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CapCombatStart

2530 > RJCrpCapMaleA

Railjack interfering. Deal with it.

2540 > RJCrpCapMaleA

Tenno in the sector. Terminate them. Priority one.

2550 > RJCrpCapMaleA

This is Granum space. All units target the freeloaders.

2560 > RJCrpCapMaleA

All Corpus: remind the Tenno whose territory this is?

2570 > RJCrpCapMaleA

All Corpus craft. Engage enemy Railjack!

3410 > RJCrpCapFemA

If those looters want a fight we'll give them one. Engage.

3420 > RJCrpCapFemA

Launch fighters. Arm torpedoes. Give them hell.

3430 > RJCrpCapFemA

All forces target the Railjack!

3440 > RJCrpCapFemA

Railjack is within range. Blast it to fragments.

3450 > RJCrpCapFemA

All Corpus craft. Engage enemy Railjack!

CapEscFighter

2580 > RJCrpCapMaleA

All pilots to your ships! Clear launch tubes!

2590 > RJCrpCapMaleA

I want every fighter we've got out there. Now.

2600 > RJCrpCapMaleA

Intensify bombardment. Launch secondary fighters.

2610 > RJCrpCapMaleA

Fighter wing commanders! Mobilize and attack!

2620 > RJCrpCapMaleA

Launch reserve fighter wing.

3460 > RJCrpCapFemA

I want to see fighters from one side of the sky to the other!

3470 > RJCrpCapFemA

Launch whatever fighters we've still got.

3480 > RJCrpCapFemA

Fighters, launch! That Railjack can't hold out forever.

3490 > RJCrpCapFemA

Clear the ports. Cancel maintenance. All fighters. Go.

3500 > RJCrpCapFemA

Launch reserve fighter wing.

CapEscCrew

2630 > RJCrpCapMaleA

We need assault teams. Prep Crewship for launch.

2640 > RJCrpCapMaleA

Let's make this personal. Send in a Crewship.

2650 > RJCrpCapMaleA

Deploy a Crewship!

2660 > RJCrpCapMaleA

Corpus Marines, board a Crewship and engage them hand to hand.

2670 > RJCrpCapMaleA

I want more firepower out there. Launch one of our Crewships!

3510 > RJCrpCapFemA

Our forces need support. Launch another Crewship.

3520 > RJCrpCapFemA

Conflict is escalating. I want another Crewship on the field.

3530 > RJCrpCapFemA

Marines to Crewship hangar bay on the double! Immediate launch!

3540 > RJCrpCapFemA

Unassigned Crewship located. Deploying immediately.

3550 > RJCrpCapFemA

I want more firepower out there. Launch one of the Crewships!

CapLaunchRam

2680 > RJCrpCapMaleA

Let's take the fight to them. Launch Ramsleds!

2690 > RJCrpCapMaleA

Launch Ramsleds. Kill them hand to hand.

2700 > RJCrpCapMaleA

Altering tactics. Launch Ramsleds.

2710 > RJCrpCapMaleA

That ship is nothing without its crew. Launch Ramsleds!

2720 > RJCrpCapMaleA

Locating breach points! Launching Ramsleds!

3560 > RJCrpCapFemA

A bonus for whoever captures that ship. Ramsleds away.

3570 > RJCrpCapFemA

Marines! Charge personal shields and get to your Ramsleds.

3580 > RJCrpCapFemA

Ramsleds, launch! Bring me that Railjack!

3590 > RJCrpCapFemA

I want boots on the deck. Clear the tubes and launch Ramsleds.

3600 > RJCrpCapFemA

Locating breach points! Launching Ramsleds!

CapLaunchMiss

2730 > RJCrpCapMaleA

We need heavy ordnance. Fire torpedoes!

2740 > RJCrpCapMaleA

Gunnery crews! Launch torpedoes!

2750 > RJCrpCapMaleA

Arming torpedoes. Locking on to their signature. Firing.

2760 > RJCrpCapMaleA

Launch torpedoes! Let's see them evade that.

2770 > RJCrpCapMaleA

Torpedoes locked. Target in range. Firing.

3610 > RJCrpCapFemA

Torpedoes primed. Stand by to salvage their remains.

3620 > RJCrpCapFemA

Let's soften them up. Torpedoes, fire at will!

3630 > RJCrpCapFemA

Arm the warheads. Fire full salvo. Take them down.

