Inbox
10 > LittleDuck
Hey there hotshot. Look, I won't beat around the topiary: the Sentients are massing in the Veil. Zero doubt it's the tickle before the slap. Invasion, mate. I been set up with a relay. Don't ask me how. You've been recruited. Tell you why when you get here. And if you got anythin' you been meanin' to say to someone, maybe say it now.Briefing
20 > LittleDuck
Welcome to the flotilla, Hotshot. Got a name for ya: Erra. Remember it. One of the primary Sentient intelligences from the Old War. Right now waves of his 'Murex' ships are massin' in the Veil. From there, those Murex launch swarms of info-gatherin' Condrix dropships: recon data for the main event. That's why you're here, mate. Fighting off a Sentient invasion is precisely what you were built for. We don't know how to kill one of those big bastards, but me and my network reckon we can give it a muckin' lobotomy. Gonna require a little coordination to work, real hand-in-glove, yeah? Ground teams to hit the Condrix and Railjack teams to mess up the Murex. OpLinks tie the whole lot together. So, buy and equip an OpLink. Then take your pick, mate: upstairs or down?DialogPlan
30 > LittleDuck
It's a two-prong attack. Ground team hits the Condrix and swipes their recon data before it beams back to the Murex. We take that friendly data and use it as a Trojan horse for toxic data - think of it as a Kill Code. The Railjack team boards the Murex and broadcasts those Kill Codes right into the Murex's noggin', muckin' up its thinker and making it wanna run home to Daddy. Threat neutralized. Clear as mud? Get to it.DialogWhy
40 > LittleDuck
I deal with all sorts: low-breeds and the high-born. Everyone wants somethin' they're not s'posed to have. But these days it's a buyer's market. And what's sellin' is stuff that'd get a girl buried. Sentient stuff. And it's been comin' in by the wagonload. My crowd had these Murex rumbled months ago. Back then old mate Teshin wasn't havin' it. Tried warnin' him, but... you know the type. But now? Oh, NOW it's all "tell me all that you know" and "your expertise is required" and "I'm a hoity-toity sod with a hat like a designer bedpan." Shoulda kept me trap shut. I'm no general. But, here we are and I know what I know. So you listen to what I have to say and we'll all be home in time for tea. Yeah… no worries.GroundStart
160 > LittleDuck
Need you to skim Condrix recon data, so we can convert 'em to Kill Codes and pass 'em to Railjack crews upstairs. Hop to it.170 > LittleDuck
Condrix. Find 'em, pacify 'em, rip their signal. As many as you can. Give the crews upstairs more to cause trouble with.180 > LittleDuck
Neutralize Condrix dropships, rip their signal.190 > LittleDuck
Sabotage teams upstairs need as many Condrix signals as you can pirate. Get to it.200 > LittleDuck
Using the pirated Condrix recon-data, that you're about to provide, Railjack crews can give the Murex a migraine. Go.210 > LittleDuck
The Condrix are gathering recon data. You're gonna capture some and the kids upstairs are gonna use it to send back some bad, bad data.GroundNextCondrix
230 > LittleDuck
Here we go. Impact site marked.240 > LittleDuck
Right. Got one incoming. Marked.250 > LittleDuck
Got one for you. Get over there sharpish.260 > LittleDuck
Condrix impact in your neighborhood. Hit it.270 > LittleDuck
Heads up. Condrix broke atmo.280 > LittleDuck
New one. Marking ground zero.290 > LittleDuck
They ain't wastin' time. Drop site marked.GroundPlayerArrive
300 > LittleDuck
Whack the bugs, rip the ship.310 > LittleDuck
Right. Deal with these muckers then make off with the signal.320 > LittleDuck
