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10 > LittleDuck

Hey there hotshot. Look, I won't beat around the topiary: the Sentients are massing in the Veil. Zero doubt it's the tickle before the slap. Invasion, mate. I been set up with a relay. Don't ask me how. You've been recruited. Tell you why when you get here. And if you got anythin' you been meanin' to say to someone, maybe say it now.

Briefing

20 > LittleDuck

Welcome to the flotilla, Hotshot. Got a name for ya: Erra. Remember it. One of the primary Sentient intelligences from the Old War. Right now waves of his 'Murex' ships are massin' in the Veil. From there, those Murex launch swarms of info-gatherin' Condrix dropships: recon data for the main event. That's why you're here, mate. Fighting off a Sentient invasion is precisely what you were built for. We don't know how to kill one of those big bastards, but me and my network reckon we can give it a muckin' lobotomy. Gonna require a little coordination to work, real hand-in-glove, yeah? Ground teams to hit the Condrix and Railjack teams to mess up the Murex. OpLinks tie the whole lot together. So, buy and equip an OpLink. Then take your pick, mate: upstairs or down?

DialogPlan

30 > LittleDuck

It's a two-prong attack. Ground team hits the Condrix and swipes their recon data before it beams back to the Murex. We take that friendly data and use it as a Trojan horse for toxic data - think of it as a Kill Code. The Railjack team boards the Murex and broadcasts those Kill Codes right into the Murex's noggin', muckin' up its thinker and making it wanna run home to Daddy. Threat neutralized. Clear as mud? Get to it.

DialogWhy

40 > LittleDuck

I deal with all sorts: low-breeds and the high-born. Everyone wants somethin' they're not s'posed to have. But these days it's a buyer's market. And what's sellin' is stuff that'd get a girl buried. Sentient stuff. And it's been comin' in by the wagonload. My crowd had these Murex rumbled months ago. Back then old mate Teshin wasn't havin' it. Tried warnin' him, but... you know the type. But now? Oh, NOW it's all "tell me all that you know" and "your expertise is required" and "I'm a hoity-toity sod with a hat like a designer bedpan." Shoulda kept me trap shut. I'm no general. But, here we are and I know what I know. So you listen to what I have to say and we'll all be home in time for tea. Yeah… no worries.

GroundStart

160 > LittleDuck

Need you to skim Condrix recon data, so we can convert 'em to Kill Codes and pass 'em to Railjack crews upstairs. Hop to it.

170 > LittleDuck

Condrix. Find 'em, pacify 'em, rip their signal. As many as you can. Give the crews upstairs more to cause trouble with.

180 > LittleDuck

Neutralize Condrix dropships, rip their signal.

190 > LittleDuck

Sabotage teams upstairs need as many Condrix signals as you can pirate. Get to it.

200 > LittleDuck

Using the pirated Condrix recon-data, that you're about to provide, Railjack crews can give the Murex a migraine. Go.

210 > LittleDuck

The Condrix are gathering recon data. You're gonna capture some and the kids upstairs are gonna use it to send back some bad, bad data.

GroundNextCondrix

230 > LittleDuck

Here we go. Impact site marked.

240 > LittleDuck

Right. Got one incoming. Marked.

250 > LittleDuck

Got one for you. Get over there sharpish.

260 > LittleDuck

Condrix impact in your neighborhood. Hit it.

270 > LittleDuck

Heads up. Condrix broke atmo.

280 > LittleDuck

New one. Marking ground zero.

290 > LittleDuck

They ain't wastin' time. Drop site marked.

GroundPlayerArrive

300 > LittleDuck

Whack the bugs, rip the ship.

310 > LittleDuck

Right. Deal with these muckers then make off with the signal.

320 > LittleDuck

Murex sabotage team on standby. Waiting for your signal.

330 > LittleDuck

Railjack's bein' buzzed heavy. Murex sabotage team ready when you are. Make it quick.

340 > LittleDuck

And this is just from one Murex. How many of them are there?

350 > LittleDuck

That thing's gotta go.

360 > LittleDuck

Hit it.

370 > LittleDuck

This is for impactin' my profit margin, ya bug-faced muckers.

