GenDisableAllPoi
10 > RJCephalon
Disable priority targets prior to boarding the Capital Ship.20 > RJCephalon
Disable all priority targets.30 > RJCephalon
Crew: disable priority targets before hitting that Capital Ship.GenAllPoiDisabled
40 > RJCephalon
Crew: strategic targets disabled. Time for the main event.50 > RJCephalon
Priority targets neutralized. Next up Capital Ship.60 > RJCephalon
Proceed to the primary objective.160 > RJCephalon
Strategic targets eliminated. Time for the main event.170 > RJCephalon
Priority targets neutralized. Next up Capital Ship.180 > RJCephalon
Proceed to your primary objective. This is not a drill.AncEffWarn
200 > RJCephalon
Anchor Station detected. Neutralize it before it launches an Aurax Crewship.210 > RJCephalon
Strategic target: Anchor Station. Payload: Advanced Crewship.220 > RJCephalon
Priority target: Anchor Station. Infiltrate and disable to prevent Crewship launch.AnchObjNear
230 > RJCephalon
Anchor Station in range. Prepare away crew.240 > RJCephalon
Nearing Anchor Station.AnchIntro
250 > RJCephalon
Objective: Collapse the anchor field to set that Crewship adrift.AnchObjComplete
260 > RJCephalon
Anchor field collapsed. Crewship is adrift.TroopEffWarn
270 > RJCephalon
Priority target: Freightlinker. Eliminate to reduce elite troop resistance.280 > RJCephalon
Freightlinker on-scope. Top-tier troops. Neutralize to relieve operational pressure.290 > RJCephalon
Freightlinker detected. Destroy it or face elite units.TroopObjNear
300 > RJCephalon
Freightlinker troop transport in range. Suggestion: kill it.310 > RJCephalon
Freightlinker military transport in range. Let us crash this party.320 > RJCephalon
Freightlinker in boarding range.TroopIntro
330 > RJCephalon
Obliterate this transport from the inside. They are expecting you. Godspeed.TroopObjComplete
340 > RJCephalon
Freightlinker destroyed. Threat negated. Next objective. Go.350 > RJCephalon
Aurax troop reinforcements cut off. Our job just got a little easier.ArrayEffWarn
360 > RJCephalon
Cyclops Array in sector. The big guns. Get them before they get us.370 > RJCephalon
Cyclops Array on scope. One hit will ruin our day.380 > RJCephalon
Crew: nearby Cyclops Array poses existential threat to this Railjack.ArrayObjNear
390 > RJCephalon
Cyclops Array within boarding range. Do your thing.400 > RJCephalon
Close enough. Crew: board and neutralize Cyclops Array.410 > RJCephalon
Boarding crew: you are up. Put that cyclops to sleep.ArrayIntro
420 > RJCephalon
Infiltration successful. Silence the guns.ArrayObjComplete
430 > RJCephalon
Cyclops Array is junk. High five.440 > RJCephalon
The Cyclops has fallen. The skies are ours.FactEffWarn
450 > RJCephalon
Priority target: Autofactory. Robotic battle-proxies assembled on the fly.460 > RJCephalon
An Autofactory is reinforcing this sector with Aurax robotics.470 > RJCephalon
A nearby Autofactory will pump out Aurax-level robotics unless dealt with.FactObjNear
480 > RJCephalon
Autofactory. I need volunteers to take it out.490 > RJCephalon
Away crew: prepare to board Autofactory.500 > RJCephalon
Neutralize target: Autofactory. Expect resistance. Have fun.FactIntro
510 > RJCephalon
You are in. Initiate line shutdown.FactObjComplete
520 > RJCephalon
Autofactory decommissioned. Aurax robotic proxies are off the board.530 > RJCephalon
Production: derailed. Robotic threat is negligible.540 > RJCephalon
Aurax robotic production: offline.TetherEffWarn
550 > RJCephalon
Enemy vessels are fortified by a nearby Tether Power Plant. Disable it.560 > RJCephalon
Corpus overshields detected. Source: Tether Power Plant. Disable as priority.570 > RJCephalon
A Tether Power Plant is supercharging enemy shields. Destroy it.TetherObjNear
