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RecallHunIntro

10 > Lotus

The Indifference lurks where you dare not look - the hidden past. Relive your battles on Tau and banish the ghosts that haunt you. The Hunhullus awaits.

20 > Lotus

Reclaim your memories from the Indifference. You have only twelve minutes to confront your past battles. After that… the truth must be faced.

30 > Lotus

Tenno, defy the Indifference and awaken your memories of the Perita Rebellion. You have only 12 minutes before the memory of the Hunhullus itself will arise to drag you under.

RecallHunEnterArena

40 > Lotus

You must confront the echo of The Hunhullus and what was done. There is no turning back now.

50 > Lotus

You are out of time. The Hunhullus has found you.

60 > Lotus

The dread of Tau takes shape. The Hunhullus is upon you. Your courage must not fail now.

RecallHunOutro

70 > Lotus

Your past is once again your own. Bravely done, Tenno. Rest now.

80 > Lotus

You have won back your memories from the Void's corruption. Chaos has lost this battle.

90 > Lotus

You fought with honor, then and now. Well done, my child.

RecallVanIntro

100 > Lotus

Your memories were erased out of mercy, but if they are not recovered the Indifference will corrupt them. Descend into the hell that was the Perita Rebellion, and remember how even Warframes were turned against you.

110 > Lotus

Teshin began the recovery of your past. Now you must go further, no matter the cost. Remembering will be dangerous, but forgetting risks the loss of everything.

120 > Lotus

Dive deep, Tenno. Remember the peace that was sabotaged by greed and pride. Relive the tragedy you were forced to endure.

RecallVanEnterArena

130 > Lotus

You have reached the nightmares below the surface. You must remember how you were forced to fight commandeered Prime Warframes.

140 > Lotus

When the Prime Vanguard attacked, it felt like betrayal. You must go through that agony again.

150 > Lotus

The Anarchs were cruel, turning loyal friends into maddened enemies. Lay their tormented ghosts to rest.

RecallVanOutro

160 > Lotus

Even with Prime Warframes turned upon you, you were victorious. Honor these memories.

170 > Lotus

Well done, Tenno. Remember the fallen. Gather strength for the battles to come.

180 > Lotus

The Indifference lies. It wants you to doubt yourself. But you have triumphed today.

RecalDactIntro

190 > Lotus

On Perita you fought alongside the Sentients, but some were forced to be enemies. Relive those memories and reclaim them. After twelve minutes, memory becomes nightmare.

200 > Lotus

The buried past must be brought to light, and we have little time. Return to the days of the Perita Rebellion, when the Dax Anarchs turned former Sentient allies against you.

210 > Lotus

I must send you back into a war you barely survived. Remember the battles you were forced to fight, however bitter the memory. Everything depends upon it.

RecalDactEnterArean

220 > Lotus

The wise, kind Dactolysts were twisted into horrors. We owe it to them to remember what was done.

230 > Lotus

The Dactolyst. A memory of how something pure was mercilessly tainted.

240 > Lotus

I know what it is like to have your very mind deformed and broken. This Dactolyst stands for all its kind.

RecalDactOutro

250 > Lotus

In recovering these memories you have restored dignity to the dead and protected your past from corruption. Excellent work.

260 > Lotus

It is vital to remember the war as it truly was. You have done admirably, Tenno.

270 > Lotus

All our people were betrayed in the Old War. The more we remember, the better our chance of a new peace.

PrimeAnnounce

280 > AnarchGalastra

Enough! Let Ballas's nightmares face their own kind!

290 > AnarchGalastra

Those Warframes are all that make you special. See how you fare against one!

300 > AnarchGalastra

Deploy a Warframe. A commandeered Prime or one of the insane ones, I don't care.

310 > AnarchGalastra

Would you care to face one of your former friends, Tenno?

320 > AnarchGalastra

Look what my Ascaris did to one of your Warframes. What happened to its Operator can happen to you, too.

330 > AnarchGalastra

You fawning fools think you're the only ones with Warframes. Allow me to educate you.

340 > AnarchGalastra

I want fire, I want fury. Let a Warframe take the field.

350 > AnarchGalastra

I've waited long enough. Let a Prime Warframe loose.

360 > AnarchGalastra

Your Warframes cut down my comrades like cattle. See how it feels.