380 > LittleDuck

Take out that Condrix.

390 > LittleDuck

There it is. Clear the zone.

GroundCondrixVuln

400 > LittleDuck

She's vulnerable! Let's wrap this up.

410 > LittleDuck

It's defenses are down. Take out the Condrix.

420 > LittleDuck

Alright, now hit it with everything you got.

430 > LittleDuck

Hit it while the hitting's good.

440 > LittleDuck

You got it on the ropes. Let's wrap this up.

450 > LittleDuck

Now's your chance. Clean its muckin' clock.

460 > LittleDuck

Condrix is vulnerable. Cut loose on it.

470 > LittleDuck

Now. Shoot the Condrix now!

GroundPlantBeacon

480 > LittleDuck

Drop your OpLink and let's get this done.

490 > LittleDuck

Zone clear. Railjack OpLink waiting for that signal.

500 > LittleDuck

Green. Your OpLink should do the rest.

510 > LittleDuck

It's gettin' heavy upstairs. They need that signal. OpLink.

520 > LittleDuck

Right. Now patch in your OpLink.

530 > LittleDuck

Railjack on standby. OpLink when ready.

540 > LittleDuck

Upstairs needs those Kill Codes.

550 > LittleDuck

Opening channel to Railjack. Drop that OpLink.

GroundDefendBeacon

560 > LittleDuck

... and keep an eye out for Grin... never mind.

570 > LittleDuck

Keep Sargas' goons away from that OpLink!

580 > LittleDuck

Grineer. Sargas! We. Are. Trying. To. HELP. YOU. Pillock.

590 > LittleDuck

And cue the Grineer clown car.

600 > LittleDuck

Grineer. Keep that OpLink intact. Upstairs can't do squat without that signal.

610 > LittleDuck

3,2,1, Grineer. Cover the OpLink.

620 > LittleDuck

Railjack has our tightbeam. Uploading Kill Codes. Keep those Tubers off that OpLink.

630 > LittleDuck

Grineer!

640 > LittleDuck

Incoming Grineer.

650 > LittleDuck

Sargas' boys are back.

660 > LittleDuck

Sargas is cuttin' his own throat, gettin' in our way like this. The bugs want the Grineer dead as much as they do us.

GroundBeaconDestroy

670 > LittleDuck

That crud-divin' sack-a-muck nailed the OpLink. Sit tight, let's see if we got another.

680 > LittleDuck

OpLink smashed.

690 > LittleDuck

Grineer! What the hell, mate? Ya try to do a job... Alright, gimme a second.

700 > LittleDuck

Agh they got it. Sit tight. Finding another.

710 > LittleDuck

OpLink down but upstairs got a partial. Not enough though. Findin' another site. One sec.

GroundScan

720 > LittleDuck

And that is why they pay us the big credits. Signal received. Upstairs on the move.

730 > LittleDuck

Ooh, lookit all that lovely sig. Sabo-crew's gonna do a lotta damage with that.

740 > LittleDuck

Tightbeam complete, upstairs is in receipt.

750 > LittleDuck

OpLink done. Eat it, Sargas.

760 > LittleDuck

Signal is five-by-five on their end. Clear out. Got another site on scope.

770 > LittleDuck

Upstairs has the signal. Should help choke off that Murex.

780 > LittleDuck

That's a wrap on this bugbomb. Upstairs sends thanks.

790 > LittleDuck

Done. Upstairs has the goods and we're a vapor trail.

GroundExtract

800 > LittleDuck

So, got another one in ya?

810 > LittleDuck

I got another on scope if you're up for it.

820 > LittleDuck

So, are we stayin' or goin'?

830 > LittleDuck

Upstairs can never have too much data. We can keep making codes if you got it in you.

840 > LittleDuck

The sabotage team can use whatever we provide. Whaddya say? Hit another one?

850 > LittleDuck

It's a nice day. What say we whack another one?

GroundComplete

870 > LittleDuck

Good show. Rest up.

880 > LittleDuck

You did a good thing here. Remember that.

890 > LittleDuck

Come on home.

900 > LittleDuck

Everyone in one piece? Solid. That's a wrap.

