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GenDisableAllPoi

10 > RJCephalon

Disable priority targets prior to boarding the Capital Ship.

20 > RJCephalon

Disable all priority targets.

30 > RJCephalon

Crew: disable priority targets before hitting that Capital Ship.

GenAllPoiDisabled

40 > RJCephalon

Crew: strategic targets disabled. Time for the main event.

50 > RJCephalon

Priority targets neutralized. Next up Capital Ship.

60 > RJCephalon

Proceed to the primary objective.

160 > RJCephalon

Strategic targets eliminated. Time for the main event.

170 > RJCephalon

Priority targets neutralized. Next up Capital Ship.

180 > RJCephalon

Proceed to your primary objective. This is not a drill.

AncEffWarn

200 > RJCephalon

Anchor Station detected. Neutralize it before it launches an Aurax Crewship.

210 > RJCephalon

Strategic target: Anchor Station. Payload: Advanced Crewship.

220 > RJCephalon

Priority target: Anchor Station. Infiltrate and disable to prevent Crewship launch.

AnchObjNear

230 > RJCephalon

Anchor Station in range. Prepare away crew.

240 > RJCephalon

Nearing Anchor Station.

AnchIntro

250 > RJCephalon

Objective: Collapse the anchor field to set that Crewship adrift.

AnchObjComplete

260 > RJCephalon

Anchor field collapsed. Crewship is adrift.

TroopEffWarn

270 > RJCephalon

Priority target: Freightlinker. Eliminate to reduce elite troop resistance.

280 > RJCephalon

Freightlinker on-scope. Top-tier troops. Neutralize to relieve operational pressure.

290 > RJCephalon

Freightlinker detected. Destroy it or face elite units.

TroopObjNear

300 > RJCephalon

Freightlinker troop transport in range. Suggestion: kill it.

310 > RJCephalon

Freightlinker military transport in range. Let us crash this party.

320 > RJCephalon

Freightlinker in boarding range.

TroopIntro

330 > RJCephalon

Obliterate this transport from the inside. They are expecting you. Godspeed.

TroopObjComplete

340 > RJCephalon

Freightlinker destroyed. Threat negated. Next objective. Go.

350 > RJCephalon

Aurax troop reinforcements cut off. Our job just got a little easier.

ArrayEffWarn

360 > RJCephalon

Cyclops Array in sector. The big guns. Get them before they get us.

370 > RJCephalon

Cyclops Array on scope. One hit will ruin our day.

380 > RJCephalon

Crew: nearby Cyclops Array poses existential threat to this Railjack.

ArrayObjNear

390 > RJCephalon

Cyclops Array within boarding range. Do your thing.

400 > RJCephalon

Close enough. Crew: board and neutralize Cyclops Array.

410 > RJCephalon

Boarding crew: you are up. Put that cyclops to sleep.

ArrayIntro

420 > RJCephalon

Infiltration successful. Silence the guns.

ArrayObjComplete

430 > RJCephalon

Cyclops Array is junk. High five.

440 > RJCephalon

The Cyclops has fallen. The skies are ours.

FactEffWarn

450 > RJCephalon

Priority target: Autofactory. Robotic battle-proxies assembled on the fly.

460 > RJCephalon

An Autofactory is reinforcing this sector with Aurax robotics.

470 > RJCephalon

A nearby Autofactory will pump out Aurax-level robotics unless dealt with.

FactObjNear

480 > RJCephalon

Autofactory. I need volunteers to take it out.

490 > RJCephalon

Away crew: prepare to board Autofactory.

500 > RJCephalon

Neutralize target: Autofactory. Expect resistance. Have fun.

FactIntro

510 > RJCephalon

You are in. Initiate line shutdown.

FactObjComplete

520 > RJCephalon

Autofactory decommissioned. Aurax robotic proxies are off the board.

530 > RJCephalon

Production: derailed. Robotic threat is negligible.

540 > RJCephalon

Aurax robotic production: offline.

TetherEffWarn

550 > RJCephalon

Enemy vessels are fortified by a nearby Tether Power Plant. Disable it.

560 > RJCephalon

Corpus overshields detected. Source: Tether Power Plant. Disable as priority.

570 > RJCephalon

A Tether Power Plant is supercharging enemy shields. Destroy it.

TetherObjNear

580 > RJCephalon

That Tether has to go. Volunteers step forward.