580 > RJCephalon
That Tether has to go. Volunteers step forward.590 > RJCephalon
Tether Power Plant. Take it down from within.600 > RJCephalon
Tether Power Plant. Board and neutralize.TetherIntro
610 > RJCephalon
Away crew: kill the lights.TetherObjComplete
620 > RJCephalon
Power Plant down. Overshields have dissipated.630 > RJCephalon
Overshields down. Widespread pant-crapping in progress.640 > RJCephalon
Overshields are no longer a concern.CarEffWarn
650 > RJCephalon
Carrier Platform in-sector. Aurax pilots are no joke.660 > RJCephalon
Detecting Aurax fighter patrols. Origin: Carrier Platform. Strategy: Eliminate Carrier Platform.670 > RJCephalon
Alert. Carrier Platform scrambling Aurax fighters.CarObjNear
680 > RJCephalon
Carrier Platform in boarding range. Good luck.690 > RJCephalon
Nearing Carrier Platform. Punch their doorbell.700 > RJCephalon
Neutralize Carrier Platform. Make it quick.CarIntro
710 > RJCephalon
Infiltration successful. Ground these fighters. Permanently.CarObjComplete
720 > RJCephalon
Carrier junked. Aurax fighters grounded. Too bad so sad.730 > RJCephalon
Scratch target. Carrier Platform is a graveyard.740 > RJCephalon
Carrier Platform is off the board. Come on home.IceEffWarn
750 > RJCephalon
Icedriver in sector. Comet-shard munitions are fully capable of slowing this Railjack.760 > RJCephalon
A direct hit from a Comet Shard will ice our propulsion systems.770 > RJCephalon
Icedriver. Comet Shard munitions freeze what they hit. That includes us.IceObjNear
780 > RJCephalon
Icedriver in range. So are we.790 > RJCephalon
Icedriver has pinged us.800 > RJCephalon
We are within firing range of that Icedriver. Check it and wreck it.IceIntro
810 > RJCephalon
Boarding successful. Kill that Icedriver.IceObjComplete
820 > RJCephalon
Someone left the fridge door open. Back to the ship.830 > RJCephalon
Icedriver down.840 > RJCephalon
Icedriver goes boom. What a mess.IceMissImpact
850 > RJCephalon
We are iced.860 > RJCephalon
Comet Shard. Direct hit. Railjack slowed.870 > RJCephalon
Deep freeze.IceAllChunkDestroy
910 > RJCephalon
We are free. Engines thawed.920 > RJCephalon
We are clear of ice.930 > RJCephalon
Update: we are ice-free.IceMissDestroy
940 > RJCephalon
Comet Shard shot down.950 > RJCephalon
Incoming Comet Shard destroyed. Near miss.960 > RJCephalon
Comet Shard destroyed. Good shot.CaveObjNear
970 > RJCephalon
Reading nearby ice mine.980 > RJCephalon
Ice mine on scope.990 > RJCephalon
Looks like the Corpus have an ice mine in this sector.CaveOnBoard
1000 > RJCephalon
You are in. Eyes open.1010 > RJCephalon
Do not get turned around in there.1020 > RJCephalon
You are in. Stay in touch.CaveCache
1030 > RJCephalon
Useful.1040 > RJCephalon
We can use that.1050 > RJCephalon
Shiny.TrainObjNear
1060 > RJCephalon
Crew: derelict freightlinker nearby.1070 > RJCephalon
Freightlinker on scope. Abandoned.TrainOnBoard
1090 > RJCephalon
Ghost train boarded. Stay frosty.1100 > RJCephalon
Boarding successful.1110 > RJCephalon
Exercise caution.TrainCache
1120 > RJCephalon
Scavs missed a few things.1130 > RJCephalon
Good eye.1140 > RJCephalon
Still some meat on the bone.GenDisableActivate
1180 > RJCephalon
I am in. Stay light on your feet.1190 > RJCephalon
Phase one complete. Prepare for possible countermeasures.1200 > RJCephalon
Corpus v4-Alpha protocols. How retro.GenDisableTrap
1210 > RJCephalon
Countermeasures are interfering with my progress. Rectify.1220 > RJCephalon
Countermeasures have been activated. Destroy them. I cannot work like this.1230 > RJCephalon
Countermeasures. Progress halted. Please assist.GenDisableDrones
1240 > RJCephalon
Jamming drones. Yay.1250 > RJCephalon