910 > LittleDuck

Ain't through yet. Regroup upstairs. Then back at it.

RJPlaceSat

930 > RJCephalon

Orders received. Crew: pilot to marked location. Deploy OpLink Satellite. Defend OpLink Satellite.

940 > RJCephalon

Orders from Little Duck: tow OpLink Satellite to within broadcast range of the Murex. Defend OpLink Satellite.

RJSatDeliver

950 > RJCephalon

OpLink Satellite released. Connection with Little Duck's ground crews established. Keep it operational.

960 > RJCephalon

Satellite in place.

970 > RJCephalon

Satellite in broadcast range. Connection established. Keep it safe.

RJEnterFrag

980 > RJCephalon

Away Team required. Objective: board that Murex and deploy OpLinks.

990 > RJCephalon

Away team, you are up. Board that Murex. Prepare to receive Kill Codes from groundside.

1000 > RJCephalon

Away team: board Murex. Deploy OpLinks strategically. We need that thing brain dead.

RJDefendSat

1010 > RJCephalon

Alert: OpLink Satellite under attack.

1020 > RJCephalon

Sentient forces targeting OpLink Satellite. Eliminate them.

RJSatDamaged

1030 > RJCephalon

Alert: Satellite taking heavy damage.

1040 > RJCephalon

OpLink Satellite under fire.

1050 > RJCephalon

Protect OpLink Satellite. If it goes down this mission is a wash.

RJSatCritical

1060 > RJCephalon

Satellite is critical. Repeat: satellite is critical.

1070 > RJCephalon

You have seconds to save that satellite, and this mission.

RJDropPoint

1080 > RJCephalon

Cognitive nexus identified. Deploy your Oplink.

RJLinkDeploy

1090 > RJCephalon

OpLink deployed. Dirtside connection established. Little Duck: transmit Kill Codes.

1100 > RJCephalon

OpLink in position. Awaiting Kill Codes.

1110 > RJCephalon

Little Duck: OpLink in place. Waiting on Kill Codes.

RJFirstCodeUpload

1120 > LittleDuck

Kill Code uploaded. Yeah.. energy fluctuations kickin' off real nice. Signal weakening. Keep doing what you're doing.

1130 > LittleDuck

Kill Codes are working. This thing's link home is gonna fall apart like a wet cake.

1140 > LittleDuck

Ground crews will keep the codes comin', you keep usin' 'em to punch that thing in the brain.

1150 > RJCephalon

Kill Code uploaded. Energy fluctuations detected. Codes appear to be working.

1160 > RJCephalon

Codes successfully inserted into Sentient cognitive nexus. Signal degradation: confirmed.

1170 > RJCephalon

Kill Code insertion has resulted in Murex cognitive degradation. Continued applications will result in Murex retreating.

RJLinkDestroy

1180 > RJCephalon

OpLink destroyed. Not good.

1190 > RJCephalon

OpLink down. Rectify.

1200 > RJCephalon

They took out an OpLink.

1210 > RJCephalon

OpLink rendered non-functional.

1220 > RJCephalon

Crew: replacement OpLink necessary.

1230 > RJCephalon

Without additional OpLinks our odds of success are greatly diminished.

1240 > RJCephalon

Ground team requesting active OpLink. Get on it.

RJFragHealthHalf

1250 > RJCephalon

Murex signal cohesion failing. Maintain pressure.

1260 > RJCephalon

Kill Codes are working. Persist.

1270 > RJCephalon

Murex cognition is becoming highly erratic. Excellent. Continue.

RJFragCritical

1280 > RJCephalon

Murex cognition almost 100% garbage. That thing is about to run.

1290 > RJCephalon

Away team: you almost have that thing beat.

1300 > RJCephalon

Murex trashed. It is close to crashing out.

RJFragRecall

1310 > RJCephalon

Murex retreating. Recalling away team to Railjack.

1320 > RJCephalon

Murex on the move. Recalling away team.

1330 > RJCephalon

It is running. Pulling you out.

RJAllLinksDestroyNoCode

1340 > LittleDuck

This whole thing's gone belly up in a sea a sharks. Regroup with the flotilla. We'll take another crack at it.