GalastraTaunt

370 > AnarchGalastra

We shed our blood for this land. We will not hand it over to the machines.

380 > AnarchGalastra

When peace means spitting on the bodies of our dead, then there can be no peace.

390 > AnarchGalastra

Did they tell you there was 'honor' in cutting down the bravest of the Dax?

400 > AnarchGalastra

Oh, it's easy to be brave from inside your miraculous Warframes, isn't it?

410 > AnarchGalastra

You Tenno whelps have no idea how many of the Orokin support us in secret.

420 > AnarchGalastra

You're too stupid to realise the machines are playing you for fools.

430 > AnarchGalastra

The machines turned on you once. You're insane if you think they wouldn't do it again.

440 > AnarchGalastra

Look at the faces of the Dax you slaughtered, Tenno. Maybe you'll recognize some former comrades.

450 > AnarchGalastra

You're fighting for your golden masters. We're fighting for a home.

460 > AnarchGalastra

History will remember you as the twisted killers you were.

DestConvoyIntro

470 > Valdur

Attention! Got an Anarch transport moving in. Do not let it reinforce the enemy.

480 > Valdur

Transport incoming. Scrap it. No relief for the enemy.

490 > Valdur

Transport full of weapons and ammo is enroute to enemy positions. Intercept and destroy. Go.

DestConvoyRepair

500 > Adis

Ten-no! Repair pads! Destroy! Or transport never explode.

510 > Adis

Repair pads. All over place. Must stop or else.

520 > Adis

Target repair pads, Ten-no.

DestConvoyComp

530 > Valdur

Transport is scrap. There will be no relief for the Anarchs today. Now make it count. Next objective.

540 > Valdur

You've cut off supply lines. Anarchs are hurting now. Seize this opportunity and push forward.

550 > Valdur

Aww. What a shame. No dinner for the Dax Anarchs. Here's your new orders…

SentDefIntro

560 > Adis

Hive-kin in trouble. Needs help. Needs Energy Core. You help, Adis knows.

570 > Adis

Ten-no must help hive-kin. Anarchs attack, energy low. You must save.

580 > Adis

Valdur! Adis need Ten-no! Hive-kin under attack. Anarchs drain energy. Death near. Help kin now!

SentDefCoreFound

590 > Adis

Take seed-core to kin.

600 > Adis

Energy is aid. Bring to hive-kin.

610 > Adis

Hurry, Tenno! Hive-kin needs energy-core for live.

SentDefCoreAbsorbed

620 > Adis

Kin breathes hive-life. Lives to fight.

630 > Adis

Energy is life.

640 > Adis

Stay close to hive-kin, Tenno.

SentDefComp

650 > Adis

Hive-kin safe. Hive-kin thank Ten-no. Tenno back to orders now.

660 > Adis

Tenno friend saves hive-kin friend. Valdur has new orders.

670 > Adis

Friend needed for fight. Ten-no help all hive-kin.

ExtermIntro

680 > Valdur

This is rout. Thin the Anarch ranks.

690 > Valdur

Now is the time. Punish the Anarchs and take out as many as you can.

700 > Valdur

Make the Anarchs regret their disloyalty. Cut them down.

ExtermBeaconAct

710 > Adis

Be alert, Ten-no, more come.

720 > Adis

Watch! In blink Anarchs.

730 > Adis

Blink pads charge. More Anarchs come.

ExtermComp

740 > Valdur

Every time you grind those bastards into the mud and I feel a little twinge of pity, I remember what they did to my brothers.

750 > Valdur

Boot's on the other foot now, isn't it, Galastra? Break off from this fight, Tenno. Your blade is needed elsewhere.

760 > Valdur

Anarch pride was their death sentence. If only they had listened. Keep moving.

MineDisarmIntro

770 > Valdur

Mines! We're getting slaughtered on the advance. Destroy 'em, or if you're careful, hack 'em to neutralize the whole minefield more quickly.

780 > Valdur

Minefield just tore up an entire regiment. Get in close and hack 'em to neutralize the field quickly or just blow them up one by one. Don't matter to me.

790 > Valdur

I've got an infirmary full of wounded thanks to this minefield. We're stuck until those mines are exploded or hacked. Understood?

MineDisarmComp

800 > Valdur

Mine field cleared. You saved lives today, Tenno. Keep going.

