CapCombatStart
2530 > RJCrpCapMaleA
Railjack interfering. Deal with it.2540 > RJCrpCapMaleA
Tenno in the sector. Terminate them. Priority one.2550 > RJCrpCapMaleA
This is Granum space. All units target the freeloaders.2560 > RJCrpCapMaleA
All Corpus: remind the Tenno whose territory this is?2570 > RJCrpCapMaleA
All Corpus craft. Engage enemy Railjack!3410 > RJCrpCapFemA
If those looters want a fight we'll give them one. Engage.3420 > RJCrpCapFemA
Launch fighters. Arm torpedoes. Give them hell.3430 > RJCrpCapFemA
All forces target the Railjack!3440 > RJCrpCapFemA
Railjack is within range. Blast it to fragments.3450 > RJCrpCapFemA
All Corpus craft. Engage enemy Railjack!CapEscFighter
2580 > RJCrpCapMaleA
All pilots to your ships! Clear launch tubes!2590 > RJCrpCapMaleA
I want every fighter we've got out there. Now.2600 > RJCrpCapMaleA
Intensify bombardment. Launch secondary fighters.2610 > RJCrpCapMaleA
Fighter wing commanders! Mobilize and attack!2620 > RJCrpCapMaleA
Launch reserve fighter wing.3460 > RJCrpCapFemA
I want to see fighters from one side of the sky to the other!3470 > RJCrpCapFemA
Launch whatever fighters we've still got.3480 > RJCrpCapFemA
Fighters, launch! That Railjack can't hold out forever.3490 > RJCrpCapFemA
Clear the ports. Cancel maintenance. All fighters. Go.3500 > RJCrpCapFemA
Launch reserve fighter wing.CapEscCrew
2630 > RJCrpCapMaleA
We need assault teams. Prep Crewship for launch.2640 > RJCrpCapMaleA
Let's make this personal. Send in a Crewship.2650 > RJCrpCapMaleA
Deploy a Crewship!2660 > RJCrpCapMaleA
Corpus Marines, board a Crewship and engage them hand to hand.2670 > RJCrpCapMaleA
I want more firepower out there. Launch one of our Crewships!3510 > RJCrpCapFemA
Our forces need support. Launch another Crewship.3520 > RJCrpCapFemA
Conflict is escalating. I want another Crewship on the field.3530 > RJCrpCapFemA
Marines to Crewship hangar bay on the double! Immediate launch!3540 > RJCrpCapFemA
Unassigned Crewship located. Deploying immediately.3550 > RJCrpCapFemA
I want more firepower out there. Launch one of the Crewships!CapLaunchRam
2680 > RJCrpCapMaleA
Let's take the fight to them. Launch Ramsleds!2690 > RJCrpCapMaleA
Launch Ramsleds. Kill them hand to hand.2700 > RJCrpCapMaleA
Altering tactics. Launch Ramsleds.2710 > RJCrpCapMaleA
That ship is nothing without its crew. Launch Ramsleds!2720 > RJCrpCapMaleA
Locating breach points! Launching Ramsleds!3560 > RJCrpCapFemA
A bonus for whoever captures that ship. Ramsleds away.3570 > RJCrpCapFemA
Marines! Charge personal shields and get to your Ramsleds.3580 > RJCrpCapFemA
Ramsleds, launch! Bring me that Railjack!3590 > RJCrpCapFemA
I want boots on the deck. Clear the tubes and launch Ramsleds.3600 > RJCrpCapFemA
Locating breach points! Launching Ramsleds!CapLaunchMiss
2730 > RJCrpCapMaleA
We need heavy ordnance. Fire torpedoes!2740 > RJCrpCapMaleA
Gunnery crews! Launch torpedoes!2750 > RJCrpCapMaleA
Arming torpedoes. Locking on to their signature. Firing.2760 > RJCrpCapMaleA
Launch torpedoes! Let's see them evade that.2770 > RJCrpCapMaleA
Torpedoes locked. Target in range. Firing.3610 > RJCrpCapFemA
Torpedoes primed. Stand by to salvage their remains.3620 > RJCrpCapFemA
Let's soften them up. Torpedoes, fire at will!3630 > RJCrpCapFemA
Arm the warheads. Fire full salvo. Take them down.3640 > RJCrpCapFemA
I want torpedoes armed and dispatched now!3650 > RJCrpCapFemA
Torpedoes locked. Target in range. Firing.CapLaunchBeam
