleon captain terminated. They are rudderless. Excellent work.

4350 > RJCephalon

Captain terminated. Galleon in disarray. Objective complete.

4360 > RJCephalon

Galleon Captain is off the board. A perfect outcome.

SkirmFragGoal

4370 > RJCephalon

Crew: Something on sensors. A structure. Sentient. Prepare to board, sweep and clear.

4380 > RJCephalon

Sentient structure. That is what drew the Grineer's interest. Crew: infiltrate and sterilize. Leave no Sentient operational.

4390 > RJCephalon

That... thing... Sentient. I saw them during the Old War. Board immediately. Sterilize to prevent the Grineer from exploiting it.

4400 > RJCephalon

Anomaly revealed. A sentient structure. Board it. Kill everything that moves. Go now.

SkirmMissIntro

4410 > RJCephalon

Crew: a missile battery is disrupting civilian traffic in this sector. This intimidation cannot be allowed to stand. Marking objectives.

4420 > RJCephalon

A missile battery is operating in this vicinity: a clear first step in Grineer efforts to control this sector. Neutralize it. Be careful.

4430 > RJCephalon

Crew: missile battery. Standard op. If we do not dig the Grineer out now they will reinforce and then it becomes a whole other thing.

4440 > RJCephalon

The Grineer call their missile batteries 'a persistent reminder of Grineer superiority and dominance'. I call them practice. Objectives marked.

SkirmMissileMissComp

4450 > RJCephalon

Targets eliminated. Missile battery neutralized. I will notify the Ostrons. They can turn it into a rec center.

4460 > RJCephalon

Missile battery is toast. Contacting nearby Solaris craft. They could use the parts.

4470 > RJCephalon

Objectives fulfilled. Local scavengers will have that place stripped in a matter of cycles. No further action needed.

4480 > RJCephalon

Grineer forces routed from system. Missile battery rendered non-viable. Sector secured. Closing dossier.

SkirmPulseTurbMissIntro

4490 > RJCephalon

The Grineer placement of a pulse turbine is a display of power intended to intimidate. We do not do intimidated. Operational objectives updated.

4500 > RJCephalon

A nearby pulse turbine is strengthening the Grineer fleet. Strategically, for us, this could be a pain in the neck. Take it out.

4510 > RJCephalon

Crew: time for housekeeping. Take out the Grineer pulse turbine and any resistance you encounter. Send a message.

4520 > RJCephalon

Crew: in the interest of sector security I have marked a nearby Grineer pulse turbine. Take it down, then knock the slats out of anything left standing. In the interest of sector security.

SkirmPulseTurbMissComp

4530 > RJCephalon

Turbine fragged. Secondary targets eliminated. Grineer fleet is backing off. Good work. We are making a difference.

4540 > RJCephalon

Turbine offline. The Queens will not be happy. Good. Closing out the mission.

4550 > RJCephalon

Turbine offline. I will spread the word that this sector has re-opened. Solid work.

4560 > RJCephalon

Closing the file on that pulse turbine. Good work. They will be back, but for now this sector is clear.

SkirmAstMissIntro

4570 > RJCephalon

The Grineer commander could not be made to heed a warning against building an asteroid base here. We can only make him wish that he had. Get over there and redecorate it from the inside. Him too.

4580 > RJCephalon

Asteroid base. Its commander is a known war criminal, lives on vobi butter and smells like a blown-up men's room. Take him out. Leave an air freshener.

4590 > RJCephalon

A Grineer commander is using this asteroid base to broadcast propaganda. You could eat a dictionary and crap more sense than he makes, but he still needs to go. Infiltrate and terminate.

4600 > RJCephalon

There is an asteroid base in this sector. It serves as a point-of-coordination for forces in surrounding sectors. Infiltrate the base, terminate the commander.

SkirmAsterMissComp

4610 > RJCephalon

Asteroid hierarchy crippled. We are good to go. Mission wrapped.

4620 > RJCephalon

Asteroid commander done and dusted. Sector clear. We are done here.

4630 > RJCephalon

Hearing chatter referencing a shift in command. The Queens already have a replacement en route, but this will set them back a while.

4640 > RJCephalon

Grineer commander: terminated. That is all we needed to achieve in this sector. Time to move on.

SkirmAsterObjSpot

4650 > RJCephalon

Strange. That asteroid base was not here before. Target and kill its commander.

4660 > RJCephalon

Crew: a new asteroid base. Nip this in the bud. Infiltrate and terminate the commander.

4670 > RJCephalon

Asteroid Base. We cannot leave this here. Infiltrate the base and terminate the commander.

4680 > RJCephalon

Asteroid base on scope. Get over there and terminate the commander.

SkirmAsterCommAss

4690 > RJCephalon

Base commander terminated.

4700 > RJCephalon

Scratch one base commander.