590 > RJCephalon

Tether Power Plant. Take it down from within.

600 > RJCephalon

Tether Power Plant. Board and neutralize.

TetherIntro

610 > RJCephalon

Away crew: kill the lights.

TetherObjComplete

620 > RJCephalon

Power Plant down. Overshields have dissipated.

630 > RJCephalon

Overshields down. Widespread pant-crapping in progress.

640 > RJCephalon

Overshields are no longer a concern.

CarEffWarn

650 > RJCephalon

Carrier Platform in-sector. Aurax pilots are no joke.

660 > RJCephalon

Detecting Aurax fighter patrols. Origin: Carrier Platform. Strategy: Eliminate Carrier Platform.

670 > RJCephalon

Alert. Carrier Platform scrambling Aurax fighters.

CarObjNear

680 > RJCephalon

Carrier Platform in boarding range. Good luck.

690 > RJCephalon

Nearing Carrier Platform. Punch their doorbell.

700 > RJCephalon

Neutralize Carrier Platform. Make it quick.

CarIntro

710 > RJCephalon

Infiltration successful. Ground these fighters. Permanently.

CarObjComplete

720 > RJCephalon

Carrier junked. Aurax fighters grounded. Too bad so sad.

730 > RJCephalon

Scratch target. Carrier Platform is a graveyard.

740 > RJCephalon

Carrier Platform is off the board. Come on home.

IceEffWarn

750 > RJCephalon

Icedriver in sector. Comet-shard munitions are fully capable of slowing this Railjack.

760 > RJCephalon

A direct hit from a Comet Shard will ice our propulsion systems.

770 > RJCephalon

Icedriver. Comet Shard munitions freeze what they hit. That includes us.

IceObjNear

780 > RJCephalon

Icedriver in range. So are we.

790 > RJCephalon

Icedriver has pinged us.

800 > RJCephalon

We are within firing range of that Icedriver. Check it and wreck it.

IceIntro

810 > RJCephalon

Boarding successful. Kill that Icedriver.

IceObjComplete

820 > RJCephalon

Someone left the fridge door open. Back to the ship.

830 > RJCephalon

Icedriver down.

840 > RJCephalon

Icedriver goes boom. What a mess.

IceMissImpact

850 > RJCephalon

We are iced.

860 > RJCephalon

Comet Shard. Direct hit. Railjack slowed.

870 > RJCephalon

Deep freeze.

IceAllChunkDestroy

910 > RJCephalon

We are free. Engines thawed.

920 > RJCephalon

We are clear of ice.

930 > RJCephalon

Update: we are ice-free.

IceMissDestroy

940 > RJCephalon

Comet Shard shot down.

950 > RJCephalon

Incoming Comet Shard destroyed. Near miss.

960 > RJCephalon

Comet Shard destroyed. Good shot.

CaveObjNear

970 > RJCephalon

Reading nearby ice mine.

980 > RJCephalon

Ice mine on scope.

990 > RJCephalon

Looks like the Corpus have an ice mine in this sector.

CaveOnBoard

1000 > RJCephalon

You are in. Eyes open.

1010 > RJCephalon

Do not get turned around in there.

1020 > RJCephalon

You are in. Stay in touch.

CaveCache

1030 > RJCephalon

Useful.

1040 > RJCephalon

We can use that.

1050 > RJCephalon

Shiny.

TrainObjNear

1060 > RJCephalon

Crew: derelict freightlinker nearby.

1070 > RJCephalon

Freightlinker on scope. Abandoned.

TrainOnBoard

1090 > RJCephalon

Ghost train boarded. Stay frosty.

1100 > RJCephalon

Boarding successful.

1110 > RJCephalon

Exercise caution.

TrainCache

1120 > RJCephalon

Scavs missed a few things.

1130 > RJCephalon

Good eye.

1140 > RJCephalon

Still some meat on the bone.

GenDisableActivate

1180 > RJCephalon

I am in. Stay light on your feet.

1190 > RJCephalon

Phase one complete. Prepare for possible countermeasures.

1200 > RJCephalon

Corpus v4-Alpha protocols. How retro.

GenDisableTrap

1210 > RJCephalon

Countermeasures are interfering with my progress. Rectify.

1220 > RJCephalon

Countermeasures have been activated. Destroy them. I cannot work like this.

1230 > RJCephalon

Countermeasures. Progress halted. Please assist.