Murex sabotage team on standby. Waiting for your signal.330 > LittleDuck
Railjack's bein' buzzed heavy. Murex sabotage team ready when you are. Make it quick.340 > LittleDuck
And this is just from one Murex. How many of them are there?350 > LittleDuck
That thing's gotta go.360 > LittleDuck
Hit it.370 > LittleDuck
This is for impactin' my profit margin, ya bug-faced muckers.380 > LittleDuck
Take out that Condrix.390 > LittleDuck
There it is. Clear the zone.GroundCondrixVuln
400 > LittleDuck
She's vulnerable! Let's wrap this up.410 > LittleDuck
It's defenses are down. Take out the Condrix.420 > LittleDuck
Alright, now hit it with everything you got.430 > LittleDuck
Hit it while the hitting's good.440 > LittleDuck
You got it on the ropes. Let's wrap this up.450 > LittleDuck
Now's your chance. Clean its muckin' clock.460 > LittleDuck
Condrix is vulnerable. Cut loose on it.470 > LittleDuck
Now. Shoot the Condrix now!GroundPlantBeacon
480 > LittleDuck
Drop your OpLink and let's get this done.490 > LittleDuck
Zone clear. Railjack OpLink waiting for that signal.500 > LittleDuck
Green. Your OpLink should do the rest.510 > LittleDuck
It's gettin' heavy upstairs. They need that signal. OpLink.520 > LittleDuck
Right. Now patch in your OpLink.530 > LittleDuck
Railjack on standby. OpLink when ready.540 > LittleDuck
Upstairs needs those Kill Codes.550 > LittleDuck
Opening channel to Railjack. Drop that OpLink.GroundDefendBeacon
560 > LittleDuck
... and keep an eye out for Grin... never mind.570 > LittleDuck
Keep Sargas' goons away from that OpLink!580 > LittleDuck
Grineer. Sargas! We. Are. Trying. To. HELP. YOU. Pillock.590 > LittleDuck
And cue the Grineer clown car.600 > LittleDuck
Grineer. Keep that OpLink intact. Upstairs can't do squat without that signal.610 > LittleDuck
3,2,1, Grineer. Cover the OpLink.620 > LittleDuck
Railjack has our tightbeam. Uploading Kill Codes. Keep those Tubers off that OpLink.630 > LittleDuck
Grineer!640 > LittleDuck
Incoming Grineer.650 > LittleDuck
Sargas' boys are back.660 > LittleDuck
Sargas is cuttin' his own throat, gettin' in our way like this. The bugs want the Grineer dead as much as they do us.GroundBeaconDestroy
670 > LittleDuck
That crud-divin' sack-a-muck nailed the OpLink. Sit tight, let's see if we got another.680 > LittleDuck
OpLink smashed.690 > LittleDuck
Grineer! What the hell, mate? Ya try to do a job... Alright, gimme a second.700 > LittleDuck
Agh they got it. Sit tight. Finding another.710 > LittleDuck
OpLink down but upstairs got a partial. Not enough though. Findin' another site. One sec.GroundScan
720 > LittleDuck
And that is why they pay us the big credits. Signal received. Upstairs on the move.730 > LittleDuck
Ooh, lookit all that lovely sig. Sabo-crew's gonna do a lotta damage with that.740 > LittleDuck
Tightbeam complete, upstairs is in receipt.750 > LittleDuck
OpLink done. Eat it, Sargas.760 > LittleDuck
Signal is five-by-five on their end. Clear out. Got another site on scope.770 > LittleDuck
Upstairs has the signal. Should help choke off that Murex.780 > LittleDuck
That's a wrap on this bugbomb. Upstairs sends thanks.790 > LittleDuck
Done. Upstairs has the goods and we're a vapor trail.GroundExtract
800 > LittleDuck
So, got another one in ya?810 > LittleDuck
I got another on scope if you're up for it.820 > LittleDuck
So, are we stayin' or goin'?830 > LittleDuck
Upstairs can never have too much data. We can keep making codes if you got it in you.840 > LittleDuck
The sabotage team can use whatever we provide. Whaddya say? Hit another one?850 > LittleDuck