4710 > RJCephalon

Target terminated. Move on.

4720 > RJCephalon

Good night, princess.

SkimAsterCommSpot

4730 > RJCephalon

There: that's the commander. Get them dead.

4740 > RJCephalon

Commander spotted. We need that target dead yesterday.

4750 > RJCephalon

You are right on the target.

4760 > RJCephalon

The commander is right there. Do your thing.

SkirmCaptSpot

4770 > RJCephalon

Captain identified. Neutralize.

4780 > RJCephalon

That is the captain. Hit delete and come on home.

4800 > RJCephalon

Eyeballing galleon captain. Drop the hammer.

SarcKeyMission

4870 > RJCephalon

All systems integrated. Reactor: still offline. This ship needs power. I search for what is missing. The harder I look, the less I see. Tenno, be my eyes.

4880 > RJCephalon

Where the negative resides my mind is dissonance. All I know is... Lua. Will you go?

4890 > RJCephalon

Nav is ready for coordinates. I urge: Lua. Lua.

4900 > RJCephalon

The Railjack will be waiting.

4910 > RJCephalon

I behold nothingness. You are in the right place.

4920 > RJCephalon

Stop. Something has occurred. The periphery of absence... I felt it tremble. A desire to be filled. To be known. You hold a key. Return to the Orbiter. I believe you have found my answer.

4930 > RJCephalon

We are close to resolution. I can... feel it.

4940 > RJCephalon

Take what you have found to that which I cannot find. The negative will be proven. My end shall be at an end. Begin our beginning.

4950 > RJCephalon

Something moves: an infinite zero. Impossible. Perception failure. Recalibrating.

4960 > RJCephalon

All systems... clear. Reactor online. Whatever you did, we are spaceworthy. Proceed to navigation. You have earned this. Railjack online. Let's take her out.

CommandSent

4970 > RJCephalon

Command sent.

4980 > RJCephalon

Command relayed.

4990 > RJCephalon

Order sent.

5000 > RJCephalon

Order relayed.

5010 > RJCephalon

Directive sent.

5020 > RJCephalon

Directive relayed.

5030 > RJCephalon

Sent.

5040 > RJCephalon

Relayed.

5050 > RJCephalon

Message sent.

CommandHurry

5060 > RJCephalon

Let us move things along.

5070 > RJCephalon

Crew: Hurry.

5080 > RJCephalon

Crew: time is wasting.

5090 > RJCephalon

Complete the objective quickly.

CommandReturn

5100 > RJCephalon

Crew: come on home.

5110 > RJCephalon

Crew: return to the Railjack.

5120 > RJCephalon

Crew: requesting your immediate return.

5130 > RJCephalon

Crew: you are needed back on the ship.

5140 > RJCephalon

Crew: return.

CommandLoot

5150 > RJCephalon

Crew: hunt for anything we can use.

5160 > RJCephalon

Crew: Find material and supplies.

5170 > RJCephalon

We need resources and supplies.

HullRupture

5180 > RJCephalon

Hull rupture. Breach risk. Omnis needed.

5190 > RJCephalon

Repair order: Hull rupture. Omnis, go.

5200 > RJCephalon

We have a hull rupture. Full-on breach imminent. Repair.

5210 > RJCephalon

Hull integrity alert. Hull rupture. Catastrophic decompression imminent.

5220 > RJCephalon

Hull rupture. Seal before we suffer a full blow-out.

5230 > RJCephalon

Rupture. Explosive decompression imminent. Seal.

5240 > RJCephalon

Priority repair order: hull ruptures. Decompression risk.

HullRupturesRep

5320 > RJCephalon

Hull ruptures sealed.

5330 > RJCephalon

Ruptures sealed. Good job.

5340 > RJCephalon

Sealant applied. Hull integrity stabilized.

5350 > RJCephalon

Compression levels stabilizing. Ruptures sealed.

5360 > RJCephalon

Normalizing interior pressure. Ruptures sealed.

5370 > RJCephalon

Breach risk contained. Ruptures sealed.

ElectricHazard

5380 > RJCephalon

Electrical hazard. Shield integrity compromised. Repair.

5390 > RJCephalon

Shield system shorting. Omnis required.

5400 > RJCephalon

Electrical fire. Shield strength kneecapped.

5410 > RJCephalon

Repair order: Electrical systems. Shield strength compromised.

5420 > RJCephalon

Shields weakened. We are shorting out. Repair the electrics.

5430 > RJCephalon

Omni crew required: electrical damage.

ElectricHazardRem

5500 > RJCephalon

Subsystems repaired.

5510 > RJCephalon

Shield strength returning.

5520 > RJCephalon

Electrical hazards grounded.

5530 > RJCephalon

Cancelling repair order. Shields energizing. Good work.

5540 > RJCephalon

Electrics returning to full strength.

Released under the MIT License.