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VoiceSelectOp

1 > OperatorVoiceA

Whatever the answer is, it's not what we're expecting.

11 > OperatorVoiceB

A normal kid with a normal life. I barely remember any of it.

21 > OperatorVoiceC

Too old to cry and too young to die.

31 > OperatorVoiceD

When I think of the things I used to be afraid of, I almost feel sorry for them.

GenericMissionStart

10 > OperatorVoiceA

Alright, let's get to work!

10 > OperatorVoiceB

Alright, let's get to work!

10 > OperatorVoiceC

Alright, let's get to work!

10 > OperatorVoiceD

Alright, let's get to work!

20 > OperatorVoiceA

We know the mission, we will not fail.

20 > OperatorVoiceB

We know the mission, we will not fail.

20 > OperatorVoiceC

We know the mission, we will not fail.

20 > OperatorVoiceD

We know the mission, we will not fail.

30 > OperatorVoiceA

The Lotus is counting on us.

30 > OperatorVoiceB

The Lotus is counting on us.

30 > OperatorVoiceC

The Lotus is counting on us.

30 > OperatorVoiceD

The Lotus is counting on us.

40 > OperatorVoiceA

I hope we're ready for this.

40 > OperatorVoiceB

I hope we're ready for this.

40 > OperatorVoiceC

I hope we're ready for this.

40 > OperatorVoiceD

I hope we're ready for this.

50 > OperatorVoiceA

Transference signal strong, we're ready for battle.

50 > OperatorVoiceB

Transference signal strong, we're ready for battle.

50 > OperatorVoiceC

Transference signal strong, we're ready for battle.

50 > OperatorVoiceD

Transference signal strong, we're ready for battle.

60 > OperatorVoiceA

We will bring honor to the Tenno.

60 > OperatorVoiceB

We will bring honor to the Tenno.

60 > OperatorVoiceC

We will bring honor to the Tenno.

60 > OperatorVoiceD

We will bring honor to the Tenno.

70 > OperatorVoiceA

My Warframe is the hand and I am the will.

70 > OperatorVoiceB

My Warframe is the hand and I am the will.

70 > OperatorVoiceC

My Warframe is the hand and I am the will.

70 > OperatorVoiceD

My Warframe is the hand and I am the will.

VoiceSelectAdult

41 > AdultOpA

What's it gonna be, pal: discussion or concussion?

51 > AdultOpB

Sanity is redrawing the map when you have to. Crazy is throwing it away.

61 > AdultOpC

Maybe I don't quit because this is the only game I can win.

71 > AdultOpD

Do the crazy thing first and everything else seems sensible.

GrineerMissionStart

170 > OperatorVoiceA

The Grineer deteriorate over time… is that what makes them violent?

170 > OperatorVoiceB

The Grineer deteriorate over time… is that what makes them violent?

170 > OperatorVoiceC

The Grineer deteriorate over time… is that what makes them violent?

170 > OperatorVoiceD

The Grineer deteriorate over time… is that what makes them violent?

180 > OperatorVoiceA

Grineer prey on the weak but we… we prey on the Grineer.

180 > OperatorVoiceB

Grineer prey on the weak but we… we prey on the Grineer.

180 > OperatorVoiceC

Grineer prey on the weak but we… we prey on the Grineer.

180 > OperatorVoiceD

Grineer prey on the weak but we… we prey on the Grineer.

190 > OperatorVoiceA

The Grineer used to be builders but now all they make is war.

190 > OperatorVoiceB

The Grineer used to be builders but now all they make is war.

190 > OperatorVoiceC

The Grineer used to be builders but now all they make is war.

190 > OperatorVoiceD

The Grineer used to be builders but now all they make is war.

200 > OperatorVoiceA

The Grineer have no honor.

200 > OperatorVoiceB

The Grineer have no honor.

200 > OperatorVoiceC

The Grineer have no honor.

200 > OperatorVoiceD

The Grineer have no honor.

210 > OperatorVoiceA

Ballistics and archaic weapons, crude and dangerous, just like the Grineer.

210 > OperatorVoiceB

Ballistics and archaic weapons, crude and dangerous, just like the Grineer.

210 > OperatorVoiceC

Ballistics and archaic weapons, crude and dangerous, just like the Grineer.

210 > OperatorVoiceD

Ballistics and archaic weapons, crude and dangerous, just like the Grineer.