GenDisableDrones

1240 > RJCephalon

Jamming drones. Yay.

1250 > RJCephalon

Progress halted. Jamming drones.

1260 > RJCephalon

Those jamming drones are a serious problem. Progress halted.

GenDisableBossKill

1270 > RJCephalon

Override terminal located. Pull the plug.

1280 > RJCephalon

Work complete. Bailing. Get to the override terminal.

1290 > RJCephalon

Done. One last thing: get to the override terminal.

GenDestroyHackStartOne

1360 > RJCephalon

Decrypting. Protect the terminal.

1370 > RJCephalon

Thank you. This will take a minute. Defend this terminal.

1380 > RJCephalon

Working. Intercept enemy interference.

GenDestroyHackDoneOne

1390 > RJCephalon

Primary code set decrypted. Must solve secondary code set to permit system shutdown. New terminal marked.

1400 > RJCephalon

First code set decrypted. Move on to secondary terminal.

1410 > RJCephalon

Primary decryption successful. One set to go. Move.

GenDestroyHackStartTwo

1420 > RJCephalon

Decrypting secondary codes.

1430 > RJCephalon

A matched code set. Analyzing solutions.

1440 > RJCephalon

Secondary access codes encountered. Need more time.

GenDestroyHackDoneTwo

1450 > RJCephalon

Decryption complete.

1460 > RJCephalon

Secondary decryption complete.

1470 > RJCephalon

Done. Time to shut her down.

GenDestroyBossKill

1480 > RJCephalon

Excellent. Now shut that place down.

1490 > RJCephalon

Everyone in one piece. All right. Kill the lights. Go.

1500 > RJCephalon

All right. Playtime is over. Trash the joint.

CombatNodeDestroy

1600 > RJCephalon

Security node destroyed. Target remaining nodes.

1610 > RJCephalon

Node disabled. Continue.

1620 > RJCephalon

Node destroyed. Continue.

CombatCapShipBoard

1660 > RJCephalon

Tenno pathfinder has successfully boarded. Remaining crew: sending you in.

1670 > RJCephalon

Boarding operation successful. Sending full away crew.

1680 > RJCephalon

Tenno is in. Locking. Sending away crew.

CombatGenCountdown

1690 > RJCephalon

5, 4, 3, 2, 1, zero.

1700 > RJCephalon

Mark.

1710 > RJCephalon

Engage.

CombatRJVoidShift

1720 > RJCephalon

Transport complete. Break a leg.

1730 > RJCephalon

Crew transport complete. Will rendezvous upon mission success.

CombatStormArrive

1740 > RJCephalon

Void Storm rolling in. Batten down the hatches.

1750 > RJCephalon

Attention. Void Storm imminent. This will get a little bumpy.

CombatStormGust

1760 > RJCephalon

Suggestion: to avoid turbulence find cover.

1770 > RJCephalon

Pro tip: debris provides ample cover from Void turbulence.

1780 > RJCephalon

Turbulence subsiding. Next time hide behind a rock.

CombatStormGustWarn

1790 > RJCephalon

Caution. Turbulence building.

1800 > RJCephalon

Turbulence imminent.

CombatSinkSpawn

1810 > RJCephalon

Caution. Void Sink detected aboard that vessel.

1820 > RJCephalon

Crew: Void Sink formation detected near you.

1830 > RJCephalon

Void Sink forming. Eyes open.

CombatStormCatOne

1840 > RJCephalon

Void Storm intensifying.

1850 > RJCephalon

Storm is becoming more severe.

CombatStormCatTwo

1860 > RJCephalon

Warning. Void Storm is strengthening. We are tempting fate.

1870 > RJCephalon

Void Storm escalating. Stabilizing is proving difficult.

CombatStormCatThree

1880 > RJCephalon

Storm is Category Five. Five is the worst by the way.

1890 > RJCephalon

Void Storm amplifying. Complete the mission ASAP.

MDeliveryIntro

2020 > RJCephalon

Overheat that things reactors. I will update you on the fly.

2030 > RJCephalon

A two-part approach. Part one: get inside. Part two: something else.

2040 > RJCephalon

Target the reactor. Get in. Lower defenses. Get out. Then we make with the artillery.

MDeliveryOptObjIntro

2050 > RJCephalon

A nearby Corpus officer carries credentials that would make this job easier. Just saying.