3640 > RJCrpCapFemA

I want torpedoes armed and dispatched now!

3650 > RJCrpCapFemA

Torpedoes locked. Target in range. Firing.

CapLaunchBeam

2780 > RJCrpCapMaleA

Divert all available power to artillery. Fire main beam when ready.

2790 > RJCrpCapMaleA

They're in range of the big guns. Hit them with the main artillery beam.

2800 > RJCrpCapMaleA

Full power to main artillery beam. On my mark... FIRE!

3660 > RJCrpCapFemA

Charge capacitors. Give them a taste of the main artillery.

3670 > RJCrpCapFemA

Fire main artillery beam! Let's finish them off.

3680 > RJCrpCapFemA

Full power to main artillery beam. On my mark... FIRE!

CapTennoBoard

2810 > RJCrpCapMaleA

You let them get on board. Do not compound your failure by leaving them alive!

2820 > RJCrpCapMaleA

Your orders are extremely simple! Locate the intruders and kill them!

2830 > RJCrpCapMaleA

If those Tenno are not eliminated, there will be no bonuses for anyone.

2840 > RJCrpCapMaleA

Oh for Void's sake. Troops! Find them, kill them, and do not speak to me until it is done.

2850 > RJCrpCapMaleA

You failed to prevent the Tenno from boarding. Intercept them at once.

3690 > RJCrpCapFemA

I wanted them dead. They are not only alive, they are on my ship. Fix that.

3700 > RJCrpCapFemA

Tenno have somehow been allowed to board us. Unacceptable. Wipe them out.

3710 > RJCrpCapFemA

Helmets on, shields up, and exterminate those Tenno rats! MOVE!

3720 > RJCrpCapFemA

Intercept those Tenno! Any damage they cause will be deducted from your salaries!

3730 > RJCrpCapFemA

You failed to prevent the Tenno from boarding. Intercept them at once.

CapPreventExtract

2860 > RJCrpCapMaleA

If they get back to that Railjack, the unthinkable may happen! Stop them!

2870 > RJCrpCapMaleA

Massacre those Tenno before they leave the ship!

2880 > RJCrpCapMaleA

You have failed again and now they are leaving. Stop them. This is your last chance.

2890 > RJCrpCapMaleA

Your incompetence has left us vulnerable! Get after the Tenno!

2900 > RJCrpCapMaleA

All crew, engage the Tenno. Do not let them escape!

3740 > RJCrpCapFemA

What I will do if you fail to stop those Tenno is nothing compared to what Parvos will do.

3750 > RJCrpCapFemA

Tenno attempting to escape. This is your final chance to stop them.

3760 > RJCrpCapFemA

I am offering total debt erasure for ANYONE who stops those Tenno from escaping!

3770 > RJCrpCapFemA

If those Tenno are not stopped there is a very real chance that we will all soon be dead!

3780 > RJCrpCapFemA

All crew, engage the Tenno. Do not let them escape!

CapAnchorActivate

2910 > RJCrpCapMaleA

Aurax Crewship. Issuing first assignment: Destroy Railjack.

2920 > RJCrpCapMaleA

We need all the guns we've got. Loose the Aurax Crewship.

2930 > RJCrpCapMaleA

Aurax Crewship reports ready to engage, and not a moment too soon. Fire at will.

2940 > RJCrpCapMaleA

Aurax Crewship entering the field! Excellent.

2950 > RJCrpCapMaleA

Anchor beam disengaged. Aurax Crewship systems online. Attack!

3790 > RJCrpCapFemA

Order the Aurax Crewship to launch immediately! Attack!

3800 > RJCrpCapFemA

I don't care if it's 'not ready', power up that Aurax Crewship and get it into the fight!

3810 > RJCrpCapFemA

One more ship may tip the balance. Fire up the Aurax Crewship.

3820 > RJCrpCapFemA

Time to find out if our Aurax Crewship was worth the investment. Order it to engage.

3830 > RJCrpCapFemA

Anchor beam disengaged. Aurax Crewship systems online. Attack!

CapTroopActivate

2960 > RJCrpCapMaleA

Aurax troop consignments are in their Ramsleds and itching for a fight. Freightlinker! Send them in!

2970 > RJCrpCapMaleA

Freightlinker. Launch Ramsleds. Put the Aurax to work.

