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Devourer

“It came through the wall. All I remember is the roar, the open maw… the rank foulness of its breath. The lolling tongue. And… the way two of my friends were crushed between it and our grain silo. The way it seemed to fall in love with tearing them apart, over and over and over…”

Interviews in the Field, Eidolon Plains, conducted by Sigor Savah.

Augur

“Its arms shot forward, the drills ratcheting outward… passing in and out of Horvath’s body like it was nothing. I can still hear the screech of the drills. The maddening chatter of its teeth. Horvath’s screams.”

Interviews in the Field, Eidolon Plains, conducted by Sigor Savah.

The Expired

“It came at me, wailing, like a lost thing screaming for help. Then it wrapped its clay-cold arms about me… and here I am. Barely anything left of me now, lying in this bed, except a few stories… and the memory of its face. Like a newborn child.”

Interviews in the Field, Eidolon Plains, conducted by Sigor Savah.

Rictus

“Konzu gave us standing orders. Shoot the sawmen first. We’d seen what they had done to our brothers and sisters. That was not going to happen to us.”

Interviews in the Field, Eidolon Plains, conducted by Sigor Savah.

Ghouls

I came to the Eidolon Plains not to explore horror, but to lay to rest an ancient mystery. It would seem, horror had something to say, regardless.



The Ghouls. Grown in darkness, beneath the feet of the enemy. Born to fight.. To kill… and to die.



Truly, of all the places horror may call home, it is most comfortable within the imaginings of men.

Sigor Savah, morphologist and antiquarian.

Overwhelming Numbers

The Ghouls are designed to a simple philosophy: victory assured, through overwhelming numbers and the element of surprise.

Sigor Savah, morphologist and antiquarian.

A Tide of Claws and Flesh

Sudden terror… the element of surprise… and cheaply bought. Ghouls are shock troops, fast-grown in diapause bags, cultured from repurposed Grineer gene slurry. The key to victory is quantity over quality. A tide of claws and flesh to crush any enemy foolish enough to stand before it.

Sigor Savah, morphologist and antiquarian.

Doctor Tengus

While not of Vor’s design, the General uses the ghouls to good effect.



Credit for the development of these horrors goes to none other than Doctor Tengus: father of the infamously unstable Grustrag 3. Developed in his laboratories, against the wishes of Vor himself, and with the funding of a certain ill-fated Counsellor… the Ghouls are Tengus’ crowning achievement. 



They have secured the Doctor’s place in the good graces of the Grineer Queens.

Sigor Savah, morphologist and antiquarian.

Strength In Numbers

Ghouls are far from the finest of Grineer troops, but what they lack in martial skill they make up for in sheer horrifying volume.

Sigor Savah, morphologist and antiquarian.

Shock Troops

Ghouls are deployed in advance of regular Grineer troops. Before then, those troops must keep the ghouls sated… lest they turn upon those who failed to feed them.

Sigor Savah, morphologist and antiquarian.

Born To Die

Especially degenerate Ghoul specimens are employed as suicide troops

Sigor Savah, morphologist and antiquarian.

Unstoppable

They are incapable of fear. Relentless.

Sigor Savah, morphologist and antiquarian.

A New Phase

Massive casualties may be inflicted upon massed ranks of ghouls without slowing their advance.



This is a new phase in the Grineer campaign for dominance in the Origin System.



One that has increased the stakes for every sentient being who calls it home.



Sigor Savah, morphologist and antiquarian.

[PH] Ghoul Fragment N

[PH] Description of Ghoul Fragment

[PH] Ghoul Fragment O

[PH] Description of Ghoul Fragment

[PH] Ghoul Fragment P

[PH] Description of Ghoul Fragment

Released under the MIT License.