2780 > RJCrpCapMaleA
Divert all available power to artillery. Fire main beam when ready.2790 > RJCrpCapMaleA
They're in range of the big guns. Hit them with the main artillery beam.2800 > RJCrpCapMaleA
Full power to main artillery beam. On my mark... FIRE!3660 > RJCrpCapFemA
Charge capacitors. Give them a taste of the main artillery.3670 > RJCrpCapFemA
Fire main artillery beam! Let's finish them off.3680 > RJCrpCapFemA
Full power to main artillery beam. On my mark... FIRE!CapTennoBoard
2810 > RJCrpCapMaleA
You let them get on board. Do not compound your failure by leaving them alive!2820 > RJCrpCapMaleA
Your orders are extremely simple! Locate the intruders and kill them!2830 > RJCrpCapMaleA
If those Tenno are not eliminated, there will be no bonuses for anyone.2840 > RJCrpCapMaleA
Oh for Void's sake. Troops! Find them, kill them, and do not speak to me until it is done.2850 > RJCrpCapMaleA
You failed to prevent the Tenno from boarding. Intercept them at once.3690 > RJCrpCapFemA
I wanted them dead. They are not only alive, they are on my ship. Fix that.3700 > RJCrpCapFemA
Tenno have somehow been allowed to board us. Unacceptable. Wipe them out.3710 > RJCrpCapFemA
Helmets on, shields up, and exterminate those Tenno rats! MOVE!3720 > RJCrpCapFemA
Intercept those Tenno! Any damage they cause will be deducted from your salaries!3730 > RJCrpCapFemA
You failed to prevent the Tenno from boarding. Intercept them at once.CapPreventExtract
2860 > RJCrpCapMaleA
If they get back to that Railjack, the unthinkable may happen! Stop them!2870 > RJCrpCapMaleA
Massacre those Tenno before they leave the ship!2880 > RJCrpCapMaleA
You have failed again and now they are leaving. Stop them. This is your last chance.2890 > RJCrpCapMaleA
Your incompetence has left us vulnerable! Get after the Tenno!2900 > RJCrpCapMaleA
All crew, engage the Tenno. Do not let them escape!3740 > RJCrpCapFemA
What I will do if you fail to stop those Tenno is nothing compared to what Parvos will do.3750 > RJCrpCapFemA
Tenno attempting to escape. This is your final chance to stop them.3760 > RJCrpCapFemA
I am offering total debt erasure for ANYONE who stops those Tenno from escaping!3770 > RJCrpCapFemA
If those Tenno are not stopped there is a very real chance that we will all soon be dead!3780 > RJCrpCapFemA
All crew, engage the Tenno. Do not let them escape!CapAnchorActivate
2910 > RJCrpCapMaleA
Aurax Crewship. Issuing first assignment: Destroy Railjack.2920 > RJCrpCapMaleA
We need all the guns we've got. Loose the Aurax Crewship.2930 > RJCrpCapMaleA
Aurax Crewship reports ready to engage, and not a moment too soon. Fire at will.2940 > RJCrpCapMaleA
Aurax Crewship entering the field! Excellent.2950 > RJCrpCapMaleA
Anchor beam disengaged. Aurax Crewship systems online. Attack!3790 > RJCrpCapFemA
Order the Aurax Crewship to launch immediately! Attack!3800 > RJCrpCapFemA
I don't care if it's 'not ready', power up that Aurax Crewship and get it into the fight!3810 > RJCrpCapFemA
One more ship may tip the balance. Fire up the Aurax Crewship.3820 > RJCrpCapFemA
Time to find out if our Aurax Crewship was worth the investment. Order it to engage.3830 > RJCrpCapFemA
Anchor beam disengaged. Aurax Crewship systems online. Attack!CapTroopActivate
2960 > RJCrpCapMaleA
Aurax troop consignments are in their Ramsleds and itching for a fight. Freightlinker! Send them in!2970 > RJCrpCapMaleA