2060 > RJCephalon

Tagging nearby Corpus officer. Their credentials would assist with the reactor job. Your call.

2070 > RJCephalon

High-level VIP credentials nearby. Stealing them would simplify the reactor plan.

MDeliveryOptBossKill

2080 > RJCephalon

VIP credentials. Grab them.

2090 > RJCephalon

Candy. Grab those credentials.

2100 > RJCephalon

There. Security credentials.

MDeliveryOptObjDone

2110 > RJCephalon

Now bail.

2120 > RJCephalon

Credential authenticity confirmed. We can go.

2130 > RJCephalon

Excellent. Return to mission.

MDeliveryIntroTwo

2140 > RJCephalon

Adjust the reactor signature. Render it vulnerable to our weapons. Go.

2150 > RJCephalon

Reactor invulnerable to our artillery. Recalibrate Reactor to render it vulnerable.

2160 > RJCephalon

Objective: destroy vessel. Complication: Reactor invulnerable to Railjack artillery. Solution: recalibrate Reactor.

MDeliveryConsoleNoCode

2170 > RJCephalon

Reactor console on-scope. You will need to gain access without security codes. The hard way. Corpus Engineers will attempt to make it harder.

2180 > RJCephalon

Breach reactor security. No quick access codes available. Corpus Engineers are on standby. This will get messy.

MDeliveryConsoleCode

2190 > RJCephalon

Reactor console nearby. The codes you obtained will grant unimpeded access. Corpus Engineers will not immediately detect intrusion.

2200 > RJCephalon

Use the security codes you garnered to access the marked reactor console. Corpus Engineers will detect nothing amiss at first.

MDeliveryConsoleActive

2210 > RJCephalon

Reactor heating up. Keep heat levels within specified parameters.

2220 > RJCephalon

Reactor cooking. Keep heat levels within assigned margins.

2230 > RJCephalon

Reactor heat spiking. Reactor heat must maintain specified range.

MDeliveryVentTutorial

2240 > RJCephalon

Maintain reactor heat within optimal range. Target vents when needed to discharge excess heat.

2250 > RJCephalon

Target vents when necessary to balance thermal load.

2260 > RJCephalon

Heat levels climbing. Force vents open to cool reactor when needed.

MDeliveryVentDestroy

2270 > RJCephalon

Vent shaft open. Reactor heat dropping.

2280 > RJCephalon

Reactor venting. Heat discharged.

2290 > RJCephalon

Vent destroyed. Pressure dropping. Core heat dropping.

MDeliveryHeatInRange

2300 > RJCephalon

Reactor heat at optimal levels. Maintain.

2310 > RJCephalon

Heat levels are ideal.

2320 > RJCephalon

Core heat optimized. Keep it stable.

MDeliveryHeatAboveRange

2330 > RJCephalon

Reactor superheating. Open vents.

2340 > RJCephalon

High heat. Calibration compromised. Vent.

2350 > RJCephalon

Core heat excessive. Target vents.

MDeliveryHeatBelowRange

2360 > RJCephalon

Heat vented. Levels dropping below optimal.

2370 > RJCephalon

Reactor cooled below optimal. Let it warm up.

2380 > RJCephalon

Reactor temp is below usable levels. Heat must reaccumulate.

MDeliveryNewRange

2390 > RJCephalon

Partial reactor recalibration complete. Identifying new target heat range.

2400 > RJCephalon

Heat range potential exhausted. Recalibrating. Setting new thermal target.

2410 > RJCephalon

Recalibration proceeding. Shifting target waveband. Adjust reactor heat accordingly.

MDeliveryMeltdownPossible

2420 > RJCephalon

Heat critical. Vent immediately.

2430 > RJCephalon

Warning. Reactor is in meltdown. Reduce heat. Now.

2440 > RJCephalon

Vent. Immediately.

MDeliveryMeltdownAvoid

2450 > RJCephalon

Core stabilising.

2460 > RJCephalon

Stabilised.

MDeliveryEngDetect

2470 > RJCephalon

Corpus Engineers inbound.

2480 > RJCephalon

Engineers inbound.

MDeliveryEngKill

2490 > RJCephalon

Sabotage attempt averted. Engineers will regroup.

2500 > RJCephalon

Engineer has failed to shut down reactor. Good.

MDeliveryEngShutdown

2510 > RJCephalon

Reactor shutdown sequence has been initiated. Breach the console while there is still time.

