RecallHunIntro
10 > Lotus
The Indifference lurks where you dare not look - the hidden past. Relive your battles on Tau and banish the ghosts that haunt you. The Hunhullus awaits.20 > Lotus
Reclaim your memories from the Indifference. You have only twelve minutes to confront your past battles. After that… the truth must be faced.30 > Lotus
Tenno, defy the Indifference and awaken your memories of the Perita Rebellion. You have only 12 minutes before the memory of the Hunhullus itself will arise to drag you under.RecallHunEnterArena
40 > Lotus
You must confront the echo of The Hunhullus and what was done. There is no turning back now.50 > Lotus
You are out of time. The Hunhullus has found you.60 > Lotus
The dread of Tau takes shape. The Hunhullus is upon you. Your courage must not fail now.RecallHunOutro
70 > Lotus
Your past is once again your own. Bravely done, Tenno. Rest now.80 > Lotus
You have won back your memories from the Void's corruption. Chaos has lost this battle.90 > Lotus
You fought with honor, then and now. Well done, my child.RecallVanIntro
100 > Lotus
Your memories were erased out of mercy, but if they are not recovered the Indifference will corrupt them. Descend into the hell that was the Perita Rebellion, and remember how even Warframes were turned against you.110 > Lotus
Teshin began the recovery of your past. Now you must go further, no matter the cost. Remembering will be dangerous, but forgetting risks the loss of everything.120 > Lotus
Dive deep, Tenno. Remember the peace that was sabotaged by greed and pride. Relive the tragedy you were forced to endure.RecallVanEnterArena
130 > Lotus
You have reached the nightmares below the surface. You must remember how you were forced to fight commandeered Prime Warframes.140 > Lotus
When the Prime Vanguard attacked, it felt like betrayal. You must go through that agony again.150 > Lotus
The Anarchs were cruel, turning loyal friends into maddened enemies. Lay their tormented ghosts to rest.RecallVanOutro
160 > Lotus
Even with Prime Warframes turned upon you, you were victorious. Honor these memories.170 > Lotus
Well done, Tenno. Remember the fallen. Gather strength for the battles to come.180 > Lotus
The Indifference lies. It wants you to doubt yourself. But you have triumphed today.RecalDactIntro
190 > Lotus
On Perita you fought alongside the Sentients, but some were forced to be enemies. Relive those memories and reclaim them. After twelve minutes, memory becomes nightmare.200 > Lotus
The buried past must be brought to light, and we have little time. Return to the days of the Perita Rebellion, when the Dax Anarchs turned former Sentient allies against you.210 > Lotus
I must send you back into a war you barely survived. Remember the battles you were forced to fight, however bitter the memory. Everything depends upon it.RecalDactEnterArean
220 > Lotus
The wise, kind Dactolysts were twisted into horrors. We owe it to them to remember what was done.230 > Lotus
The Dactolyst. A memory of how something pure was mercilessly tainted.240 > Lotus
I know what it is like to have your very mind deformed and broken. This Dactolyst stands for all its kind.RecalDactOutro
250 > Lotus
In recovering these memories you have restored dignity to the dead and protected your past from corruption. Excellent work.260 > Lotus
It is vital to remember the war as it truly was. You have done admirably, Tenno.270 > Lotus
All our people were betrayed in the Old War. The more we remember, the better our chance of a new peace.PrimeAnnounce
280 > AnarchGalastra
Enough! Let Ballas's nightmares face their own kind!290 > AnarchGalastra
Those Warframes are all that make you special. See how you fare against one!300 > AnarchGalastra
Deploy a Warframe. A commandeered Prime or one of the insane ones, I don't care.310 > AnarchGalastra
Would you care to face one of your former friends, Tenno?320 > AnarchGalastra
