ShieldLevel
210 > RJCephalon
Shields: full.230 > RJCephalon
Shields: 50%.250 > RJCephalon
Shields: down.2240 > RJCephalon
Shields have collapsed.2250 > RJCephalon
Shields are stripped. Hull exposed.HullIntegrity
260 > RJCephalon
Taking hull damage.280 > RJCephalon
Hull integrity: failing.290 > RJCephalon
Hull integrity: critical.2210 > RJCephalon
Hull shredded. Crew: seconds remain to repair this ship.2220 > RJCephalon
Hull integrity critical. Preparing to abort mission.2230 > RJCephalon
Hull collapsing. I am out of options. Preparing to abort mission.2280 > RJCephalon
Railjack integrity critical. Hull breach imminent.2290 > RJCephalon
Hull: critical. Breach: imminent.2300 > RJCephalon
Hull breach imminent. If I wanted a hole I would install a window.HullBreach
300 > RJCephalon
Hull breached!310 > RJCephalon
We have a breach!2070 > RJCephalon
Hull: breached. Life support: failing. Equip an Omni and patch that leak.2080 > RJCephalon
Hull breach. Immediate repair required.2090 > RJCephalon
Hull breached. Venting atmo. Situation critical.2100 > RJCephalon
Hull breach. We are breaking apart. Immediate repairs2110 > RJCephalon
Hull breach. Repeat: hull breach.2120 > RJCephalon
Crew: patch that hull breach immediately.2130 > RJCephalon
Hull breach ongoing. Equip your Omni and rectify this.2140 > RJCephalon
Patch that breach or this Railjack is a memory.2150 > RJCephalon
Not to nag, but in short order everything that is inside this ship will be outside this ship.2160 > RJCephalon
Omni required at hull breach. This is not a drill.DepartCin
390 > RJCephalon
Translating in 3… 2… 1… Grab something.1150 > RJCephalon
3... 2... 1... Punch it.1160 > RJCephalon
3... 2... 1... Translate.1170 > RJCephalon
3... 2... 1... We are out of here.1180 > RJCephalon
3... 2... 1... Game on.1190 > RJCephalon
Bring me those stars.1200 > RJCephalon
Let's stretch those wings.1210 > RJCephalon
Shot locked. We are five-by-five.LinArchDeploy
460 > RJCephalon
Tenno deployed.470 > RJCephalon
Tenno disembarking.480 > RJCephalon
A Tenno has exited the Railjack.490 > RJCephalon
Dropping Tenno out of airlock.LinInfestAttack
510 > RJCephalon
Infested. Watch your back.1260 > RJCephalon
The Infested: A hideous malfunction of biology. Rectify that.LinStompDeploy
530 > RJCephalon
Deploying remote support.540 > RJCephalon
Team. Standby for air support.550 > RJCephalon
Team. Standby for offensive support.LinDerelictLogs
560 > RJCephalon
Decrypting archives… Crew, you might find this interesting.LinReenterRailjack
580 > RJCephalon
Welcome back.590 > RJCephalon
Tenno, on deck.4440 > RJCephalon
Welcome aboard.4450 > RJCephalon
Permission to board, granted.4460 > RJCephalon
All hands, make ready.4470 > RJCephalon
Crew: ready when you are.4480 > RJCephalon
All systems functional.4490 > RJCephalon
Ready to depart, on your order.4500 > RJCephalon
I am glad you are back. Cephalon Ordis certainly has many, many... opinions.4510 > RJCephalon
Systems check: complete. Ready to launch.4520 > RJCephalon
Meditation: War is a lifetime's scholarship. The enemy no finer teacher.4600 > RJCephalon
Crew: carbon accretion cleared from nacelles. Control surfaces recalibrated.4610 > RJCephalon
Crew: I have fine-tuned the confluence aggregator. Expect an uptick in orgone efficiency.4620 > RJCephalon
Crew: pressure within catalytic arteries has been optimized.4630 > RJCephalon
Crew: orgone accumulator has been resealed. Negentropy risk at safe levels.4640 > RJCephalon
Crew: I am ready.4650 > RJCephalon
Meditation: the opposite of a small truth is a lie. The opposite of a great truth is another great truth.4660 > RJCephalon
Meditation: it is difficult to understand the universe if you only study one planet.4670 > RJCephalon
Meditation: if we make our opponent flinch, we have already won.4680 > RJCephalon
Meditation: if we do not control the enemy, the enemy will control us.4690 > RJCephalon
Meditation: that which can be destroyed by the truth, should be.4700 > RJCephalon
Fission tanks scrubbed, grounded and flushed. Ready for service.4710 > RJCephalon
Cogitators defragged and optimized. Warfighting algorithms iterated and updated.OrgoFighters
740 > RJCephalon