2520 > RJCephalon

Corpus have initiated reactor shutdown.

MDeliveryReadDone

2530 > RJCephalon

We have what we came for. Corpus jammers are overriding Railjack recall. Return via Archwing.

2540 > RJCephalon

Reactor recalibration complete. Recall is being jammed. You will have to Archwing.

2550 > RJCephalon

Reactor recalibration complete. Return to this Railjack via Archwing.

MDeliveryTarWeak

2560 > RJCephalon

Reactor marked. Isolating optimal firing vector. Pilot, line us up. Forward artillery, take them out.

2570 > RJCephalon

Reactor identified. Pilot. Align Railjack with target vector. Gunners. Ready forward artillery.

MDeliveryTarWeakMulti

2580 > RJCephalon

Subreactors on scope. Forward artillery, hit those targets.

2590 > RJCephalon

I have visuals on multiple reactors. Engage forward artillery. Blast them.

MDeliveryDoneStanchion

2600 > RJCephalon

Mission complete. Capital Ship decapitated.

MDeliveryDonePillar

2610 > RJCephalon

Corpus Pillar toppled. Mission complete.

MDeliveryDoneObelisk

2620 > RJCephalon

Mission complete. Obelisk is a tombstone.

MVenomIntro

2630 > RJCephalon

Orphix Sentients have overrun that Corpus cap ship. Corpus ship but in our house. This has become an 'us' problem.

2640 > RJCephalon

Corpus Capital Ship has become a staging platform for Orphix Sentients. Remedy this.

2650 > RJCephalon

On-screen: Corpus cap ship. Massive Sentient readings. Pack Necramechs. Whatever is on there can never be allowed off.

MVenomDone

2660 > RJCephalon

Sentient presence at zero. Walk away in slow motion. Orchestra swells.

2670 > RJCephalon

Orphix pulses have flatlined. Nice. Moving on.

MDeliveryPreStart

2680 > RJCephalon

Patching comms through to Entrati tactical advisor. Come home safe.

2690 > RJCephalon

Incoming transmission from Deimos. Crew. Make me proud.

MExtIntro

2700 > RJCephalon

Training exercise. Clear out that ship.

2710 > RJCephalon

Vessel on scope. Small. Clear it out.

2720 > RJCephalon

Housekeeping. Cap ship. Sweep and clear.

2730 > RJCephalon

Command ship in-sector. Depopulate it.

2740 > RJCephalon

Target vessel marked. Standard sweep-and-clear. Make ready to board.

2750 > RJCephalon

Vessel on-scope. Clear the crew. Leave the ship for salvage.

2760 > RJCephalon

Target vessel is high-value. The crew is not. Sweep and clear.

MExtDone

2770 > RJCephalon

Notifying scavenger crews. The locals send their thanks.

2780 > RJCephalon

No life signs. Vessel is clear. Closing out this file.

2790 > RJCephalon

No muss no fuss. Tagging vessel for salvage. Plotting exit corridor. Take five.

MExtPreStart

2800 > RJCephalon

Lotus will take it from here. Good luck.

2810 > RJCephalon

Handing off to Tenno coordinator Lotus. See you on the other side.

2820 > RJCephalon

Lotus on the line. Handing off. Crew: good luck.

MDefIntro

2830 > RJCephalon

Your operational arena is the interior of that Corpus Ship. Find the target, keep it intact.

2840 > RJCephalon

Coming up on Corpus Vessel. Board and protect the target.

2850 > RJCephalon

On approach. Gear up. You are on bodyguard duty.

2860 > RJCephalon

Approaching Corpus vessel. Board and safeguard the target.

2870 > RJCephalon

Find objective. Protect. Exfiltrate.

2880 > RJCephalon

Infiltrate Corpus ship and defend objective. Heavy resistance is assured. Are you excited. I am excited.

MDefDone

2890 > RJCephalon

Mission success. Take five.

2900 > RJCephalon

Effective. Efficient. Fun. Plotting escape route.

2910 > RJCephalon

Every day in every way you are getting better and better.

MDefPreStart

2920 > RJCephalon

Lotus will take it from here. Good luck.

2930 > RJCephalon

Handing off to Tenno coordinator Lotus. See you on the other side.

2940 > RJCephalon

Lotus on the line. Handing off. Crew: good luck.

Released under the MIT License.