220 > OperatorVoiceA

You'd think they'd clone something a little less… ugly.

220 > OperatorVoiceB

You'd think they'd clone something a little less… ugly.

220 > OperatorVoiceC

You'd think they'd clone something a little less… ugly.

220 > OperatorVoiceD

You'd think they'd clone something a little less… ugly.

230 > OperatorVoiceA

If we can avoid alerting them, this might be easier.

230 > OperatorVoiceB

If we can avoid alerting them, this might be easier.

230 > OperatorVoiceC

If we can avoid alerting them, this might be easier.

230 > OperatorVoiceD

If we can avoid alerting them, this might be easier.

CorpusMissionStart

240 > OperatorVoiceA

These Corpus remind me of the Orokin, selfish, greedy.

240 > OperatorVoiceB

These Corpus remind me of the Orokin, selfish, greedy.

240 > OperatorVoiceC

These Corpus remind me of the Orokin, selfish, greedy.

240 > OperatorVoiceD

These Corpus remind me of the Orokin, selfish, greedy.

250 > OperatorVoiceA

Corpus technology won't be enough to stop us.

250 > OperatorVoiceB

Corpus technology won't be enough to stop us.

250 > OperatorVoiceC

Corpus technology won't be enough to stop us.

250 > OperatorVoiceD

Corpus technology won't be enough to stop us.

260 > OperatorVoiceA

We'll put an end to this Corpus greed.

260 > OperatorVoiceB

We'll put an end to this Corpus greed.

260 > OperatorVoiceC

We'll put an end to this Corpus greed.

260 > OperatorVoiceD

We'll put an end to this Corpus greed.

270 > OperatorVoiceA

They'll have plenty of Robotics. Corpus never fight for themselves.

270 > OperatorVoiceB

They'll have plenty of Robotics. Corpus never fight for themselves.

270 > OperatorVoiceC

They'll have plenty of Robotics. Corpus never fight for themselves.

270 > OperatorVoiceD

They'll have plenty of Robotics. Corpus never fight for themselves.

280 > OperatorVoiceA

Okay, ready to blast these machines into spare parts?

280 > OperatorVoiceB

Okay, ready to blast these machines into spare parts?

280 > OperatorVoiceC

Okay, ready to blast these machines into spare parts?

280 > OperatorVoiceD

Okay, ready to blast these machines into spare parts?

290 > OperatorVoiceA

Watch for security systems.

290 > OperatorVoiceB

Watch for security systems.

290 > OperatorVoiceC

Watch for security systems.

290 > OperatorVoiceD

Watch for security systems.

300 > OperatorVoiceA

Corpus have tech weapons, we'll need to be careful.

300 > OperatorVoiceB

Corpus have tech weapons, we'll need to be careful.

300 > OperatorVoiceC

Corpus have tech weapons, we'll need to be careful.

300 > OperatorVoiceD

Corpus have tech weapons, we'll need to be careful.

310 > OperatorVoiceA

So... the Corpus are just a cult, worshiping money.

310 > OperatorVoiceB

So... the Corpus are just a cult, worshiping money.

310 > OperatorVoiceC

So... the Corpus are just a cult, worshiping money.

310 > OperatorVoiceD

So... the Corpus are just a cult, worshiping money.

InfestedMissionStart

320 > OperatorVoiceA

I remember these monsters from long ago.

320 > OperatorVoiceB

I remember these monsters from long ago.

320 > OperatorVoiceC

I remember these monsters from long ago.

320 > OperatorVoiceD

I remember these monsters from long ago.

330 > OperatorVoiceA

What a mess. Let's clean it up!

330 > OperatorVoiceB

What a mess. Let's clean it up!

330 > OperatorVoiceC

What a mess. Let's clean it up!

330 > OperatorVoiceD

What a mess. Let's clean it up!

340 > OperatorVoiceA

Disgusting monstrosities, I think they absorb their victims.

340 > OperatorVoiceB

Disgusting monstrosities, I think they absorb their victims.

340 > OperatorVoiceC

Disgusting monstrosities, I think they absorb their victims.

340 > OperatorVoiceD

Disgusting monstrosities, I think they absorb their victims.

350 > OperatorVoiceA

We need to purge this place, as we did in the old day.

350 > OperatorVoiceB

We need to purge this place, as we did in the old day.