2980 > RJCrpCapMaleA

Freightlinker! Launch Ramsleds. Show them what Aurax troops can do.

2990 > RJCrpCapMaleA

They want our shipment? Very well. Freightlinker! Send Aurax troops to board them!

3000 > RJCrpCapMaleA

Freightlinker, you are clear to deploy your Aurax units. Ramsleds, go.

3840 > RJCrpCapFemA

Corpus Aurax troops, this is what you trained for. Freightlinker, send the Ramsleds in.

3850 > RJCrpCapFemA

I'm commandeering those Aurax troops. Freightlinker, send Ramsleds at the Railjack!

3860 > RJCrpCapFemA

Freightlinker is carrying specially-trained Aurax troops. Clear them for Ramsled launch.

3870 > RJCrpCapFemA

Get our Aurax forces off the Freightlinker transport and into their Ramsleds! Now!

3880 > RJCrpCapFemA

Troop transport Freightlinker, you are clear to deploy your Aurax units. Ramsleds, go.

CapSuperWepActivate

3010 > RJCrpCapMaleA

Cyclops Array, open fire. Give them hell.

3020 > RJCrpCapMaleA

Cyclops Array? Blow that Railjack out of the sky!

3030 > RJCrpCapMaleA

Cyclops Array, you have them. Fire at will.

3040 > RJCrpCapMaleA

They're still active. Cyclops Array! Open fire!

3050 > RJCrpCapMaleA

Cyclops Array, lock weapons on Railjack! Destroy it!

3890 > RJCrpCapFemA

Those fools are still within the range of the Cyclops Array! Open fire!

3900 > RJCrpCapFemA

A few hits from the Cyclops Array should finish them off. Fire.

3910 > RJCrpCapFemA

Cyclops Array, obliterate them!

3920 > RJCrpCapFemA

Railjack is nearing Cyclops Array. Order them to fire.

3930 > RJCrpCapFemA

Cyclops Array, lock on Railjack! Destroy it!

CapOpsActivate

3060 > RJCrpCapMaleA

Send the Railjack some Aurax units from the Autofactory.

3070 > RJCrpCapMaleA

The Autofactory has Aurax Moas and drones to spare. Get them to Ramsleds.

3080 > RJCrpCapMaleA

I want Aurax robots on that Railjack. Autofactory! Launch Ramsleds!

3090 > RJCrpCapMaleA

Time for an Aurax field test. Send a robot boarding party from the Autofactory!

3100 > RJCrpCapMaleA

Autofactory! Show the Tenno the Aurax units you've built. Launch Ramsleds!

3940 > RJCrpCapFemA

I think they need to sample our wares. Autofactory! Deploy Aurax robots! Launch Ramsleds!

3950 > RJCrpCapFemA

Send them some Aurax robots from the Autofactory.

3960 > RJCrpCapFemA

Situation justifies use of Aurax robots. Autofactory? Send boarders.

3970 > RJCrpCapFemA

Autofactory! I want Aurax robots in Ramsleds, now!

3980 > RJCrpCapFemA

Autofactory! Show the Tenno the Aurax units you've built. Launch Ramsleds!

CapTetherActivate

3110 > RJCrpCapMaleA

Push all shields to the limit! Tether Power Plant to full output!

3120 > RJCrpCapMaleA

Tether Power Plant, give us full shield enhancement!

3130 > RJCrpCapMaleA

Tether Power Plant. Amplify field resonance. Boost all shields.

3140 > RJCrpCapMaleA

Give all shields as much charge as they will bear. I want that Tether Power Plant working overtime.

3150 > RJCrpCapMaleA

Instruct the Tether Power Plant to fortify all shields.

3990 > RJCrpCapFemA

Push all shields to max. Keep going! Defend the Tether Power Plant!

4000 > RJCrpCapFemA

All units prepare for shield supercharge. Ensure the Tether Power Plant is protected!

4010 > RJCrpCapFemA

Tether Power Plant has supercharge ready. All units, stand by to overload shields.

4020 > RJCrpCapFemA

All units prepare for shield resonance amplification! Tether Power Plant, deliver charge boost!

4030 > RJCrpCapFemA

Instruct the Tether Power Plant to fortify all shields.

CapCarrierActivate

3160 > RJCrpCapMaleA

Carrier Platform! Order all Aurax pilots to their ships! Immediate launch!