Progress halted. Jamming drones.1260 > RJCephalon
Those jamming drones are a serious problem. Progress halted.GenDisableBossKill
1270 > RJCephalon
Override terminal located. Pull the plug.1280 > RJCephalon
Work complete. Bailing. Get to the override terminal.1290 > RJCephalon
Done. One last thing: get to the override terminal.GenDestroyHackStartOne
1360 > RJCephalon
Decrypting. Protect the terminal.1370 > RJCephalon
Thank you. This will take a minute. Defend this terminal.1380 > RJCephalon
Working. Intercept enemy interference.GenDestroyHackDoneOne
1390 > RJCephalon
Primary code set decrypted. Must solve secondary code set to permit system shutdown. New terminal marked.1400 > RJCephalon
First code set decrypted. Move on to secondary terminal.1410 > RJCephalon
Primary decryption successful. One set to go. Move.GenDestroyHackStartTwo
1420 > RJCephalon
Decrypting secondary codes.1430 > RJCephalon
A matched code set. Analyzing solutions.1440 > RJCephalon
Secondary access codes encountered. Need more time.GenDestroyHackDoneTwo
1450 > RJCephalon
Decryption complete.1460 > RJCephalon
Secondary decryption complete.1470 > RJCephalon
Done. Time to shut her down.GenDestroyBossKill
1480 > RJCephalon
Excellent. Now shut that place down.1490 > RJCephalon
Everyone in one piece. All right. Kill the lights. Go.1500 > RJCephalon
All right. Playtime is over. Trash the joint.CombatNodeDestroy
1600 > RJCephalon
Security node destroyed. Target remaining nodes.1610 > RJCephalon
Node disabled. Continue.1620 > RJCephalon
Node destroyed. Continue.CombatCapShipBoard
1660 > RJCephalon
Tenno pathfinder has successfully boarded. Remaining crew: sending you in.1670 > RJCephalon
Boarding operation successful. Sending full away crew.1680 > RJCephalon
Tenno is in. Locking. Sending away crew.CombatGenCountdown
1690 > RJCephalon
5, 4, 3, 2, 1, zero.1700 > RJCephalon
Mark.1710 > RJCephalon
Engage.CombatRJVoidShift
1720 > RJCephalon
Transport complete. Break a leg.1730 > RJCephalon
Crew transport complete. Will rendezvous upon mission success.CombatStormArrive
1740 > RJCephalon
Void Storm rolling in. Batten down the hatches.1750 > RJCephalon
Attention. Void Storm imminent. This will get a little bumpy.CombatStormGust
1760 > RJCephalon
Suggestion: to avoid turbulence find cover.1770 > RJCephalon
Pro tip: debris provides ample cover from Void turbulence.1780 > RJCephalon
Turbulence subsiding. Next time hide behind a rock.CombatStormGustWarn
1790 > RJCephalon
Caution. Turbulence building.1800 > RJCephalon
Turbulence imminent.CombatSinkSpawn
1810 > RJCephalon
Caution. Void Sink detected aboard that vessel.1820 > RJCephalon
Crew: Void Sink formation detected near you.1830 > RJCephalon
Void Sink forming. Eyes open.CombatStormCatOne
1840 > RJCephalon
Void Storm intensifying.1850 > RJCephalon
Storm is becoming more severe.CombatStormCatTwo
1860 > RJCephalon
Warning. Void Storm is strengthening. We are tempting fate.1870 > RJCephalon
Void Storm escalating. Stabilizing is proving difficult.CombatStormCatThree
1880 > RJCephalon
Storm is Category Five. Five is the worst by the way.1890 > RJCephalon
Void Storm amplifying. Complete the mission ASAP.MDeliveryIntro
2020 > RJCephalon
Overheat that things reactors. I will update you on the fly.2030 > RJCephalon
A two-part approach. Part one: get inside. Part two: something else.2040 > RJCephalon
Target the reactor. Get in. Lower defenses. Get out. Then we make with the artillery.MDeliveryOptObjIntro
2050 > RJCephalon
A nearby Corpus officer carries credentials that would make this job easier. Just saying.2060 > RJCephalon
Tagging nearby Corpus officer. Their credentials would assist with the reactor job. Your call.2070 > RJCephalon