350 > OperatorVoiceC

We need to purge this place, as we did in the old day.

350 > OperatorVoiceD

We need to purge this place, as we did in the old day.

360 > OperatorVoiceA

Be on guard for the Ancients!

360 > OperatorVoiceB

Be on guard for the Ancients!

360 > OperatorVoiceC

Be on guard for the Ancients!

360 > OperatorVoiceD

Be on guard for the Ancients!

370 > OperatorVoiceA

Ancients are the most powerful, age and feeding has made them strong.

370 > OperatorVoiceB

Ancients are the most powerful, age and feeding has made them strong.

370 > OperatorVoiceC

Ancients are the most powerful, age and feeding has made them strong.

370 > OperatorVoiceD

Ancients are the most powerful, age and feeding has made them strong.

380 > OperatorVoiceA

Some explode when killed, will need to strike and move.

380 > OperatorVoiceB

Some explode when killed, will need to strike and move.

380 > OperatorVoiceC

Some explode when killed, will need to strike and move.

380 > OperatorVoiceD

Some explode when killed, will need to strike and move.

390 > OperatorVoiceA

Infestation. An Orokin weapon… that backfired.

390 > OperatorVoiceB

Infestation. An Orokin weapon… that backfired.

390 > OperatorVoiceC

Infestation. An Orokin weapon… that backfired.

390 > OperatorVoiceD

Infestation. An Orokin weapon… that backfired.

400 > OperatorVoiceA

Alright, biological attacks, be ready.

400 > OperatorVoiceB

Alright, biological attacks, be ready.

400 > OperatorVoiceC

Alright, biological attacks, be ready.

400 > OperatorVoiceD

Alright, biological attacks, be ready.

410 > OperatorVoiceA

We're immune to this Infestation, but they still try to kill us.

410 > OperatorVoiceB

We're immune to this Infestation, but they still try to kill us.

410 > OperatorVoiceC

We're immune to this Infestation, but they still try to kill us.

410 > OperatorVoiceD

We're immune to this Infestation, but they still try to kill us.

ArchwingMissionStart

420 > OperatorVoiceA

Archwing deployed!

420 > OperatorVoiceB

Archwing deployed!

420 > OperatorVoiceC

Archwing deployed!

420 > OperatorVoiceD

Archwing deployed!

430 > OperatorVoiceA

Oh… this looks fun!

430 > OperatorVoiceB

Oh… this looks fun!

430 > OperatorVoiceC

Oh… this looks fun!

430 > OperatorVoiceD

Oh… this looks fun!

440 > OperatorVoiceA

Alright! Flight system looks good.

440 > OperatorVoiceB

Alright! Flight system looks good.

440 > OperatorVoiceC

Alright! Flight system looks good.

440 > OperatorVoiceD

Alright! Flight system looks good.

SubmersibleDeployed

450 > OperatorVoiceA

Archwing Submersible deployed!

450 > OperatorVoiceB

Archwing Submersible deployed!

450 > OperatorVoiceC

Archwing Submersible deployed!

450 > OperatorVoiceD

Archwing Submersible deployed!

460 > OperatorVoiceA

I wonder what's down here.

460 > OperatorVoiceB

I wonder what's down here.

460 > OperatorVoiceC

I wonder what's down here.

460 > OperatorVoiceD

I wonder what's down here.

470 > OperatorVoiceA

We'll need to watch for aquatic targets.

470 > OperatorVoiceB

We'll need to watch for aquatic targets.

470 > OperatorVoiceC

We'll need to watch for aquatic targets.

470 > OperatorVoiceD

We'll need to watch for aquatic targets.

DowntimeCuriosity

480 > OperatorVoiceA

Wonder where this goes.

480 > OperatorVoiceB

Wonder where this goes.

480 > OperatorVoiceC

Wonder where this goes.

480 > OperatorVoiceD

Wonder where this goes.

490 > OperatorVoiceA

I think there are more up ahead.

490 > OperatorVoiceB

I think there are more up ahead.

490 > OperatorVoiceC

I think there are more up ahead.

490 > OperatorVoiceD

I think there are more up ahead.

500 > OperatorVoiceA

How big is this place?

500 > OperatorVoiceB

How big is this place?

500 > OperatorVoiceC

How big is this place?

500 > OperatorVoiceD

How big is this place?