It's a nice day. What say we whack another one?GroundComplete
870 > LittleDuck
Good show. Rest up.880 > LittleDuck
You did a good thing here. Remember that.890 > LittleDuck
Come on home.900 > LittleDuck
Everyone in one piece? Solid. That's a wrap.910 > LittleDuck
Ain't through yet. Regroup upstairs. Then back at it.RJPlaceSat
930 > RJCephalon
Orders received. Crew: pilot to marked location. Deploy OpLink Satellite. Defend OpLink Satellite.940 > RJCephalon
Orders from Little Duck: tow OpLink Satellite to within broadcast range of the Murex. Defend OpLink Satellite.RJSatDeliver
950 > RJCephalon
OpLink Satellite released. Connection with Little Duck's ground crews established. Keep it operational.960 > RJCephalon
Satellite in place.970 > RJCephalon
Satellite in broadcast range. Connection established. Keep it safe.RJEnterFrag
980 > RJCephalon
Away Team required. Objective: board that Murex and deploy OpLinks.990 > RJCephalon
Away team, you are up. Board that Murex. Prepare to receive Kill Codes from groundside.1000 > RJCephalon
Away team: board Murex. Deploy OpLinks strategically. We need that thing brain dead.RJDefendSat
1010 > RJCephalon
Alert: OpLink Satellite under attack.1020 > RJCephalon
Sentient forces targeting OpLink Satellite. Eliminate them.RJSatDamaged
1030 > RJCephalon
Alert: Satellite taking heavy damage.1040 > RJCephalon
OpLink Satellite under fire.1050 > RJCephalon
Protect OpLink Satellite. If it goes down this mission is a wash.RJSatCritical
1060 > RJCephalon
Satellite is critical. Repeat: satellite is critical.1070 > RJCephalon
You have seconds to save that satellite, and this mission.RJDropPoint
1080 > RJCephalon
Cognitive nexus identified. Deploy your Oplink.RJLinkDeploy
1090 > RJCephalon
OpLink deployed. Dirtside connection established. Little Duck: transmit Kill Codes.1100 > RJCephalon
OpLink in position. Awaiting Kill Codes.1110 > RJCephalon
Little Duck: OpLink in place. Waiting on Kill Codes.RJFirstCodeUpload
1120 > LittleDuck
Kill Code uploaded. Yeah.. energy fluctuations kickin' off real nice. Signal weakening. Keep doing what you're doing.1130 > LittleDuck
Kill Codes are working. This thing's link home is gonna fall apart like a wet cake.1140 > LittleDuck
Ground crews will keep the codes comin', you keep usin' 'em to punch that thing in the brain.1150 > RJCephalon
Kill Code uploaded. Energy fluctuations detected. Codes appear to be working.1160 > RJCephalon
Codes successfully inserted into Sentient cognitive nexus. Signal degradation: confirmed.1170 > RJCephalon
Kill Code insertion has resulted in Murex cognitive degradation. Continued applications will result in Murex retreating.RJLinkDestroy
1180 > RJCephalon
OpLink destroyed. Not good.1190 > RJCephalon
OpLink down. Rectify.1200 > RJCephalon
They took out an OpLink.1210 > RJCephalon
OpLink rendered non-functional.RJNeedLink
1220 > RJCephalon
Crew: replacement OpLink necessary.1230 > RJCephalon
Without additional OpLinks our odds of success are greatly diminished.1240 > RJCephalon
Ground team requesting active OpLink. Get on it.RJFragHealthHalf
1250 > RJCephalon
Murex signal cohesion failing. Maintain pressure.1260 > RJCephalon
Kill Codes are working. Persist.1270 > RJCephalon
Murex cognition is becoming highly erratic. Excellent. Continue.RJFragCritical
1280 > RJCephalon
Murex cognition almost 100% garbage. That thing is about to run.1290 > RJCephalon
Away team: you almost have that thing beat.1300 > RJCephalon
Murex trashed. It is close to crashing out.RJFragRecall
1310 > RJCephalon
Murex retreating. Recalling away team to Railjack.1320 > RJCephalon