High-level VIP credentials nearby. Stealing them would simplify the reactor plan.MDeliveryOptBossKill
2080 > RJCephalon
VIP credentials. Grab them.2090 > RJCephalon
Candy. Grab those credentials.2100 > RJCephalon
There. Security credentials.MDeliveryOptObjDone
2110 > RJCephalon
Now bail.2120 > RJCephalon
Credential authenticity confirmed. We can go.2130 > RJCephalon
Excellent. Return to mission.MDeliveryIntroTwo
2140 > RJCephalon
Adjust the reactor signature. Render it vulnerable to our weapons. Go.2150 > RJCephalon
Reactor invulnerable to our artillery. Recalibrate Reactor to render it vulnerable.2160 > RJCephalon
Objective: destroy vessel. Complication: Reactor invulnerable to Railjack artillery. Solution: recalibrate Reactor.MDeliveryConsoleNoCode
2170 > RJCephalon
Reactor console on-scope. You will need to gain access without security codes. The hard way. Corpus Engineers will attempt to make it harder.2180 > RJCephalon
Breach reactor security. No quick access codes available. Corpus Engineers are on standby. This will get messy.MDeliveryConsoleCode
2190 > RJCephalon
Reactor console nearby. The codes you obtained will grant unimpeded access. Corpus Engineers will not immediately detect intrusion.2200 > RJCephalon
Use the security codes you garnered to access the marked reactor console. Corpus Engineers will detect nothing amiss at first.MDeliveryConsoleActive
2210 > RJCephalon
Reactor heating up. Keep heat levels within specified parameters.2220 > RJCephalon
Reactor cooking. Keep heat levels within assigned margins.2230 > RJCephalon
Reactor heat spiking. Reactor heat must maintain specified range.MDeliveryVentTutorial
2240 > RJCephalon
Maintain reactor heat within optimal range. Target vents when needed to discharge excess heat.2250 > RJCephalon
Target vents when necessary to balance thermal load.2260 > RJCephalon
Heat levels climbing. Force vents open to cool reactor when needed.MDeliveryVentDestroy
2270 > RJCephalon
Vent shaft open. Reactor heat dropping.2280 > RJCephalon
Reactor venting. Heat discharged.2290 > RJCephalon
Vent destroyed. Pressure dropping. Core heat dropping.MDeliveryHeatInRange
2300 > RJCephalon
Reactor heat at optimal levels. Maintain.2310 > RJCephalon
Heat levels are ideal.2320 > RJCephalon
Core heat optimized. Keep it stable.MDeliveryHeatAboveRange
2330 > RJCephalon
Reactor superheating. Open vents.2340 > RJCephalon
High heat. Calibration compromised. Vent.2350 > RJCephalon
Core heat excessive. Target vents.MDeliveryHeatBelowRange
2360 > RJCephalon
Heat vented. Levels dropping below optimal.2370 > RJCephalon
Reactor cooled below optimal. Let it warm up.2380 > RJCephalon
Reactor temp is below usable levels. Heat must reaccumulate.MDeliveryNewRange
2390 > RJCephalon
Partial reactor recalibration complete. Identifying new target heat range.2400 > RJCephalon
Heat range potential exhausted. Recalibrating. Setting new thermal target.2410 > RJCephalon
Recalibration proceeding. Shifting target waveband. Adjust reactor heat accordingly.MDeliveryMeltdownPossible
2420 > RJCephalon
Heat critical. Vent immediately.2430 > RJCephalon
Warning. Reactor is in meltdown. Reduce heat. Now.2440 > RJCephalon
Vent. Immediately.MDeliveryMeltdownAvoid
2450 > RJCephalon
Core stabilising.2460 > RJCephalon
Stabilised.MDeliveryEngDetect
2470 > RJCephalon
Corpus Engineers inbound.2480 > RJCephalon
Engineers inbound.MDeliveryEngKill
2490 > RJCephalon
Sabotage attempt averted. Engineers will regroup.2500 > RJCephalon
Engineer has failed to shut down reactor. Good.MDeliveryEngShutdown
2510 > RJCephalon
Reactor shutdown sequence has been initiated. Breach the console while there is still time.2520 > RJCephalon