510 > OperatorVoiceA

Need to keep a look out for supplies…

510 > OperatorVoiceB

Need to keep a look out for supplies…

510 > OperatorVoiceC

Need to keep a look out for supplies…

510 > OperatorVoiceD

Need to keep a look out for supplies…

BattleBegins

520 > OperatorVoiceA

Come on!

520 > OperatorVoiceB

Come on!

520 > OperatorVoiceC

Come on!

520 > OperatorVoiceD

Come on!

530 > OperatorVoiceA

Let's go!

530 > OperatorVoiceB

Let's go!

530 > OperatorVoiceC

Let's go!

530 > OperatorVoiceD

Let's go!

540 > OperatorVoiceA

Attack us and we will counter!

540 > OperatorVoiceB

Attack us and we will counter!

540 > OperatorVoiceC

Attack us and we will counter!

540 > OperatorVoiceD

Attack us and we will counter!

550 > OperatorVoiceA

Let's go on the offensive!

550 > OperatorVoiceB

Let's go on the offensive!

550 > OperatorVoiceC

Let's go on the offensive!

550 > OperatorVoiceD

Let's go on the offensive!

560 > OperatorVoiceA

Move and strike, we have to win this!

560 > OperatorVoiceB

Move and strike, we have to win this!

560 > OperatorVoiceC

Move and strike, we have to win this!

560 > OperatorVoiceD

Move and strike, we have to win this!

570 > OperatorVoiceA

For the Tenno!

570 > OperatorVoiceB

For the Tenno!

570 > OperatorVoiceC

For the Tenno!

570 > OperatorVoiceD

For the Tenno!

580 > OperatorVoiceA

For the Lotus!

580 > OperatorVoiceB

For the Lotus!

580 > OperatorVoiceC

For the Lotus!

580 > OperatorVoiceD

For the Lotus!

BattleConcluded

590 > OperatorVoiceA

That was a close one!

590 > OperatorVoiceB

That was a close one!

590 > OperatorVoiceC

That was a close one!

590 > OperatorVoiceD

That was a close one!

600 > OperatorVoiceA

We fought with honor.

600 > OperatorVoiceB

We fought with honor.

600 > OperatorVoiceC

We fought with honor.

600 > OperatorVoiceD

We fought with honor.

610 > OperatorVoiceA

My Warframe is strong.

610 > OperatorVoiceB

My Warframe is strong.

610 > OperatorVoiceC

My Warframe is strong.

610 > OperatorVoiceD

My Warframe is strong.

620 > OperatorVoiceA

Transference still holding.

620 > OperatorVoiceB

Transference still holding.

620 > OperatorVoiceC

Transference still holding.

620 > OperatorVoiceD

Transference still holding.

630 > OperatorVoiceA

I will consider what I've learned from this skirmish.

630 > OperatorVoiceB

I will consider what I've learned from this skirmish.

630 > OperatorVoiceC

I will consider what I've learned from this skirmish.

630 > OperatorVoiceD

I will consider what I've learned from this skirmish.

LowHealth

640 > OperatorVoiceA

We've been damaged, need to heal.

640 > OperatorVoiceB

We've been damaged, need to heal.

640 > OperatorVoiceC

We've been damaged, need to heal.

640 > OperatorVoiceD

We've been damaged, need to heal.

650 > OperatorVoiceA

Need to find health orb...

650 > OperatorVoiceB

Need to find health orb...

650 > OperatorVoiceC

Need to find health orb...

650 > OperatorVoiceD

Need to find health orb...

660 > OperatorVoiceA

Internals damaged, we need to watch it.

660 > OperatorVoiceB

Internals damaged, we need to watch it.

660 > OperatorVoiceC

Internals damaged, we need to watch it.

660 > OperatorVoiceD

Internals damaged, we need to watch it.

670 > OperatorVoiceA

That... hurt.

670 > OperatorVoiceB

That... hurt.

670 > OperatorVoiceC

That... hurt.

670 > OperatorVoiceD

That... hurt.

671 > OperatorVoiceA

The transference makes this hurt.

671 > OperatorVoiceB

The transference makes this hurt.

671 > OperatorVoiceC

The transference makes this hurt.

671 > OperatorVoiceD

The transference makes this hurt.

ModMarked

680 > OperatorVoiceA

Marking Mod!

680 > OperatorVoiceB

Marking Mod!

680 > OperatorVoiceC

Marking Mod!