Look what my Ascaris did to one of your Warframes. What happened to its Operator can happen to you, too.330 > AnarchGalastra
You fawning fools think you're the only ones with Warframes. Allow me to educate you.340 > AnarchGalastra
I want fire, I want fury. Let a Warframe take the field.350 > AnarchGalastra
I've waited long enough. Let a Prime Warframe loose.360 > AnarchGalastra
Your Warframes cut down my comrades like cattle. See how it feels.GalastraTaunt
370 > AnarchGalastra
We shed our blood for this land. We will not hand it over to the machines.380 > AnarchGalastra
When peace means spitting on the bodies of our dead, then there can be no peace.390 > AnarchGalastra
Did they tell you there was 'honor' in cutting down the bravest of the Dax?400 > AnarchGalastra
Oh, it's easy to be brave from inside your miraculous Warframes, isn't it?410 > AnarchGalastra
You Tenno whelps have no idea how many of the Orokin support us in secret.420 > AnarchGalastra
You're too stupid to realise the machines are playing you for fools.430 > AnarchGalastra
The machines turned on you once. You're insane if you think they wouldn't do it again.440 > AnarchGalastra
Look at the faces of the Dax you slaughtered, Tenno. Maybe you'll recognize some former comrades.450 > AnarchGalastra
You're fighting for your golden masters. We're fighting for a home.460 > AnarchGalastra
History will remember you as the twisted killers you were.DestConvoyIntro
470 > Valdur
Attention! Got an Anarch transport moving in. Do not let it reinforce the enemy.480 > Valdur
Transport incoming. Scrap it. No relief for the enemy.490 > Valdur
Transport full of weapons and ammo is enroute to enemy positions. Intercept and destroy. Go.DestConvoyRepair
500 > Adis
Ten-no! Repair pads! Destroy! Or transport never explode.510 > Adis
Repair pads. All over place. Must stop or else.520 > Adis
Target repair pads, Ten-no.DestConvoyComp
530 > Valdur
Transport is scrap. There will be no relief for the Anarchs today. Now make it count. Next objective.540 > Valdur
You've cut off supply lines. Anarchs are hurting now. Seize this opportunity and push forward.550 > Valdur
Aww. What a shame. No dinner for the Dax Anarchs. Here's your new orders…SentDefIntro
560 > Adis
Hive-kin in trouble. Needs help. Needs Energy Core. You help, Adis knows.570 > Adis
Ten-no must help hive-kin. Anarchs attack, energy low. You must save.580 > Adis
Valdur! Adis need Ten-no! Hive-kin under attack. Anarchs drain energy. Death near. Help kin now!SentDefCoreFound
590 > Adis
Take seed-core to kin.600 > Adis
Energy is aid. Bring to hive-kin.610 > Adis
Hurry, Tenno! Hive-kin needs energy-core for live.SentDefCoreAbsorbed
620 > Adis
Kin breathes hive-life. Lives to fight.630 > Adis
Energy is life.640 > Adis
Stay close to hive-kin, Tenno.SentDefComp
650 > Adis
Hive-kin safe. Hive-kin thank Ten-no. Tenno back to orders now.660 > Adis
Tenno friend saves hive-kin friend. Valdur has new orders.670 > Adis
Friend needed for fight. Ten-no help all hive-kin.ExtermIntro
680 > Valdur
This is rout. Thin the Anarch ranks.690 > Valdur
Now is the time. Punish the Anarchs and take out as many as you can.700 > Valdur
Make the Anarchs regret their disloyalty. Cut them down.ExtermBeaconAct
710 > Adis
Be alert, Ten-no, more come.720 > Adis
Watch! In blink Anarchs.730 > Adis
Blink pads charge. More Anarchs come.ExtermComp
740 > Valdur
Every time you grind those bastards into the mud and I feel a little twinge of pity, I remember what they did to my brothers.750 > Valdur
Boot's on the other foot now, isn't it, Galastra? Break off from this fight, Tenno. Your blade is needed elsewhere.760 > Valdur
Anarch pride was their death sentence. If only they had listened. Keep moving.MineDisarmIntro
770 > Valdur
Mines! We're getting slaughtered on the advance. Destroy 'em, or if you're careful, hack 'em to neutralize the whole minefield more quickly.780 > Valdur