Freightlinker. Launch Ramsleds. Put the Aurax to work.2980 > RJCrpCapMaleA
Freightlinker! Launch Ramsleds. Show them what Aurax troops can do.2990 > RJCrpCapMaleA
They want our shipment? Very well. Freightlinker! Send Aurax troops to board them!3000 > RJCrpCapMaleA
Freightlinker, you are clear to deploy your Aurax units. Ramsleds, go.3840 > RJCrpCapFemA
Corpus Aurax troops, this is what you trained for. Freightlinker, send the Ramsleds in.3850 > RJCrpCapFemA
I'm commandeering those Aurax troops. Freightlinker, send Ramsleds at the Railjack!3860 > RJCrpCapFemA
Freightlinker is carrying specially-trained Aurax troops. Clear them for Ramsled launch.3870 > RJCrpCapFemA
Get our Aurax forces off the Freightlinker transport and into their Ramsleds! Now!3880 > RJCrpCapFemA
Troop transport Freightlinker, you are clear to deploy your Aurax units. Ramsleds, go.CapSuperWepActivate
3010 > RJCrpCapMaleA
Cyclops Array, open fire. Give them hell.3020 > RJCrpCapMaleA
Cyclops Array? Blow that Railjack out of the sky!3030 > RJCrpCapMaleA
Cyclops Array, you have them. Fire at will.3040 > RJCrpCapMaleA
They're still active. Cyclops Array! Open fire!3050 > RJCrpCapMaleA
Cyclops Array, lock weapons on Railjack! Destroy it!3890 > RJCrpCapFemA
Those fools are still within the range of the Cyclops Array! Open fire!3900 > RJCrpCapFemA
A few hits from the Cyclops Array should finish them off. Fire.3910 > RJCrpCapFemA
Cyclops Array, obliterate them!3920 > RJCrpCapFemA
Railjack is nearing Cyclops Array. Order them to fire.3930 > RJCrpCapFemA
Cyclops Array, lock on Railjack! Destroy it!CapOpsActivate
3060 > RJCrpCapMaleA
Send the Railjack some Aurax units from the Autofactory.3070 > RJCrpCapMaleA
The Autofactory has Aurax Moas and drones to spare. Get them to Ramsleds.3080 > RJCrpCapMaleA
I want Aurax robots on that Railjack. Autofactory! Launch Ramsleds!3090 > RJCrpCapMaleA
Time for an Aurax field test. Send a robot boarding party from the Autofactory!3100 > RJCrpCapMaleA
Autofactory! Show the Tenno the Aurax units you've built. Launch Ramsleds!3940 > RJCrpCapFemA
I think they need to sample our wares. Autofactory! Deploy Aurax robots! Launch Ramsleds!3950 > RJCrpCapFemA
Send them some Aurax robots from the Autofactory.3960 > RJCrpCapFemA
Situation justifies use of Aurax robots. Autofactory? Send boarders.3970 > RJCrpCapFemA
Autofactory! I want Aurax robots in Ramsleds, now!3980 > RJCrpCapFemA
Autofactory! Show the Tenno the Aurax units you've built. Launch Ramsleds!CapTetherActivate
3110 > RJCrpCapMaleA
Push all shields to the limit! Tether Power Plant to full output!3120 > RJCrpCapMaleA
Tether Power Plant, give us full shield enhancement!3130 > RJCrpCapMaleA
Tether Power Plant. Amplify field resonance. Boost all shields.3140 > RJCrpCapMaleA
Give all shields as much charge as they will bear. I want that Tether Power Plant working overtime.3150 > RJCrpCapMaleA
Instruct the Tether Power Plant to fortify all shields.3990 > RJCrpCapFemA
Push all shields to max. Keep going! Defend the Tether Power Plant!4000 > RJCrpCapFemA
All units prepare for shield supercharge. Ensure the Tether Power Plant is protected!4010 > RJCrpCapFemA
Tether Power Plant has supercharge ready. All units, stand by to overload shields.4020 > RJCrpCapFemA
All units prepare for shield resonance amplification! Tether Power Plant, deliver charge boost!4030 > RJCrpCapFemA
Instruct the Tether Power Plant to fortify all shields.CapCarrierActivate