680 > OperatorVoiceD

Marking Mod!

690 > OperatorVoiceA

Mod over here!

690 > OperatorVoiceB

Mod over here!

690 > OperatorVoiceC

Mod over here!

690 > OperatorVoiceD

Mod over here!

700 > OperatorVoiceA

Mod found!

700 > OperatorVoiceB

Mod found!

700 > OperatorVoiceC

Mod found!

700 > OperatorVoiceD

Mod found!

WaypointMarked

710 > OperatorVoiceA

Over here!

710 > OperatorVoiceB

Over here!

710 > OperatorVoiceC

Over here!

710 > OperatorVoiceD

Over here!

720 > OperatorVoiceA

Setting waypoint.

720 > OperatorVoiceB

Setting waypoint.

720 > OperatorVoiceC

Setting waypoint.

720 > OperatorVoiceD

Setting waypoint.

730 > OperatorVoiceA

Marking the map.

730 > OperatorVoiceB

Marking the map.

730 > OperatorVoiceC

Marking the map.

730 > OperatorVoiceD

Marking the map.

MarkedEnemy

740 > OperatorVoiceA

Target marked!

740 > OperatorVoiceB

Target marked!

740 > OperatorVoiceC

Target marked!

740 > OperatorVoiceD

Target marked!

750 > OperatorVoiceA

Enemy marked!

750 > OperatorVoiceB

Enemy marked!

750 > OperatorVoiceC

Enemy marked!

750 > OperatorVoiceD

Enemy marked!

760 > OperatorVoiceA

Attack my target!

760 > OperatorVoiceB

Attack my target!

760 > OperatorVoiceC

Attack my target!

760 > OperatorVoiceD

Attack my target!

ResponseToBoss

770 > OperatorVoiceA

Keeping talking… we're still trying to figure out how dumb you are.

770 > OperatorVoiceB

Keeping talking… we're still trying to figure out how dumb you are.

770 > OperatorVoiceC

Keeping talking… we're still trying to figure out how dumb you are.

770 > OperatorVoiceD

Keeping talking… we're still trying to figure out how dumb you are.

780 > OperatorVoiceA

Uhhh... You're barely making sense.

780 > OperatorVoiceB

Uhhh... You're barely making sense.

780 > OperatorVoiceC

Uhhh... You're barely making sense.

780 > OperatorVoiceD

Uhhh... You're barely making sense.

790 > OperatorVoiceA

Time to shut you up for good.

790 > OperatorVoiceB

Time to shut you up for good.

790 > OperatorVoiceC

Time to shut you up for good.

790 > OperatorVoiceD

Time to shut you up for good.

800 > OperatorVoiceA

Say what you want, we're still coming for you.

800 > OperatorVoiceB

Say what you want, we're still coming for you.

800 > OperatorVoiceC

Say what you want, we're still coming for you.

800 > OperatorVoiceD

Say what you want, we're still coming for you.

810 > OperatorVoiceA

Fear will not control me.

810 > OperatorVoiceB

Fear will not control me.

810 > OperatorVoiceC

Fear will not control me.

810 > OperatorVoiceD

Fear will not control me.

820 > OperatorVoiceA

You are the mission, I will not falter.

820 > OperatorVoiceB

You are the mission, I will not falter.

820 > OperatorVoiceC

You are the mission, I will not falter.

820 > OperatorVoiceD

You are the mission, I will not falter.

Revive

860 > OperatorVoiceA

Back on your feet, Warframe!

860 > OperatorVoiceB

Back on your feet, Warframe!

860 > OperatorVoiceC

Back on your feet, Warframe!

860 > OperatorVoiceD

Back on your feet, Warframe!

870 > OperatorVoiceA

Alright, we're up.

870 > OperatorVoiceB

Alright, we're up.

870 > OperatorVoiceC

Alright, we're up.

870 > OperatorVoiceD

Alright, we're up.

880 > OperatorVoiceA

That was close!

880 > OperatorVoiceB

That was close!

880 > OperatorVoiceC

That was close!

880 > OperatorVoiceD

That was close!

890 > OperatorVoiceA

Transference resynced, watch it!

890 > OperatorVoiceB

Transference resynced, watch it!

890 > OperatorVoiceC

Transference resynced, watch it!

890 > OperatorVoiceD

Transference resynced, watch it!

Released under the MIT License.