Murex on the move. Recalling away team.1330 > RJCephalon
It is running. Pulling you out.RJAllLinksDestroyNoCode
1340 > LittleDuck
This whole thing's gone belly up in a sea a sharks. Regroup with the flotilla. We'll take another crack at it.RJAllLinksDestroy
1350 > LittleDuck
You're out of OpLinks, Hotshots. Nothing left to do 'cept hike it back to the flotilla.RJFragRetreat
1360 > LittleDuck
There it goes, runnin' back to Daddy! Nicely handled, all neat 'n' tidy. Catch ya breath. Guaranteed he's sendin' a replacement.RJNewFrag
1370 > LittleDuck
Here it is, right on schedule. Load up. Second verse same as the first.BPSledLaunch
1380 > RJCephalon
Splinters targeting the Railjack. Prepare to be boarded.1390 > RJCephalon
Splinters incoming. Prepare to repel Sentients.1400 > RJCephalon
Crew: splinters on collision vector.BPIntruderLowRisk
1410 > RJCephalon
Sentients on-board. Spray for bugs.1420 > RJCephalon
Crew: the enemy is aboard. They will adapt.1430 > RJCephalon
We are boarded. Eliminate Sentient threat. Vary attacks lest they adapt.BPIntruderHighRisk
1440 > RJCephalon
Alert: Sentients have boarded the Railjack.1450 > RJCephalon
Sentient presence detected onboard.1460 > RJCephalon
Repel Sentients. We board them. They do not board us.BPSystemsDown
1470 > RJCephalon
Sentient drone blocking critical systems. Deal with them.1480 > RJCephalon
System function blocked. Eliminate Sentient infiltrator.1490 > RJCephalon
Sentients attacking critical systems. Respond immediately.BPIntruderDefeat
1530 > RJCephalon
Sentient lifeforms no longer detected.1540 > RJCephalon
Onboard threats eliminated.1550 > RJCephalon
Intruders cleared.BPSystemsRestored
1560 > RJCephalon
All systems restored.1570 > RJCephalon
Systems rebooted. We are good to go.1580 > RJCephalon
Systems damage repaired.BPEngineHack
1590 > RJCephalon
Sentient drones are throttling our engines. Speed reduced.1600 > RJCephalon
Engines locked.1610 > RJCephalon
Crew: get those things off my engines.BPBattleModHack
1620 > RJCephalon
Crew: Sentient drones on Avionics. Rectify.1630 > RJCephalon
Crew: Sentients have hit the avionics. Dispose of them.1640 > RJCephalon
Crew: avionics offline. Kill those drones.BPAutoRepel
1650 > RJCephalon
Autorepel triggered. Entry denied.1660 > RJCephalon
Autorepel successful. Boarding attempt neutralized.RukIntro
1670 > SargasRuk
Tenno? Do you want this Tau bounty for yourselves? Or is there something else going on here?1680 > SargasRuk
What a surprise, the Tenno. This is your doing. I can smell it.1690 > SargasRuk
Tenno allied with Tau freaks? Shocker.1700 > SargasRuk
Grineer. Seize the Condrix and its Sentient treasure.RukMidFight
1710 > SargasRuk
No prisoners. The only interrogations will be autopsies.1720 > SargasRuk
Kill the Sentients. Kill the Tenno. Kill them all.1730 > SargasRuk
Trespassers? Die!1740 > SargasRuk
These Tau vermin are a Tenno ruse.1750 > SargasRuk
Grineer, make these Sentients wish they'd stayed in Tau.1760 > SargasRuk
Sentients and Tenno. Today we correct two Orokin mistakes.1770 > SargasRuk
Tenno, why have you brought these things here?1780 > SargasRuk
I blame the Tenno. I blame them for everything.1790 > SargasRuk
Tenno - we should set aside our differences and work together... HAHAHAHA NEVER!RukCondrixVuln
1800 > SargasRuk
Disgusting Sentient filth. Cut it down.1810 > SargasRuk
Uhhh… why... why is it doing that?1820 > SargasRuk
Make it put that away.1830 > SargasRuk
They are distracted. Attack.RukOplink
1840 > SargasRuk
The Condrix is weak. Push the attack.1850 > SargasRuk
You will not take my bounty, Tenno.1860 > SargasRuk
What are you after, Tenno? Tell me!