RJAllLinksDestroy

1350 > LittleDuck

You're out of OpLinks, Hotshots. Nothing left to do 'cept hike it back to the flotilla.

RJFragRetreat

1360 > LittleDuck

There it goes, runnin' back to Daddy! Nicely handled, all neat 'n' tidy. Catch ya breath. Guaranteed he's sendin' a replacement.

RJNewFrag

1370 > LittleDuck

Here it is, right on schedule. Load up. Second verse same as the first.

BPSledLaunch

1380 > RJCephalon

Splinters targeting the Railjack. Prepare to be boarded.

1390 > RJCephalon

Splinters incoming. Prepare to repel Sentients.

1400 > RJCephalon

Crew: splinters on collision vector.

BPIntruderLowRisk

1410 > RJCephalon

Sentients on-board. Spray for bugs.

1420 > RJCephalon

Crew: the enemy is aboard. They will adapt.

1430 > RJCephalon

We are boarded. Eliminate Sentient threat. Vary attacks lest they adapt.

BPIntruderHighRisk

1440 > RJCephalon

Alert: Sentients have boarded the Railjack.

1450 > RJCephalon

Sentient presence detected onboard.

1460 > RJCephalon

Repel Sentients. We board them. They do not board us.

BPSystemsDown

1470 > RJCephalon

Sentient drone blocking critical systems. Deal with them.

1480 > RJCephalon

System function blocked. Eliminate Sentient infiltrator.

1490 > RJCephalon

Sentients attacking critical systems. Respond immediately.

BPIntruderDefeat

1530 > RJCephalon

Sentient lifeforms no longer detected.

1540 > RJCephalon

Onboard threats eliminated.

1550 > RJCephalon

Intruders cleared.

BPSystemsRestored

1560 > RJCephalon

All systems restored.

1570 > RJCephalon

Systems rebooted. We are good to go.

1580 > RJCephalon

Systems damage repaired.

BPEngineHack

1590 > RJCephalon

Sentient drones are throttling our engines. Speed reduced.

1600 > RJCephalon

Engines locked.

1610 > RJCephalon

Crew: get those things off my engines.

BPBattleModHack

1620 > RJCephalon

Crew: Sentient drones on Avionics. Rectify.

1630 > RJCephalon

Crew: Sentients have hit the avionics. Dispose of them.

1640 > RJCephalon

Crew: avionics offline. Kill those drones.

BPAutoRepel

1650 > RJCephalon

Autorepel triggered. Entry denied.

1660 > RJCephalon

Autorepel successful. Boarding attempt neutralized.

RukIntro

1670 > SargasRuk

Tenno? Do you want this Tau bounty for yourselves? Or is there something else going on here?

1680 > SargasRuk

What a surprise, the Tenno. This is your doing. I can smell it.

1690 > SargasRuk

Tenno allied with Tau freaks? Shocker.

1700 > SargasRuk

Grineer. Seize the Condrix and its Sentient treasure.

RukMidFight

1710 > SargasRuk

No prisoners. The only interrogations will be autopsies.

1720 > SargasRuk

Kill the Sentients. Kill the Tenno. Kill them all.

1730 > SargasRuk

Trespassers? Die!

1740 > SargasRuk

These Tau vermin are a Tenno ruse.

1750 > SargasRuk

Grineer, make these Sentients wish they'd stayed in Tau.

1760 > SargasRuk

Sentients and Tenno. Today we correct two Orokin mistakes.

1770 > SargasRuk

Tenno, why have you brought these things here?

1780 > SargasRuk

I blame the Tenno. I blame them for everything.

1790 > SargasRuk

Tenno - we should set aside our differences and work together... HAHAHAHA NEVER!

RukCondrixVuln

1800 > SargasRuk

Disgusting Sentient filth. Cut it down.

1810 > SargasRuk

Uhhh… why... why is it doing that?

1820 > SargasRuk

Make it put that away.

1830 > SargasRuk

They are distracted. Attack.

1840 > SargasRuk

The Condrix is weak. Push the attack.

1850 > SargasRuk

You will not take my bounty, Tenno.

1860 > SargasRuk

What are you after, Tenno? Tell me!

Released under the MIT License.