3160 > RJCrpCapMaleA
Carrier Platform! Order all Aurax pilots to their ships! Immediate launch!3170 > RJCrpCapMaleA
I want those Aurax fighters in the air yesterday!3180 > RJCrpCapMaleA
The Tenno are not equipped to deal with elite Aurax fighters. Carrier Platform, launch!3190 > RJCrpCapMaleA
Carrier Platform. Your Aurax fighters have a special assignment. Eliminate Railjack.3200 > RJCrpCapMaleA
Carrier Platform! Clear launch bays! Launch Aurax fighters!4040 > RJCrpCapFemA
Aurax fighters will rip that Railjack apart. Carrier, send them in.4050 > RJCrpCapFemA
That Orokin relic won't last long against Aurax fighters. Carrier, you are clear to launch.4060 > RJCrpCapFemA
This has gone on long enough. Carrier, launch Aurax fighters.4070 > RJCrpCapFemA
Command to Carrier Platform! Aurax fighter wing, eliminate Railjack!4080 > RJCrpCapFemA
Carrier Platform! Clear launch tubes! Launch Aurax fighters!CapIceDriverActivate
3210 > RJCrpCapMaleA
Icedriver ready? Fire comet shard!3220 > RJCrpCapMaleA
Icedriver, commence bombardment!3230 > RJCrpCapMaleA
Icedriver, target that Railjack!3240 > RJCrpCapMaleA
Hit that Railjack with a comet shard. Ice them up.3250 > RJCrpCapMaleA
Icedriver, blast that Railjack with a comet shard!4090 > RJCrpCapFemA
Icedriver! Target Railjack. Stop them in their tracks!4100 > RJCrpCapFemA
Icedriver loaded with comet shard. Blast them.4110 > RJCrpCapFemA
Command to Icedriver. Hit the Railjack. Full charge!4120 > RJCrpCapFemA
Icedriver! Prepare to loose payload. Target Railjack!4130 > RJCrpCapFemA
Icedriver, blast that Railjack with a comet shard!CapPlayerTrap
3260 > RJCrpCapMaleA
That'll slow them down.3270 > RJCrpCapMaleA
Ah! Got them.3280 > RJCrpCapMaleA
Did we break your concentration?3290 > RJCrpCapMaleA
Interrupted their signal.3300 > RJCrpCapMaleA
Disruption pulse successful.4140 > RJCrpCapFemA
Pulse connected.4150 > RJCrpCapFemA
Intruder signal impeded.4160 > RJCrpCapFemA
Yes. Burn their neurons!4170 > RJCrpCapFemA
Fry them to a crisp.4180 > RJCrpCapFemA
Disruption pulse successful.CapDronesDestroyed
3310 > RJCrpCapMaleA
My drones are down and the Tenno signal is back up!3320 > RJCrpCapMaleA
The Tenno have unjammed their damn signal.3330 > RJCrpCapMaleA
What. Happened. To. My. Drones?3340 > RJCrpCapMaleA
How am I meant to block their signal without my drones?3350 > RJCrpCapMaleA
You were supposed to keep those jamming drones operational!4190 > RJCrpCapFemA
Jamming drones, report in. Jamming drones?4200 > RJCrpCapFemA
Why is their signal no longer blocked?4210 > RJCrpCapFemA
Our datagrid is exposed!4220 > RJCrpCapFemA
Those drones were our datagrid's best defence!4230 > RJCrpCapFemA
You were supposed to keep those jamming drones operational!CapBossSpawn
3360 > RJCrpCapMaleA
Sending an agent to block that signal manually.3370 > RJCrpCapMaleA
Agent underway. Datagrid locked. Finally.3380 > RJCrpCapMaleA
Agent! Keep that signal blocked at all costs!3390 > RJCrpCapMaleA
Signal jammed. Excellent work, agent. Now kill them.3400 > RJCrpCapMaleA
Countermeasures specialist on the field. Signal choked.4240 > RJCrpCapFemA
Agent in the zone. Intruder signal blocked!4250 > RJCrpCapFemA
Specialist jamming agent deployed. Our datagrid is safe.4260 > RJCrpCapFemA
Block the signal, agent. Destroy the boarders.4270 > RJCrpCapFemA
Out of options. Deploying special operative. Throttle that signal.4280 > RJCrpCapFemA
Countermeasures specialist on the field. Signal choked.