Corpus have initiated reactor shutdown.MDeliveryReadDone
2530 > RJCephalon
We have what we came for. Corpus jammers are overriding Railjack recall. Return via Archwing.2540 > RJCephalon
Reactor recalibration complete. Recall is being jammed. You will have to Archwing.2550 > RJCephalon
Reactor recalibration complete. Return to this Railjack via Archwing.MDeliveryTarWeak
2560 > RJCephalon
Reactor marked. Isolating optimal firing vector. Pilot, line us up. Forward artillery, take them out.2570 > RJCephalon
Reactor identified. Pilot. Align Railjack with target vector. Gunners. Ready forward artillery.MDeliveryTarWeakMulti
2580 > RJCephalon
Subreactors on scope. Forward artillery, hit those targets.2590 > RJCephalon
I have visuals on multiple reactors. Engage forward artillery. Blast them.MDeliveryDoneStanchion
2600 > RJCephalon
Mission complete. Capital Ship decapitated.MDeliveryDonePillar
2610 > RJCephalon
Corpus Pillar toppled. Mission complete.MDeliveryDoneObelisk
2620 > RJCephalon
Mission complete. Obelisk is a tombstone.MVenomIntro
2630 > RJCephalon
Orphix Sentients have overrun that Corpus cap ship. Corpus ship but in our house. This has become an 'us' problem.2640 > RJCephalon
Corpus Capital Ship has become a staging platform for Orphix Sentients. Remedy this.2650 > RJCephalon
On-screen: Corpus cap ship. Massive Sentient readings. Pack Necramechs. Whatever is on there can never be allowed off.MVenomDone
2660 > RJCephalon
Sentient presence at zero. Walk away in slow motion. Orchestra swells.2670 > RJCephalon
Orphix pulses have flatlined. Nice. Moving on.MDeliveryPreStart
2680 > RJCephalon
Patching comms through to Entrati tactical advisor. Come home safe.2690 > RJCephalon
Incoming transmission from Deimos. Crew. Make me proud.MExtIntro
2700 > RJCephalon
Training exercise. Clear out that ship.2710 > RJCephalon
Vessel on scope. Small. Clear it out.2720 > RJCephalon
Housekeeping. Cap ship. Sweep and clear.2730 > RJCephalon
Command ship in-sector. Depopulate it.2740 > RJCephalon
Target vessel marked. Standard sweep-and-clear. Make ready to board.2750 > RJCephalon
Vessel on-scope. Clear the crew. Leave the ship for salvage.2760 > RJCephalon
Target vessel is high-value. The crew is not. Sweep and clear.MExtDone
2770 > RJCephalon
Notifying scavenger crews. The locals send their thanks.2780 > RJCephalon
No life signs. Vessel is clear. Closing out this file.2790 > RJCephalon
No muss no fuss. Tagging vessel for salvage. Plotting exit corridor. Take five.MExtPreStart
2800 > RJCephalon
Lotus will take it from here. Good luck.2810 > RJCephalon
Handing off to Tenno coordinator Lotus. See you on the other side.2820 > RJCephalon
Lotus on the line. Handing off. Crew: good luck.MDefIntro
2830 > RJCephalon
Your operational arena is the interior of that Corpus Ship. Find the target, keep it intact.2840 > RJCephalon
Coming up on Corpus Vessel. Board and protect the target.2850 > RJCephalon
On approach. Gear up. You are on bodyguard duty.2860 > RJCephalon
Approaching Corpus vessel. Board and safeguard the target.2870 > RJCephalon
Find objective. Protect. Exfiltrate.2880 > RJCephalon
Infiltrate Corpus ship and defend objective. Heavy resistance is assured. Are you excited. I am excited.MDefDone
2890 > RJCephalon
Mission success. Take five.2900 > RJCephalon
Effective. Efficient. Fun. Plotting escape route.2910 > RJCephalon
Every day in every way you are getting better and better.MDefPreStart
2920 > RJCephalon
Lotus will take it from here. Good luck.2930 > RJCephalon
Handing off to Tenno coordinator Lotus. See you on the other side.2940 > RJCephalon
Lotus on the line. Handing off. Crew: good luck.