Minefield just tore up an entire regiment. Get in close and hack 'em to neutralize the field quickly or just blow them up one by one. Don't matter to me.790 > Valdur
I've got an infirmary full of wounded thanks to this minefield. We're stuck until those mines are exploded or hacked. Understood?MineDisarmComp
800 > Valdur
Mine field cleared. You saved lives today, Tenno. Keep going.810 > Valdur
Mines neutralized. You got nerves of steel, Tenno. I'll give you that.820 > Valdur
Dax used to deal with minefields by sending Grineer in. Disposable, you see. Next objective.SquadIntro
830 > Valdur
Got a squad of Brachs destined for core override. We can't afford that. Find them and break them out.840 > Valdur
Anarch bastards have captured some of our Brachiolyst comrades. Need you to set 'em free before they give 'em a core override.850 > Adis
Ten-no! Hive-kin stolen. Save before hive-kin cores changed to Anarch mind.860 > Adis
Hive-kin in trouble. Must stop captor. Return kin to hive.SquadFreedBrach
870 > Adis
Hive-kin, you are free. Follow Ten-no.880 > Adis
Hive-kin. Fast move. Go.890 > Valdur
Get those Brachs out here.900 > Valdur
Don't let a scratch get on those Brachs, we need them.SquadComp
910 > Valdur
We need those Brach's badly. Well done.920 > Valdur
Glad we still have those Brachs on our side. Good job, Tenno.940 > Adis
Hive-kin lives to fight!AssIntro
950 > Valdur
They're hammering us hard. We need to strike back. There's a commandeered Prime in the area. Do what it takes to draw them out.960 > Valdur
Commandeered Prime Warframes are the strongest weapons the Anarchs have. Fight fire with fire and draw one out.970 > Valdur
Ops has identified one of Galastra's commandeered Primes. Draw them out, and neutralize them.AssVIPSpawn
980 > Valdur
They're out. Put them out of their misery.990 > Valdur
Anarch Prime Warframe spotted.1000 > Valdur
Here it comes. Put them in the ground.AssComp
1010 > Valdur
We wanted peace. The Anarchs chose death. Keep fighting, we have to finish the job.1020 > Valdur
Prime down. What a waste.1030 > Valdur
It's done. I know that wasn't pleasant, but it was necessary.CanSabInro
1040 > Valdur
Anarchs have captured a Makvos cannon and it's hitting us hard. Take it down.1050 > Valdur
Anarchs captured a Makvos cannon and now it's shredding our rear echelon. Silence that gun.1060 > Valdur
Hear that Makvos cannon? We're all mincemeat unless you can take it out.CanSabWeakpoints
1070 > Adis
Armor too strong. Find codes, talk to vents, expose munitions, boom.1080 > Adis
Find codemaster. Expose munitions. Explode munitions?1090 > Adis
Expose munitions with codes? Which Anarch is codemaster?CanSabHackSuccess
1100 > Adis
Munitions exposed. Detonate now?1110 > Adis
Ten-no opened munitions vent.1120 > Adis
Munitions vent exposed. Bad for Anarch, good for we.CanSabDest
1130 > Adis
Shoot cannon? Make big boom?1140 > Adis
Cannon weak. Opportunity now.1150 > Adis
Makvos cannon on brink. Job finish.CanSabComp
1160 > Valdur
You never cease to amaze me, Tenno.1170 > Valdur
The silence is beautiful. Now push forward.1180 > Valdur
Makvos down, and not a second too soon. Press the initiative.CasesIntro
1190 > Valdur
Anarch supply caches located. Get close and siphon them off for our side.1200 > Valdur
Anarchs storing critical supplies nearby. Establish area control and siphon supplies.1210 > Valdur
Marking critical Anarch supply caches. Make them ours.CasesClose
1220 > Adis
Capture cache, need stay close.1230 > Adis
Close get, to capture cache.1240 > Adis
Anarchs close, make gone, get cache.CasesCap
1250 > Adis
Valdur, the Ten-no captures a cache.1260 > Adis
Cache captured. Strong Ten-no friend.1270 > Adis
Supplies captured. Battle-kin to be much relieved.CasesEnemyCap
1280 > Adis
Anarchs take the death-foods. Not good.1290 > Adis