810 > Valdur

Mines neutralized. You got nerves of steel, Tenno. I'll give you that.

820 > Valdur

Dax used to deal with minefields by sending Grineer in. Disposable, you see. Next objective.

SquadIntro

830 > Valdur

Got a squad of Brachs destined for core override. We can't afford that. Find them and break them out.

840 > Valdur

Anarch bastards have captured some of our Brachiolyst comrades. Need you to set 'em free before they give 'em a core override.

850 > Adis

Ten-no! Hive-kin stolen. Save before hive-kin cores changed to Anarch mind.

860 > Adis

Hive-kin in trouble. Must stop captor. Return kin to hive.

SquadFreedBrach

870 > Adis

Hive-kin, you are free. Follow Ten-no.

880 > Adis

Hive-kin. Fast move. Go.

890 > Valdur

Get those Brachs out here.

900 > Valdur

Don't let a scratch get on those Brachs, we need them.

SquadComp

910 > Valdur

We need those Brach's badly. Well done.

920 > Valdur

Glad we still have those Brachs on our side. Good job, Tenno.

940 > Adis

Hive-kin lives to fight!

AssIntro

950 > Valdur

They're hammering us hard. We need to strike back. There's a commandeered Prime in the area. Do what it takes to draw them out.

960 > Valdur

Commandeered Prime Warframes are the strongest weapons the Anarchs have. Fight fire with fire and draw one out.

970 > Valdur

Ops has identified one of Galastra's commandeered Primes. Draw them out, and neutralize them.

AssVIPSpawn

980 > Valdur

They're out. Put them out of their misery.

990 > Valdur

Anarch Prime Warframe spotted.

1000 > Valdur

Here it comes. Put them in the ground.

AssComp

1010 > Valdur

We wanted peace. The Anarchs chose death. Keep fighting, we have to finish the job.

1020 > Valdur

Prime down. What a waste.

1030 > Valdur

It's done. I know that wasn't pleasant, but it was necessary.

CanSabInro

1040 > Valdur

Anarchs have captured a Makvos cannon and it's hitting us hard. Take it down.

1050 > Valdur

Anarchs captured a Makvos cannon and now it's shredding our rear echelon. Silence that gun.

1060 > Valdur

Hear that Makvos cannon? We're all mincemeat unless you can take it out.

CanSabWeakpoints

1070 > Adis

Armor too strong. Find codes, talk to vents, expose munitions, boom.

1080 > Adis

Find codemaster. Expose munitions. Explode munitions?

1090 > Adis

Expose munitions with codes? Which Anarch is codemaster?

CanSabHackSuccess

1100 > Adis

Munitions exposed. Detonate now?

1110 > Adis

Ten-no opened munitions vent.

1120 > Adis

Munitions vent exposed. Bad for Anarch, good for we.

CanSabDest

1130 > Adis

Shoot cannon? Make big boom?

1140 > Adis

Cannon weak. Opportunity now.

1150 > Adis

Makvos cannon on brink. Job finish.

CanSabComp

1160 > Valdur

You never cease to amaze me, Tenno.

1170 > Valdur

The silence is beautiful. Now push forward.

1180 > Valdur

Makvos down, and not a second too soon. Press the initiative.

CasesIntro

1190 > Valdur

Anarch supply caches located. Get close and siphon them off for our side.

1200 > Valdur

Anarchs storing critical supplies nearby. Establish area control and siphon supplies.

1210 > Valdur

Marking critical Anarch supply caches. Make them ours.

CasesClose

1220 > Adis

Capture cache, need stay close.

1230 > Adis

Close get, to capture cache.

1240 > Adis

Anarchs close, make gone, get cache.

CasesCap

1250 > Adis

Valdur, the Ten-no captures a cache.

1260 > Adis

Cache captured. Strong Ten-no friend.

1270 > Adis

Supplies captured. Battle-kin to be much relieved.

CasesEnemyCap

1280 > Adis

Anarchs take the death-foods. Not good.

1290 > Adis

Ten-no! Cache for we, not for them!

1300 > Adis

Too late, Ten-no. Enemy get that one.

CasesComp

1310 > Valdur

That's the last of the caches. Got more orders for you.

1320 > Valdur

Caches captured. Marking your next target.