We are on their boards. Look alive.750 > RJCephalon
Grineer interceptors alerted. Contact imminent. Good luck.760 > RJCephalon
Incoming fighters. Get to stations.3700 > RJCephalon
Multiple bogeys. Man the guns.3710 > RJCephalon
Fighters on attack vector. Gunners: fire at will.3720 > RJCephalon
Incoming attack craft. Crew: light them up.3730 > RJCephalon
Fighters on scope. Take them down wholesale.3740 > RJCephalon
They have launched fighters.3750 > RJCephalon
Detected: single-person attack craft. Prepare to engage.3760 > RJCephalon
Alert: enemy fighters have been scrambled.3770 > RJCephalon
Bogeys on scope. Good hunting.3780 > RJCephalon
Fighter launch detected. Bogeys closing in.3790 > RJCephalon
Fighters incoming. Keep them off the ship.OrgoCaptureShip
770 > RJCephalon
Grineer crewship has a Tenno at the helm. Watch your fire.3600 > RJCephalon
We have captured the enemy crewship.3610 > RJCephalon
Enemy crewship under our command.3620 > RJCephalon
Crewship captured. Drive it like you stole it.3630 > RJCephalon
Crewship captured. Tenno in the saddle.OrgoRamsled
780 > RJCephalon
Incoming ramsleds about to ring the doorbell.1410 > RJCephalon
Ramsled launch detected. Looks like a party.1420 > RJCephalon
Ramsleds inbound. Prepare to repel boarders.1430 > RJCephalon
Ramsled launch. Optimists inbound.1440 > RJCephalon
Ramsleds inbound. Roll out the welcome mat.1450 > RJCephalon
Unwelcome visitors inbound. Prepare to repel.OrgoBoarded
790 > RJCephalon
We have been boarded. This is our home. Defend it.800 > RJCephalon
Intruder alert. Full squad, small arms. I want those amateurs off my ship.1460 > RJCephalon
We are boarded. Aim for the head and may the saints look away.1470 > RJCephalon
Visitors: your short lives are about to become crap dipped in misery.1480 > RJCephalon
We have been boarded. And here is the B Team.1490 > RJCephalon
Oh look. A boarding party. Crew, if you would.1500 > RJCephalon
A clumsy breach. Our invaders possess more enthusiasm than talent.1510 > RJCephalon
Crew: we have been boarded. Tell them we're not buying.OrgoArchCannonEnter
830 > RJCephalon
Archwing slingshot: loaded. Tenno in the barrel.OrgoCaptain
900 > RJCephalon
Kuva Lich confirmed. Close in.910 > RJCephalon
Kill confirmed. Galleon decapitated. Return to Railjack. Now.OrgoVoidStormDestroy
980 > RJCephalon
Crew: void sinks manifesting in quantity. We need that target dead yesterday.OrgoVoidStormBossStart
990 > RJCephalon
Tenno: kill him. Now.OrgoBossHalfDead
1000 > RJCephalon
My systems have become unreliable. Full cohesion loss in short order. I will not be with you for much longer.OrgoBossDead
1010 > RJCephalon
I see… tearing… across five dimensions. Reality is about to invert and grow teeth. We have waited too long. Return.EngOn
1020 > RJCephalon
Grab something.BoardSquadElim
1050 > RJCephalon
Boarding party eliminated. Ship secured. Back to work.1830 > RJCephalon
Return to stations. We can clean up later.1840 > RJCephalon
Ship secured. De-escalating.1850 > RJCephalon
Shelve the bloodlust. Boarders repelled. Back to work.1860 > RJCephalon
Cannot blame them for trying. Ship secured.1870 > RJCephalon
Boarders neutralized.1880 > RJCephalon
Ramsled teams neutralized.1891 > RJCephalon
Ship secure. Everyone in one piece? Good.1892 > RJCephalon
Ship secure. Good work.ObjFail
1350 > RJCephalon
Your efforts proved inadequate. Reflect upon this. Mission aborted.1360 > RJCephalon
We have lost the day. Mission logged as failure.1370 > RJCephalon
Failure. Aborting mission. This performance must be examined.1380 > RJCephalon
Mission failed. This is... suboptimal.1390 > RJCephalon
I am scrubbing the mission. We are done here.1400 > RJCephalon
I am pulling us out. We have lost the day.1411 > RJCephalon
I am pulling you out. There will be other days.1412 > RJCephalon
I was unprepared. I will consider this and improve. Come on home.1413 > RJCephalon
You were unprepared. This is on me.1414 > RJCephalon
Get out of there. We can try again later.1415 > RJCephalon
Aborting. Better to fail the mission than fail you.1416 > RJCephalon
Our losses can be replaced. You cannot. I am pulling you out.IntruderHighRisk