Ten-no! Cache for we, not for them!1300 > Adis
Too late, Ten-no. Enemy get that one.CasesComp
1310 > Valdur
That's the last of the caches. Got more orders for you.1320 > Valdur
Caches captured. Marking your next target.1330 > Valdur
The only people who needed those supplies more than us were the Anarchs. They won't be happy. Let's pour salt in the wound.DropIntro
1340 > Valdur
Reinforcements! Where in Sol's sky did they come from? Tenno… take them out!1350 > Valdur
Dropships! Give those Sol-damned bastards hell.1360 > Valdur
More coming! Take out assault squad! In the air or the ground. Doesn't matter to me.DropEnemyDeploy
1370 > Adis
Alertness, Ten-no! Anarchs foot bound.1380 > Adis
Attackers released, trouble now.1390 > Adis
Ten-no, Anarchs fall from air like bloom-seeds!DropComp
1400 > Valdur
Dropships and their crews neutralized. But we're not out of the woods yet.1410 > Valdur
They'll think before trying that maneuver again. Let's find a new way to punish these Anarchs.1420 > Valdur
Good luck replacing those. Use this opening, move forward.FrontLineIntro
1430 > Valdur
Anarchs! We're under attack! Hold the line!1440 > Valdur
They're storming our position. Hold the line!1450 > Valdur
It's a raid! Shut it down! Repel the anarchs!FrontLineAmmoFed
1460 > Valdur
Turret up!1470 > Valdur
Gun active.1480 > Valdur
Free fire!FrontLineBreachWarn
1490 > Valdur
They've broken through. You need to stop them.1500 > Valdur
They're everywhere. Fight harder.1510 > Valdur
You're being overrun.FrontLineComp
1520 > Valdur
You've repelled them. Now make them pay.1530 > Valdur
You've turned the tide. But you're not done.1540 > Valdur
Die in the dirt, anarch scum! Now's our chance…HiddenSabIntro
1550 > Valdur
They've predicted our every move, and now we know why: ground scanners. Find them and scrap them.1560 > Valdur
Find and destroy their ground scanners everywhere. Can't take a crap out here without some Dax Anarch taking pot shots.1570 > Valdur
Anarchs have buried ground scanners everywhere. We're totally exposed until you dig them up and neutralize them.HiddenSabBlocked
1580 > Adis
Detector scrambled. Anarchs too many.1590 > Adis
Lose signal. Much interference, much Anarchs.1600 > Adis
Detector troubles. Offending Anarchs, remove.HiddenSabComp
1610 > Valdur
Ground scanners eliminated. We can maneuver in peace again.1620 > Valdur
Their intel systems have gone dark. Take the move forward.1630 > Valdur
Well done. Those nosey bastards are about to get a nasty surprise. Move.ShieldsIntro
1640 > Valdur
We've captured their tight-beam transmitter, and troves of intel with it. Seize battery parts from the enemy, and juice that thing to the max to send the signal back to HQ.1650 > Valdur
Anarch tight-beam transmitter is under our control. Get it powered and we'll send their secrets right back to HQ.1660 > Valdur
Got critical intel loaded onto a tight-beam transmitter but it's gone dark. Find a way to power it to max.ShieldsBattRem
1670 > Adis
Anarch gear! Could battery make?1680 > Adis
Anarch weapons outfit include cathode and anode. Battery make?1690 > Adis
Adis detect cathode and anode parts on Anarchs. Ten-no use!ShieldsBattCraft
1700 > Adis
Battery assembled. Transmitter hungry for power.1710 > Adis
Ten-no made battery. Power transmitter now?1720 > Adis
Battery crude, but work still. Put in transmitter.ShieldsPowerFifty
1730 > Valdur
We're half way there.1740 > Adis
Fifty-percent power, do not stop now.1750 > Adis
We are so close, get more power.ShieldsComp
1760 > Valdur
Data-transfer initiated. Well look at this, Tenno. Got new orders for you.1770 > Valdur
We have uplink! This changes everything. Get to the next rendezvous point.1780 > Valdur
Boom. Uplink successful. Can't let this data go to waste, marking next objective.StealthRescueIntro
1790 > Adis
Ten-no, help needed. Hive-kin taken. Bring home.1800 > Adis