1330 > Valdur

The only people who needed those supplies more than us were the Anarchs. They won't be happy. Let's pour salt in the wound.

DropIntro

1340 > Valdur

Reinforcements! Where in Sol's sky did they come from? Tenno… take them out!

1350 > Valdur

Dropships! Give those Sol-damned bastards hell.

1360 > Valdur

More coming! Take out assault squad! In the air or the ground. Doesn't matter to me.

DropEnemyDeploy

1370 > Adis

Alertness, Ten-no! Anarchs foot bound.

1380 > Adis

Attackers released, trouble now.

1390 > Adis

Ten-no, Anarchs fall from air like bloom-seeds!

DropComp

1400 > Valdur

Dropships and their crews neutralized. But we're not out of the woods yet.

1410 > Valdur

They'll think before trying that maneuver again. Let's find a new way to punish these Anarchs.

1420 > Valdur

Good luck replacing those. Use this opening, move forward.

FrontLineIntro

1430 > Valdur

Anarchs! We're under attack! Hold the line!

1440 > Valdur

They're storming our position. Hold the line!

1450 > Valdur

It's a raid! Shut it down! Repel the anarchs!

FrontLineAmmoFed

1460 > Valdur

Turret up!

1470 > Valdur

Gun active.

1480 > Valdur

Free fire!

FrontLineBreachWarn

1490 > Valdur

They've broken through. You need to stop them.

1500 > Valdur

They're everywhere. Fight harder.

1510 > Valdur

You're being overrun.

FrontLineComp

1520 > Valdur

You've repelled them. Now make them pay.

1530 > Valdur

You've turned the tide. But you're not done.

1540 > Valdur

Die in the dirt, anarch scum! Now's our chance…

HiddenSabIntro

1550 > Valdur

They've predicted our every move, and now we know why: ground scanners. Find them and scrap them.

1560 > Valdur

Find and destroy their ground scanners everywhere. Can't take a crap out here without some Dax Anarch taking pot shots.

1570 > Valdur

Anarchs have buried ground scanners everywhere. We're totally exposed until you dig them up and neutralize them.

HiddenSabBlocked

1580 > Adis

Detector scrambled. Anarchs too many.

1590 > Adis

Lose signal. Much interference, much Anarchs.

1600 > Adis

Detector troubles. Offending Anarchs, remove.

HiddenSabComp

1610 > Valdur

Ground scanners eliminated. We can maneuver in peace again.

1620 > Valdur

Their intel systems have gone dark. Take the move forward.

1630 > Valdur

Well done. Those nosey bastards are about to get a nasty surprise. Move.

ShieldsIntro

1640 > Valdur

We've captured their tight-beam transmitter, and troves of intel with it. Seize battery parts from the enemy, and juice that thing to the max to send the signal back to HQ.

1650 > Valdur

Anarch tight-beam transmitter is under our control. Get it powered and we'll send their secrets right back to HQ.

1660 > Valdur

Got critical intel loaded onto a tight-beam transmitter but it's gone dark. Find a way to power it to max.

ShieldsBattRem

1670 > Adis

Anarch gear! Could battery make?

1680 > Adis

Anarch weapons outfit include cathode and anode. Battery make?

1690 > Adis

Adis detect cathode and anode parts on Anarchs. Ten-no use!

ShieldsBattCraft

1700 > Adis

Battery assembled. Transmitter hungry for power.

1710 > Adis

Ten-no made battery. Power transmitter now?

1720 > Adis

Battery crude, but work still. Put in transmitter.

ShieldsPowerFifty

1730 > Valdur

We're half way there.

1740 > Adis

Fifty-percent power, do not stop now.

1750 > Adis

We are so close, get more power.

ShieldsComp

1760 > Valdur

Data-transfer initiated. Well look at this, Tenno. Got new orders for you.

1770 > Valdur

We have uplink! This changes everything. Get to the next rendezvous point.

1780 > Valdur

Boom. Uplink successful. Can't let this data go to waste, marking next objective.

StealthRescueIntro

1790 > Adis

Ten-no, help needed. Hive-kin taken. Bring home.

1800 > Adis

Anarchs stole hive-kin. Put in cage. Tenno do right thing.

1810 > Valdur

Anarchs have captured a Sentient scout. Get him out of there before they can convert him.