1520 > RJCephalon
Intruders on board.1530 > RJCephalon
Repel boarders.1540 > RJCephalon
Intruders have entered the Railjack.1550 > RJCephalon
Crew: boarding party is packing explosives. Neutralize them.1560 > RJCephalon
Boarding party intends to sabotage this ship. Stop them.IntruderPlantBomb
1570 > RJCephalon
Crew: intruders have planted a timed explosive device.1580 > RJCephalon
I detect airborne cyclohexanone. There is an explosive device aboard this ship.1590 > RJCephalon
Crew: a timed explosive has been placed. Find and deactivate it.1600 > RJCephalon
Crew: a section of hull has been rigged to explode. Prevent this.1610 > RJCephalon
Bomb aboard. Defuse.1620 > RJCephalon
Sabotage alert: defuse explosive.BombTimerHalf
1630 > RJCephalon
Crew: our time is half up. Defuse that bomb.1640 > RJCephalon
Explosive timer down 50%. Hurry.1650 > RJCephalon
Time is short. Find that bomb.1660 > RJCephalon
We are wasting time. Defuse that bomb.BombTimerQuarter
1670 > RJCephalon
Timer down to 25%. Hurry.1680 > RJCephalon
You are cutting this fine. Defuse that explosive.1690 > RJCephalon
We are out of time. Neutralize that explosive now.1700 > RJCephalon
Countdown has almost expired. It is now or never.1710 > RJCephalon
Explosion imminent.1720 > RJCephalon
All hands: brace for decompression.BombDefuse
1730 > RJCephalon
Explosive defused. Good work.1740 > RJCephalon
Hm. Flaked 3-hexokoltan wired to a mechanical timer. Cute.1750 > RJCephalon
Crisis averted.1760 > RJCephalon
Done. Back to business.1770 > RJCephalon
That would have done serious damage. Good work.1780 > RJCephalon
Neutralized.1790 > RJCephalon
Hm. Poorly made. Whoever put this together is lucky to still have fingers.1800 > RJCephalon
Clear.1810 > RJCephalon
Good job. None of us were ready to get spaced just yet.1820 > RJCephalon
Hm. Rush job. Improvised. This thing would have barely scratched the paint.FireOnBoardStart
1890 > RJCephalon
Crew: fire on board. Location marked.1900 > RJCephalon
Fire crew: attention needed.1910 > RJCephalon
Alert. Fires. Alert.1920 > RJCephalon
We are burning. Deal with it.1930 > RJCephalon
We have a fire.1940 > RJCephalon
Fires.FireClear
2020 > RJCephalon
Fires extinguished. Scrubbing atmosphere.2030 > RJCephalon
Fires extinguished. Oxygen levels normalizing.2040 > RJCephalon
Flames extinguished.2050 > RJCephalon
Fire alert: resolved.2060 > RJCephalon
Fire crew stand down.BreachClear
2170 > RJCephalon
Breach sealed. Railjack integrity restored.2180 > RJCephalon
Astroframe integrity preserved. Good job. Return to duty.2190 > RJCephalon
Crisis averted. Mission continues.2200 > RJCephalon
Repressurizing.DerelictCall
2460 > RJCephalon
Derelict on scope.2470 > RJCephalon
Abandoned derelict nearby.2480 > RJCephalon
Sensor readings indicate nearby derelict.2490 > RJCephalon
Crew: we have a derelict vessel on scope.2500 > RJCephalon
Derelict spotted. Your call.2510 > RJCephalon
We have a dead ship in range. Possible wreckage.DerelictBoard
2520 > RJCephalon
Derelict boarded.2530 > RJCephalon
Tenno on board derelict.2540 > RJCephalon
Eyes open. We do not know what is on that thing.2550 > RJCephalon
This is where the celestial meets the terrestrial. Derelict boarded.2560 > RJCephalon
Crew: take what you can and get out. Remember what happened last time.GalleonMissVolley
2570 > RJCephalon
Missiles en route. Evade.2580 > RJCephalon
Missile impact imminent.2590 > RJCephalon
Missiles incoming.2600 > RJCephalon
All hands: brace for missile impact.2610 > RJCephalon
Missile launch detected.TutToolAdd
2620 > RJCephalon
You are now equipped with an Omni. The Omni is a combination tool. Use it to extinguish fires, seal hull breaches and for a fast recall to the Railjack.TacCallPilot
2740 > RJCephalon
We need a pilot.TacCallGunner
2750 > RJCephalon
Threats in-bound, take the guns.TacCallRepair
2760 > RJCephalon
Hull integrity compromised. We need repairs.TacCallMunition
2770 > RJCephalon
We are short on munitions. Get to a Forge Terminal.TacCallCannon
2780 > RJCephalon
Gunner: report to artillery station.TacCallAttFighter
2790 > RJCephalon
Archwing, handle those fighters.TacCallAttCrewShip
2800 > RJCephalon