Anarchs stole hive-kin. Put in cage. Tenno do right thing.1810 > Valdur
Anarchs have captured a Sentient scout. Get him out of there before they can convert him.1820 > Valdur
One of our scouts just got captured. I don't need to tell you what the anarchs are capable of. Get them out of there.StealthRescueSentFreed
1830 > Adis
Hive-kin! Follow Ten-no.1840 > Adis
Hive-kin go clear! Ten-no is friend.1850 > Adis
Ten-no make hive-kin safe for certain.StealthRescueComp
1860 > Valdur
Scout just gave us critical intel but we've got to move fast.1870 > Valdur
Thanks to Sol you got that scout back safe. We've got exactly what we need to make our next move, go.1880 > Valdur
Sentient scout is safe and recovering. You, on the other hand, need to get back out into the field. Go.SupplyDropIntro
1890 > Valdur
Turrets running low. Ammo air-drops incoming. Keep the area clear.1900 > Valdur
Got air-drops inbound to resupply those turrets. Establish a permitter and keep those Sol-damned Anarchs out.1910 > Valdur
Our turrets desperately need resupply. Ammo air-drop enroute. Keep the drop zone clear.SupplyDropOccupied
1920 > Adis
Anarchs block drop. Must remove.1930 > Adis
No drop until Anarch out.1940 > Adis
Drop zone too hot. Clear you must.SupplyDropFeed
1950 > Adis
Turret hungry. Need reload.1960 > Adis
Turret need ammo immediately.1970 > Adis
Will Ten-no give turret ammunition?SupplyDropLast
1980 > Adis
One more comes.1990 > Adis
Last drop.2000 > Adis
Just one more.SupplyDropComp
2010 > Valdur
All turrets firing, and not a moment too soon. I've got my work for you.2020 > Valdur
You're a life-line Tenno. Hope you got another miracle in you.2030 > Valdur
Those turrets are back in fighting shape. No time to rest, you're needed elsewhere.SabIntro
2040 > Valdur
We're pinned down. Anarch guns are hammering our rear echelon. Corrupt their targeting array, and then scrap the nodes.2050 > Valdur
Got an Anarch targeting array lining up shots for their big guns. Your job: disable, then destroy.2060 > Valdur
We can't mass assault troops because of Anarch pinpoint strikes. Need you to take out their targeting array and give our guys a fighting chance.SabCred
2070 > Adis
Progress stops. New access codes needed. You find?2080 > Adis
Node control interrupted. Must find new Anarch codes.2090 > Adis
Stalled. New code needed. Find please.SabDest
2100 > Adis
Node scrambled. Guns quiet. Make scrap now? Find new codes.2110 > Adis
Corruption complete. Anarch targeting impossible now. Use authorization? Make permanent?2120 > Adis
Node is useless, for now. Time to initiate meltdown protocol?SabFirstDest
2130 > Adis
Node collapsed.2140 > Adis
Rapid disassembly successful. Again!2150 > Adis
Node smashed.SabComp
2160 > Valdur
Targeting array scrapped. Our troops are already on the move. Your work's not done though, get in position.2170 > Valdur
Array dismantled. They're shooting blind. Push forward.2180 > Valdur
Goodbye Anarch targeting array.ShuttleIntro
2190 > Valdur
Your objective is an Anarch shuttle. Hack in an uplink and Adis can fly it home.2200 > Valdur
Supply shuttles up ahead, chock full of key resources. Install an uplink and keep it safe until Adis can get it airborne remotely.2210 > Valdur
Command needs a functional Anarch shuttle. Why? None of our Sol-damned business. We just need to get one into Orokin territory in one piece.ShuttleHacked
2220 > Adis
Systems online. Engines start slow. Keep safe.2230 > Adis
Control got! Ten-no protect?2240 > Adis
Adis is pilot now. Engines warming.ShuttleEnemy
2250 > Adis
Anarchs airborne. Please protect.2260 > Adis
Damage mounting. Stop Anarchs.2270 > Adis
Ten-no, ship taking damage!ShuttleComp
2280 > Valdur
That shuttle is ours and so is its cargo.2290 > Valdur
The shuttle is safe. Flight logs indicate Anarch targets near your location. Get moving.2300 > Valdur
We've got the shuttle and its cargo. Ready for another fight?