1820 > Valdur

One of our scouts just got captured. I don't need to tell you what the anarchs are capable of. Get them out of there.

StealthRescueSentFreed

1830 > Adis

Hive-kin! Follow Ten-no.

1840 > Adis

Hive-kin go clear! Ten-no is friend.

1850 > Adis

Ten-no make hive-kin safe for certain.

StealthRescueComp

1860 > Valdur

Scout just gave us critical intel but we've got to move fast.

1870 > Valdur

Thanks to Sol you got that scout back safe. We've got exactly what we need to make our next move, go.

1880 > Valdur

Sentient scout is safe and recovering. You, on the other hand, need to get back out into the field. Go.

SupplyDropIntro

1890 > Valdur

Turrets running low. Ammo air-drops incoming. Keep the area clear.

1900 > Valdur

Got air-drops inbound to resupply those turrets. Establish a permitter and keep those Sol-damned Anarchs out.

1910 > Valdur

Our turrets desperately need resupply. Ammo air-drop enroute. Keep the drop zone clear.

SupplyDropOccupied

1920 > Adis

Anarchs block drop. Must remove.

1930 > Adis

No drop until Anarch out.

1940 > Adis

Drop zone too hot. Clear you must.

SupplyDropFeed

1950 > Adis

Turret hungry. Need reload.

1960 > Adis

Turret need ammo immediately.

1970 > Adis

Will Ten-no give turret ammunition?

SupplyDropLast

1980 > Adis

One more comes.

1990 > Adis

Last drop.

2000 > Adis

Just one more.

SupplyDropComp

2010 > Valdur

All turrets firing, and not a moment too soon. I've got my work for you.

2020 > Valdur

You're a life-line Tenno. Hope you got another miracle in you.

2030 > Valdur

Those turrets are back in fighting shape. No time to rest, you're needed elsewhere.

SabIntro

2040 > Valdur

We're pinned down. Anarch guns are hammering our rear echelon. Corrupt their targeting array, and then scrap the nodes.

2050 > Valdur

Got an Anarch targeting array lining up shots for their big guns. Your job: disable, then destroy.

2060 > Valdur

We can't mass assault troops because of Anarch pinpoint strikes. Need you to take out their targeting array and give our guys a fighting chance.

SabCred

2070 > Adis

Progress stops. New access codes needed. You find?

2080 > Adis

Node control interrupted. Must find new Anarch codes.

2090 > Adis

Stalled. New code needed. Find please.

SabDest

2100 > Adis

Node scrambled. Guns quiet. Make scrap now? Find new codes.

2110 > Adis

Corruption complete. Anarch targeting impossible now. Use authorization? Make permanent?

2120 > Adis

Node is useless, for now. Time to initiate meltdown protocol?

SabFirstDest

2130 > Adis

Node collapsed.

2140 > Adis

Rapid disassembly successful. Again!

2150 > Adis

Node smashed.

SabComp

2160 > Valdur

Targeting array scrapped. Our troops are already on the move. Your work's not done though, get in position.

2170 > Valdur

Array dismantled. They're shooting blind. Push forward.

2180 > Valdur

Goodbye Anarch targeting array.

ShuttleIntro

2190 > Valdur

Your objective is an Anarch shuttle. Hack in an uplink and Adis can fly it home.

2200 > Valdur

Supply shuttles up ahead, chock full of key resources. Install an uplink and keep it safe until Adis can get it airborne remotely.

2210 > Valdur

Command needs a functional Anarch shuttle. Why? None of our Sol-damned business. We just need to get one into Orokin territory in one piece.

ShuttleHacked

2220 > Adis

Systems online. Engines start slow. Keep safe.

2230 > Adis

Control got! Ten-no protect?

2240 > Adis

Adis is pilot now. Engines warming.

ShuttleEnemy

2250 > Adis

Anarchs airborne. Please protect.

2260 > Adis

Damage mounting. Stop Anarchs.

2270 > Adis

Ten-no, ship taking damage!

ShuttleComp

2280 > Valdur

That shuttle is ours and so is its cargo.

2290 > Valdur

The shuttle is safe. Flight logs indicate Anarch targets near your location. Get moving.

2300 > Valdur

We've got the shuttle and its cargo. Ready for another fight?

Released under the MIT License.