Lay fire on that enemy crewship.TacCallBoardShip
2810 > RJCephalon
Away crew, infiltrate and disable crewship.TacCallBoardObj
2820 > RJCephalon
Away party, take that platform.TacCallCapture
2830 > RJCephalon
Commandeer that enemy vessel.TacCallScuttle
2840 > RJCephalon
Scuttle enemy vessel.SkirmGenIntro
2860 > RJCephalon
Shatter Grineer operational capacity in this sector. Targets marked.2870 > RJCephalon
This is a raid. Eliminating priority targets and defensive units will negatively impact enemy cohesion.2880 > RJCephalon
Enemy forces on scope. Delete.2890 > RJCephalon
Targets on the board. Good hunting.2900 > RJCephalon
Entering operational theater. Hit them until they do not get up.2910 > RJCephalon
Grineer in-sector. Let's change that.2920 > RJCephalon
Bad guys. Hit them in the knees.2930 > RJCephalon
Clear this sector. A decisive first strike will increase odds of victory by 147%.2940 > RJCephalon
Looks like the Grineer are feeling lucky. Good hunting.2950 > RJCephalon
Grineer. Hit them where it hurts.SkirmGenComplete
2960 > RJCephalon
Enemy in retreat. Sector secured. Drawing a line under this one.2970 > RJCephalon
Sector secured. Enemy have turned tail. Mission complete.2980 > RJCephalon
The enemy is no longer a viable threat. Your tactics were sound. Resolving mission brief. Nav ready for new heading.2990 > RJCephalon
Grineer in disarray. Sector secured. Mission: successful.3000 > RJCephalon
Not a bad warm up. Objectives met. Moving on.3010 > RJCephalon
Enemy forces beheaded. Threats neutralized. Closing mission. Next.3020 > RJCephalon
Enemy infrastructure neutralized. Filing mission as complete.3030 > RJCephalon
Enemy in retreat. Surviving Grineer will spread the word. Mission resolved.SkirmFragIntro
3040 > RJCephalon
The Grineer are expressing interest in unusual energy readings nearby. Investigate and deny.3050 > RJCephalon
Grineer chatter references a nearby anomaly. Investigate and disrupt.3060 > RJCephalon
Unusual. Energy readings I have not seen since the Old War. Investigate and clear out any hostiles.3070 > RJCephalon
Grineer have eyes-on... something. I do not like the sound of this. Investigate.3080 > RJCephalon
A Grineer expedition is moving with speed toward an empty point in space. Strange. They know something. Investigate.SkirmFragComp
3090 > RJCephalon
All is quiet. Crew: you may stand down.3100 > RJCephalon
Sentient structure secured. Mission complete.3110 > RJCephalon
Sentient threat: eliminated. Grineer threat: eliminated. Mission: successful. Stand down.3120 > RJCephalon
All threats neutralized. Sentient structure secured. Closing out the mission.4410 > RJCephalon
Sentient forces decimated. Objective complete.4420 > RJCephalon
No further Sentients are incoming. Objective complete.4430 > RJCephalon
Sentient reinforcement has halted. Objective complete.SkirmSuperWeapIntro
3130 > RJCephalon
Shipkiller platform spotted in-sector. This is now a priority target.3140 > RJCephalon
Crew: energy signatures indicate the presence of a Grineer shipkiller platform. Infiltrate and neutralize.3150 > RJCephalon
The Grineer have deployed a shipkiller platform to this sector. That explains the lack of civilian radio traffic. Take it down.SkirmSuperWeapComplete
3160 > RJCephalon
Shipkiller neutralized. Suggest we move on.3170 > RJCephalon
Shipkiller platform down. Sector cleared. That should make things easier for civilian traffic. Closing out the mission.3180 > RJCephalon
Enemy forces pacified. Shipkiller platform neutralized. Mission resolved.SkirmGalleonIntro
3190 > RJCephalon
Grineer galleon in-system. High-value personage aboard. Infiltrate and terminate.3200 > RJCephalon
Grineer forces massing alongside that galleon. Hm. Bodyguard detail. Their captain is nervous. Let's get them dead. Infiltrate and terminate.3210 > RJCephalon
Grineer galleon plus support. Too big to take down, but you can get in. Find whoever is in charge of that thing and take them out.3220 > RJCephalon
Primary target: Grineer galleon with support. Get on board. Locate the one calling the shots. Kill them.SkirmGalleonComplete
3230 > RJCephalon
Galleon Captain down. Support down. Sector clear. Closing mission dossier. Requesting new orders.3240 > RJCephalon