3170 > RJCrpCapMaleA

I want those Aurax fighters in the air yesterday!

3180 > RJCrpCapMaleA

The Tenno are not equipped to deal with elite Aurax fighters. Carrier Platform, launch!

3190 > RJCrpCapMaleA

Carrier Platform. Your Aurax fighters have a special assignment. Eliminate Railjack.

3200 > RJCrpCapMaleA

Carrier Platform! Clear launch bays! Launch Aurax fighters!

4040 > RJCrpCapFemA

Aurax fighters will rip that Railjack apart. Carrier, send them in.

4050 > RJCrpCapFemA

That Orokin relic won't last long against Aurax fighters. Carrier, you are clear to launch.

4060 > RJCrpCapFemA

This has gone on long enough. Carrier, launch Aurax fighters.

4070 > RJCrpCapFemA

Command to Carrier Platform! Aurax fighter wing, eliminate Railjack!

4080 > RJCrpCapFemA

Carrier Platform! Clear launch tubes! Launch Aurax fighters!

CapIceDriverActivate

3210 > RJCrpCapMaleA

Icedriver ready? Fire comet shard!

3220 > RJCrpCapMaleA

Icedriver, commence bombardment!

3230 > RJCrpCapMaleA

Icedriver, target that Railjack!

3240 > RJCrpCapMaleA

Hit that Railjack with a comet shard. Ice them up.

3250 > RJCrpCapMaleA

Icedriver, blast that Railjack with a comet shard!

4090 > RJCrpCapFemA

Icedriver! Target Railjack. Stop them in their tracks!

4100 > RJCrpCapFemA

Icedriver loaded with comet shard. Blast them.

4110 > RJCrpCapFemA

Command to Icedriver. Hit the Railjack. Full charge!

4120 > RJCrpCapFemA

Icedriver! Prepare to loose payload. Target Railjack!

4130 > RJCrpCapFemA

Icedriver, blast that Railjack with a comet shard!

CapPlayerTrap

3260 > RJCrpCapMaleA

That'll slow them down.

3270 > RJCrpCapMaleA

Ah! Got them.

3280 > RJCrpCapMaleA

Did we break your concentration?

3290 > RJCrpCapMaleA

Interrupted their signal.

3300 > RJCrpCapMaleA

Disruption pulse successful.

4140 > RJCrpCapFemA

Pulse connected.

4150 > RJCrpCapFemA

Intruder signal impeded.

4160 > RJCrpCapFemA

Yes. Burn their neurons!

4170 > RJCrpCapFemA

Fry them to a crisp.

4180 > RJCrpCapFemA

Disruption pulse successful.

CapDronesDestroyed

3310 > RJCrpCapMaleA

My drones are down and the Tenno signal is back up!

3320 > RJCrpCapMaleA

The Tenno have unjammed their damn signal.

3330 > RJCrpCapMaleA

What. Happened. To. My. Drones?

3340 > RJCrpCapMaleA

How am I meant to block their signal without my drones?

3350 > RJCrpCapMaleA

You were supposed to keep those jamming drones operational!

4190 > RJCrpCapFemA

Jamming drones, report in. Jamming drones?

4200 > RJCrpCapFemA

Why is their signal no longer blocked?

4210 > RJCrpCapFemA

Our datagrid is exposed!

4220 > RJCrpCapFemA

Those drones were our datagrid's best defence!

4230 > RJCrpCapFemA

You were supposed to keep those jamming drones operational!

CapBossSpawn

3360 > RJCrpCapMaleA

Sending an agent to block that signal manually.

3370 > RJCrpCapMaleA

Agent underway. Datagrid locked. Finally.

3380 > RJCrpCapMaleA

Agent! Keep that signal blocked at all costs!

3390 > RJCrpCapMaleA

Signal jammed. Excellent work, agent. Now kill them.

3400 > RJCrpCapMaleA

Countermeasures specialist on the field. Signal choked.

4240 > RJCrpCapFemA

Agent in the zone. Intruder signal blocked!

4250 > RJCrpCapFemA

Specialist jamming agent deployed. Our datagrid is safe.

4260 > RJCrpCapFemA

Block the signal, agent. Destroy the boarders.

4270 > RJCrpCapFemA

Out of options. Deploying special operative. Throttle that signal.

4280 > RJCrpCapFemA

Countermeasures specialist on the field. Signal choked.

Released under the MIT License.