Captain terminated. Closing mission. Crew: avail yourselves of up to, but no more than, five minutes downtime.3250 > RJCephalon
Captain terminated. Enemy routed. Reminds me of the old days. Closing mission.SkirmFirstWeakRemind
3270 > RJCephalon
Need Tenno on the inside. Breach their systems.3280 > RJCephalon
Get inside and extend the radiators.3290 > RJCephalon
One of you needs to get in there and breach their systems.SkirmWeakExpose
3300 > RJCephalon
Exterior weakpoint exposed. Open fire.3310 > RJCephalon
Bingo. Crew, trash that radiator.3320 > RJCephalon
Radiator naked. Hit them with all we have got.3330 > RJCephalon
Radiator exposed. Open fire.3340 > RJCephalon
There it is. Blast that radiator.SkirmFirstWeakDestroy
3350 > RJCephalon
Radiator down. Away crew, expose the next radiator.3360 > RJCephalon
One down. One to go.3370 > RJCephalon
One radiator down. Make it two.3380 > RJCephalon
Again.3390 > RJCephalon
Expose the second radiator.SkirmSecWeakDestroy
3400 > RJCephalon
Radiators destroyed. Away crew, go for the core.3410 > RJCephalon
Core is vulnerable.3420 > RJCephalon
Destroy the core. Now.3430 > RJCephalon
Opportunity: core is exposed.SkirmDestroyIntWeak
3440 > RJCephalon
Key components marked. Destroy them.3450 > RJCephalon
Away crew, wrecking time. Destroy marked components.3460 > RJCephalon
Marking sensitive systems. Trash the place.SkirmCrewSpot
3470 > RJCephalon
Crewship on scope.3480 > RJCephalon
Grineer crewship has translated in-sector.3490 > RJCephalon
We have company. Grineer crewship on-scope.3500 > RJCephalon
Gatecrasher. Grineer crewship.3510 > RJCephalon
Heads up: Grineer crewship.3520 > RJCephalon
Looks like we kicked the nest. Grineer crewship has punched in.3530 > RJCephalon
Alert: enemy crewship has translated into the sector.3540 > RJCephalon
Alert: enemy crewship on-scope.3550 > RJCephalon
Enemy crewship has arrived. They are powering weapons.3560 > RJCephalon
They called some friends. Enemy crewship has punched in.3570 > RJCephalon
The enemy have called in a crewship. Situation evolving.3580 > RJCephalon
Reading large translation signature: crewship. The enemy have reinforced.3590 > RJCephalon
Crewship reinforcement has arrived.CrewShipsGoalComplete
3640 > RJCephalon
Crewship reactor has detonated. Pretty.3650 > RJCephalon
Boom. Crewship eliminated. Focus on remaining targets.3660 > RJCephalon
Crewship down. That clears up some space.3670 > RJCephalon
We have one less crewship to be concerned with. Direct attention to remaining targets.3680 > RJCephalon
Crewship has gone bye-bye.3690 > RJCephalon
Scratch one crewship.SkirmFightersGoalMid
3800 > RJCephalon
Enemy fighters down fifty percent.3810 > RJCephalon
Enemy squadrons halved. Maintain pressure.3820 > RJCephalon
I am seeing a lot of fighter shrapnel. Pilot morale: destabilizing. Continue.3830 > RJCephalon
Enemy fighter support has been halved.3840 > RJCephalon
Enemy pilots are panicking. Keep it up.3850 > RJCephalon
Enemy fighter cover halved.3860 > RJCephalon
Maintain anti-fighter cover. They are about to break.SkirmFightersGoalComplete
3870 > RJCephalon
Enemy fighters are routing.3880 > RJCephalon
Enemy fighters on the run.3890 > RJCephalon
We broke them. Skies are clear of fighter cover.3900 > RJCephalon
Fighters neutralized.3910 > RJCephalon
Enemy fighters are falling back. Good work.3920 > RJCephalon
Enemy morale has broken. Fighters are peeling off.3930 > RJCephalon
Remaining fighters are being called off. Excellent.SkirmMissPlatGoal
3940 > RJCephalon
Crew, get inside that missile battery. Objective: expose the core's radiators.3950 > RJCephalon
Target: missile battery. Orders: infiltrate. Objective: expose radiators. Destroy core.3960 > RJCephalon
Missile battery. It has to go. Standard op: infiltrate and slag the core. Execute.SkirmMissPlatGoalComplete
3970 > RJCephalon
That is the problem with missile batteries: they are packed with explosives. Cook-off gutted the place. Moving on.3980 > RJCephalon
That last shot cooked off every missile rack they had. Target neutralized.3990 > RJCephalon
Hit and run. Good job. Let's move on.4000 > RJCephalon
Missile battery internals slagged. Everyone in one piece? Let us move on.4010 > RJCephalon
There she goes. Missile battery down. Take a breath and redirect.4020 > RJCephalon
Scratch one high-payload kinetic kill station. I have no idea how these chumps keep paying for those. Moving on.SkirmPulseGoal
4030 > RJCephalon
We have a Pulse Turbine reinforcing enemy fighters. I need an away crew on the inside.4040 > RJCephalon
We have a Pulse Turbine strengthening enemy craft. Get on board and shut it down.4050 > RJCephalon
New target: Pulse Turbine. Infiltrate, disable reactors, neutralize core. As long as that turbine is running the enemy is emboldened and our progress impeded.4060 > RJCephalon
Pulse Turbine, reinforcing enemy units. Who is going in?SkirmPulseGoalComplete
4070 > RJCephalon
Pulse Turbine rendered inoperative. Let us see how the enemy handles an even playing field.4080 > RJCephalon
Turbine nixed. Our enemy has lost the advantage. Excellent.4090 > RJCephalon
The pulse turbine is still. Enemy forces are destabilized. They are unused to meeting an enemy on equal terms. Cowards.SkirmHangarGoal
4100 > RJCephalon
Grineer dry dock. They are working on something. I want to know what. Infiltrate.4110 > RJCephalon
Strange place for a hangar. Find out why it is here.4120 > RJCephalon
Interesting. Grineer hangar. Here for a reason. Find out that reason and steal it.SkirmHangarStealGoal
4130 > RJCephalon
Prototype destroyer, on lockdown. Rupture the hangar's core to disable lockdown.4140 > RJCephalon
Prototype craft. One-of-a-kind. It would be terrible if someone stole it.4150 > RJCephalon
Experimental Grineer war vessel: locked down tight. Take it for a spin, I want to read its logs.4160 > RJCephalon
R&D facility. Steal the command crewship. I want copies of everything.SkirmHangarStealGoalComplete
4170 > RJCephalon
Ship stolen. Downloading navigation data. Nice work Hotshot.4180 > RJCephalon
These specs will make for interesting reading. Do what you want with that ship. I have what I need.4190 > RJCephalon
You can cool your jets. Downloading specs. Good work.4200 > RJCephalon
All research acquired and copied. Excellent work. We can get out of here.4210 > RJCephalon
It will take some time to parse these millions of files. Meantime, enjoy your new jets.4220 > RJCephalon
R&D acquired. We know people who can make good use of this.SkirmSuperWeapGoal
4230 > RJCephalon
Shipkiller platform identified. This is a priority target. Infiltrate, and disable. It is impossible to say how many innocents may have already lost their lives to it.4240 > RJCephalon
Eyes on shipkiller platform. Clearing the sector will be difficult while it is operational. Take it out of commission.4250 > RJCephalon
Shipkiller platform sighted. Priority target. I need Tenno on the inside, yesterday.SkirmSuperWeapGoalComplete
4260 > RJCephalon
Scratch one shipkiller.4270 > RJCephalon
Shipkiller platform neutralized. A grateful sector thanks you.4280 > RJCephalon
Shipkiller platform offline. Permanently. Well done.SkirmGalleonGoal
4290 > RJCephalon
Galleon has translated in-sector. Carrying a high-priority target: the captain. Infiltrate and terminate.4300 > RJCephalon
Galleon on-scope. Assassinate the captain.4310 > RJCephalon
Galleon. Our shipboard weapons will be ineffective. Board and kill its Captain.4320 > RJCephalon
Galleon has entered the fight. This changes things. Updating target manifest: Galleon Captain. Board and kill.4330 > RJCephalon
Crew: I need volunteers to board that galleon and kill its captain.SkirmGalleonGoalComplete
4340 > RJCephalon
Radio chatter reports galleon captain terminated. They are rudderless. Excellent work.4350 > RJCephalon
Captain terminated. Galleon in disarray. Objective complete.4360 > RJCephalon
Galleon Captain is off the board. A perfect outcome.SkirmFragGoal
4370 > RJCephalon
Crew: Something on sensors. A structure. Sentient. Prepare to board, sweep and clear.4380 > RJCephalon
Sentient structure. That is what drew the Grineer's interest. Crew: infiltrate and sterilize. Leave no Sentient operational.4390 > RJCephalon
That... thing... Sentient. I saw them during the Old War. Board immediately. Sterilize to prevent the Grineer from exploiting it.4400 > RJCephalon
Anomaly revealed. A sentient structure. Board it. Kill everything that moves. Go now.SkirmMissIntro
4410 > RJCephalon
Crew: a missile battery is disrupting civilian traffic in this sector. This intimidation cannot be allowed to stand. Marking objectives.4420 > RJCephalon
A missile battery is operating in this vicinity: a clear first step in Grineer efforts to control this sector. Neutralize it. Be careful.4430 > RJCephalon
Crew: missile battery. Standard op. If we do not dig the Grineer out now they will reinforce and then it becomes a whole other thing.4440 > RJCephalon
The Grineer call their missile batteries 'a persistent reminder of Grineer superiority and dominance'. I call them practice. Objectives marked.SkirmMissileMissComp
4450 > RJCephalon
Targets eliminated. Missile battery neutralized. I will notify the Ostrons. They can turn it into a rec center.4460 > RJCephalon
Missile battery is toast. Contacting nearby Solaris craft. They could use the parts.4470 > RJCephalon
Objectives fulfilled. Local scavengers will have that place stripped in a matter of cycles. No further action needed.4480 > RJCephalon
Grineer forces routed from system. Missile battery rendered non-viable. Sector secured. Closing dossier.SkirmPulseTurbMissIntro
4490 > RJCephalon
The Grineer placement of a pulse turbine is a display of power intended to intimidate. We do not do intimidated. Operational objectives updated.4500 > RJCephalon
A nearby pulse turbine is strengthening the Grineer fleet. Strategically, for us, this could be a pain in the neck. Take it out.4510 > RJCephalon
Crew: time for housekeeping. Take out the Grineer pulse turbine and any resistance you encounter. Send a message.4520 > RJCephalon
Crew: in the interest of sector security I have marked a nearby Grineer pulse turbine. Take it down, then knock the slats out of anything left standing. In the interest of sector security.SkirmPulseTurbMissComp
4530 > RJCephalon
Turbine fragged. Secondary targets eliminated. Grineer fleet is backing off. Good work. We are making a difference.4540 > RJCephalon
Turbine offline. The Queens will not be happy. Good. Closing out the mission.4550 > RJCephalon
Turbine offline. I will spread the word that this sector has re-opened. Solid work.4560 > RJCephalon
Closing the file on that pulse turbine. Good work. They will be back, but for now this sector is clear.SkirmAstMissIntro
4570 > RJCephalon
The Grineer commander could not be made to heed a warning against building an asteroid base here. We can only make him wish that he had. Get over there and redecorate it from the inside. Him too.4580 > RJCephalon
Asteroid base. Its commander is a known war criminal, lives on vobi butter and smells like a blown-up men's room. Take him out. Leave an air freshener.4590 > RJCephalon
A Grineer commander is using this asteroid base to broadcast propaganda. You could eat a dictionary and crap more sense than he makes, but he still needs to go. Infiltrate and terminate.4600 > RJCephalon
There is an asteroid base in this sector. It serves as a point-of-coordination for forces in surrounding sectors. Infiltrate the base, terminate the commander.SkirmAsterMissComp
4610 > RJCephalon
Asteroid hierarchy crippled. We are good to go. Mission wrapped.4620 > RJCephalon
Asteroid commander done and dusted. Sector clear. We are done here.4630 > RJCephalon
Hearing chatter referencing a shift in command. The Queens already have a replacement en route, but this will set them back a while.4640 > RJCephalon
Grineer commander: terminated. That is all we needed to achieve in this sector. Time to move on.SkirmAsterObjSpot
4650 > RJCephalon
Strange. That asteroid base was not here before. Target and kill its commander.4660 > RJCephalon
Crew: a new asteroid base. Nip this in the bud. Infiltrate and terminate the commander.4670 > RJCephalon
Asteroid Base. We cannot leave this here. Infiltrate the base and terminate the commander.4680 > RJCephalon
Asteroid base on scope. Get over there and terminate the commander.SkirmAsterCommAss
4690 > RJCephalon
Base commander terminated.4700 > RJCephalon
Scratch one base commander.4710 > RJCephalon
Target terminated. Move on.4720 > RJCephalon
Good night, princess.SkimAsterCommSpot
4730 > RJCephalon
There: that's the commander. Get them dead.4740 > RJCephalon
Commander spotted. We need that target dead yesterday.4750 > RJCephalon
You are right on the target.4760 > RJCephalon
The commander is right there. Do your thing.SkirmCaptSpot
4770 > RJCephalon
Captain identified. Neutralize.4780 > RJCephalon
That is the captain. Hit delete and come on home.4800 > RJCephalon
Eyeballing galleon captain. Drop the hammer.SarcKeyMission
4870 > RJCephalon
All systems integrated. Reactor: still offline. This ship needs power. I search for what is missing. The harder I look, the less I see. Tenno, be my eyes.4880 > RJCephalon
Where the negative resides my mind is dissonance. All I know is... Lua. Will you go?4890 > RJCephalon
Nav is ready for coordinates. I urge: Lua. Lua.4900 > RJCephalon
The Railjack will be waiting.4910 > RJCephalon
I behold nothingness. You are in the right place.4920 > RJCephalon
Stop. Something has occurred. The periphery of absence... I felt it tremble. A desire to be filled. To be known. You hold a key. Return to the Orbiter. I believe you have found my answer.4930 > RJCephalon
We are close to resolution. I can... feel it.4940 > RJCephalon
Take what you have found to that which I cannot find. The negative will be proven. My end shall be at an end. Begin our beginning.4950 > RJCephalon
Something moves: an infinite zero. Impossible. Perception failure. Recalibrating.4960 > RJCephalon
All systems... clear. Reactor online. Whatever you did, we are spaceworthy. Proceed to navigation. You have earned this. Railjack online. Let's take her out.CommandSent
4970 > RJCephalon
Command sent.4980 > RJCephalon
Command relayed.4990 > RJCephalon
Order sent.5000 > RJCephalon
Order relayed.5010 > RJCephalon
Directive sent.5020 > RJCephalon
Directive relayed.5030 > RJCephalon
Sent.5040 > RJCephalon
Relayed.5050 > RJCephalon
Message sent.CommandHurry
5060 > RJCephalon
Let us move things along.5070 > RJCephalon
Crew: Hurry.5080 > RJCephalon
Crew: time is wasting.5090 > RJCephalon
Complete the objective quickly.CommandReturn
5100 > RJCephalon
Crew: come on home.5110 > RJCephalon
Crew: return to the Railjack.5120 > RJCephalon
Crew: requesting your immediate return.5130 > RJCephalon
Crew: you are needed back on the ship.5140 > RJCephalon
Crew: return.CommandLoot
5150 > RJCephalon
Crew: hunt for anything we can use.5160 > RJCephalon
Crew: Find material and supplies.5170 > RJCephalon
We need resources and supplies.HullRupture
5180 > RJCephalon
Hull rupture. Breach risk. Omnis needed.5190 > RJCephalon
Repair order: Hull rupture. Omnis, go.5200 > RJCephalon
We have a hull rupture. Full-on breach imminent. Repair.5210 > RJCephalon
Hull integrity alert. Hull rupture. Catastrophic decompression imminent.5220 > RJCephalon
Hull rupture. Seal before we suffer a full blow-out.5230 > RJCephalon
Rupture. Explosive decompression imminent. Seal.5240 > RJCephalon
Priority repair order: hull ruptures. Decompression risk.HullRupturesRep
5320 > RJCephalon
Hull ruptures sealed.5330 > RJCephalon
Ruptures sealed. Good job.5340 > RJCephalon
Sealant applied. Hull integrity stabilized.5350 > RJCephalon
Compression levels stabilizing. Ruptures sealed.5360 > RJCephalon
Normalizing interior pressure. Ruptures sealed.5370 > RJCephalon
Breach risk contained. Ruptures sealed.ElectricHazard
5380 > RJCephalon
Electrical hazard. Shield integrity compromised. Repair.5390 > RJCephalon
Shield system shorting. Omnis required.5400 > RJCephalon
Electrical fire. Shield strength kneecapped.5410 > RJCephalon
Repair order: Electrical systems. Shield strength compromised.5420 > RJCephalon
Shields weakened. We are shorting out. Repair the electrics.5430 > RJCephalon
Omni crew required: electrical damage.ElectricHazardRem
5500 > RJCephalon
Subsystems repaired.5510 > RJCephalon
Shield strength returning.5520 > RJCephalon
Electrical hazards grounded.5530 > RJCephalon
Cancelling repair order. Shields energizing. Good work.5540 > RJCephalon
Electrics returning to full strength.